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Side by Side Diff: Source/core/dom/DOMMatrix.h

Issue 504623003: Implement skew*() methods in DOMMatrix. Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DOMMatrix_h 5 #ifndef DOMMatrix_h
6 #define DOMMatrix_h 6 #define DOMMatrix_h
7 7
8 #include "core/dom/DOMMatrixReadOnly.h" 8 #include "core/dom/DOMMatrixReadOnly.h"
9 9
10 namespace blink { 10 namespace blink {
(...skipping 30 matching lines...) Expand all
41 DOMMatrix* multiplySelf(DOMMatrix*); 41 DOMMatrix* multiplySelf(DOMMatrix*);
42 DOMMatrix* preMultiplySelf(DOMMatrix*); 42 DOMMatrix* preMultiplySelf(DOMMatrix*);
43 DOMMatrix* translateSelf(double tx, double ty, double tz = 0); 43 DOMMatrix* translateSelf(double tx, double ty, double tz = 0);
44 DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0); 44 DOMMatrix* scaleSelf(double scale, double ox = 0, double oy = 0);
45 DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz = 0); 45 DOMMatrix* scale3dSelf(double scale, double ox = 0, double oy = 0, double oz = 0);
46 DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1, 46 DOMMatrix* scaleNonUniformSelf(double sx, double sy = 1, double sz = 1,
47 double ox = 0, double oy = 0, double oz = 0); 47 double ox = 0, double oy = 0, double oz = 0);
48 DOMMatrix* rotateSelf(double angle, double ox = 0, double oy = 0); 48 DOMMatrix* rotateSelf(double angle, double ox = 0, double oy = 0);
49 DOMMatrix* rotateFromVectorSelf(double x, double y); 49 DOMMatrix* rotateFromVectorSelf(double x, double y);
50 DOMMatrix* rotateAxisAngleSelf(double x, double y, double z, double angle); 50 DOMMatrix* rotateAxisAngleSelf(double x, double y, double z, double angle);
51 DOMMatrix* skewXSelf(double sx);
52 DOMMatrix* skewYSelf(double sy);
51 53
52 private: 54 private:
53 DOMMatrix(const TransformationMatrix&, bool is2D = true); 55 DOMMatrix(const TransformationMatrix&, bool is2D = true);
54 56
55 void setIs2D(bool value); 57 void setIs2D(bool value);
56 }; 58 };
57 59
58 } // namespace blink 60 } // namespace blink
59 61
60 #endif 62 #endif
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