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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2007 The Android Open Source Project | 3 * Copyright 2007 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcState_DEFINED | 10 #ifndef SkBitmapProcState_DEFINED |
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137 ShaderProc16 fShaderProc16; // chooseProcs | 137 ShaderProc16 fShaderProc16; // chooseProcs |
138 // These are used if the shaderproc is NULL | 138 // These are used if the shaderproc is NULL |
139 MatrixProc fMatrixProc; // chooseProcs | 139 MatrixProc fMatrixProc; // chooseProcs |
140 SampleProc32 fSampleProc32; // chooseProcs | 140 SampleProc32 fSampleProc32; // chooseProcs |
141 SampleProc16 fSampleProc16; // chooseProcs | 141 SampleProc16 fSampleProc16; // chooseProcs |
142 | 142 |
143 SkBitmap fOrigBitmap; // CONSTRUCTOR | 143 SkBitmap fOrigBitmap; // CONSTRUCTOR |
144 SkBitmap fScaledBitmap; // chooseProcs | 144 SkBitmap fScaledBitmap; // chooseProcs |
145 | 145 |
146 SkAutoTUnref<const SkMipMap> fCurrMip; | 146 SkAutoTUnref<const SkMipMap> fCurrMip; |
147 // SkScaledImageCache::ID fScaledCacheID; | |
148 | 147 |
149 MatrixProc chooseMatrixProc(bool trivial_matrix); | 148 MatrixProc chooseMatrixProc(bool trivial_matrix); |
150 bool chooseProcs(const SkMatrix& inv, const SkPaint&); | 149 bool chooseProcs(const SkMatrix& inv, const SkPaint&); |
151 ShaderProc32 chooseShaderProc32(); | 150 ShaderProc32 chooseShaderProc32(); |
152 | 151 |
153 // returns false if we did not try to scale the image. In that case, we | 152 // returns false if we did not try to scale the image. In that case, we |
154 // will need to "lock" its pixels some other way. | 153 // will need to "lock" its pixels some other way. |
155 bool possiblyScaleImage(); | 154 bool possiblyScaleImage(); |
156 | 155 |
157 // returns false if we failed to "lock" the pixels at all. Typically this | 156 // returns false if we failed to "lock" the pixels at all. Typically this |
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218 void S32_D16_filter_DX(const SkBitmapProcState& s, | 217 void S32_D16_filter_DX(const SkBitmapProcState& s, |
219 const uint32_t* xy, int count, uint16_t* colors); | 218 const uint32_t* xy, int count, uint16_t* colors); |
220 | 219 |
221 void highQualityFilter32(const SkBitmapProcState &s, int x, int y, | 220 void highQualityFilter32(const SkBitmapProcState &s, int x, int y, |
222 SkPMColor *SK_RESTRICT colors, int count); | 221 SkPMColor *SK_RESTRICT colors, int count); |
223 void highQualityFilter16(const SkBitmapProcState &s, int x, int y, | 222 void highQualityFilter16(const SkBitmapProcState &s, int x, int y, |
224 uint16_t *SK_RESTRICT colors, int count); | 223 uint16_t *SK_RESTRICT colors, int count); |
225 | 224 |
226 | 225 |
227 #endif | 226 #endif |
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