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Side by Side Diff: Source/core/dom/DOMMatrixReadOnly.h

Issue 504623003: Implement skew*() methods in DOMMatrix. Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DOMMatrixReadOnly_h 5 #ifndef DOMMatrixReadOnly_h
6 #define DOMMatrixReadOnly_h 6 #define DOMMatrixReadOnly_h
7 7
8 #include "bindings/core/v8/ScriptWrappable.h" 8 #include "bindings/core/v8/ScriptWrappable.h"
9 #include "platform/heap/Handle.h" 9 #include "platform/heap/Handle.h"
10 #include "platform/transforms/TransformationMatrix.h" 10 #include "platform/transforms/TransformationMatrix.h"
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46 46
47 DOMMatrix* multiply(DOMMatrix*); 47 DOMMatrix* multiply(DOMMatrix*);
48 DOMMatrix* translate(double tx, double ty, double tz = 0); 48 DOMMatrix* translate(double tx, double ty, double tz = 0);
49 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); 49 DOMMatrix* scale(double scale, double ox = 0, double oy = 0);
50 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0 ); 50 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0 );
51 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1, 51 DOMMatrix* scaleNonUniform(double sx, double sy = 1, double sz = 1,
52 double ox = 0, double oy = 0, double oz = 0); 52 double ox = 0, double oy = 0, double oz = 0);
53 DOMMatrix* rotate(double angle, double ox = 0, double oy = 0); 53 DOMMatrix* rotate(double angle, double ox = 0, double oy = 0);
54 DOMMatrix* rotateFromVector(double x, double y); 54 DOMMatrix* rotateFromVector(double x, double y);
55 DOMMatrix* rotateAxisAngle(double x, double y, double z, double angle); 55 DOMMatrix* rotateAxisAngle(double x, double y, double z, double angle);
56 DOMMatrix* skewX(double sx);
57 DOMMatrix* skewY(double sy);
56 58
57 PassRefPtr<Float32Array> toFloat32Array() const; 59 PassRefPtr<Float32Array> toFloat32Array() const;
58 PassRefPtr<Float64Array> toFloat64Array() const; 60 PassRefPtr<Float64Array> toFloat64Array() const;
59 61
60 const TransformationMatrix& matrix() const { return m_matrix; } 62 const TransformationMatrix& matrix() const { return m_matrix; }
61 63
62 void trace(Visitor*) { } 64 void trace(Visitor*) { }
63 65
64 protected: 66 protected:
65 TransformationMatrix m_matrix; 67 TransformationMatrix m_matrix;
66 bool m_is2D; 68 bool m_is2D;
67 }; 69 };
68 70
69 } // namespace blink 71 } // namespace blink
70 72
71 #endif 73 #endif
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