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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLTexture.h" | 8 #include "GrGLTexture.h" |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 | 10 |
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26 | 26 |
27 if (NULL != rtDesc) { | 27 if (NULL != rtDesc) { |
28 GrGLIRect vp; | 28 GrGLIRect vp; |
29 vp.fLeft = 0; | 29 vp.fLeft = 0; |
30 vp.fWidth = textureDesc.fWidth; | 30 vp.fWidth = textureDesc.fWidth; |
31 vp.fBottom = 0; | 31 vp.fBottom = 0; |
32 vp.fHeight = textureDesc.fHeight; | 32 vp.fHeight = textureDesc.fHeight; |
33 | 33 |
34 fRenderTarget.reset(SkNEW_ARGS(GrGLRenderTarget, (gpu, *rtDesc, vp, fTex
IDObj, this))); | 34 fRenderTarget.reset(SkNEW_ARGS(GrGLRenderTarget, (gpu, *rtDesc, vp, fTex
IDObj, this))); |
35 } | 35 } |
| 36 this->registerWithCache(); |
36 } | 37 } |
37 | 38 |
38 GrGLTexture::GrGLTexture(GrGpuGL* gpu, | 39 GrGLTexture::GrGLTexture(GrGpuGL* gpu, |
39 const Desc& textureDesc) | 40 const Desc& textureDesc) |
40 : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) { | 41 : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) { |
41 this->init(gpu, textureDesc, NULL); | 42 this->init(gpu, textureDesc, NULL); |
42 } | 43 } |
43 | 44 |
44 GrGLTexture::GrGLTexture(GrGpuGL* gpu, | 45 GrGLTexture::GrGLTexture(GrGpuGL* gpu, |
45 const Desc& textureDesc, | 46 const Desc& textureDesc, |
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58 fTexIDObj->abandon(); | 59 fTexIDObj->abandon(); |
59 fTexIDObj.reset(NULL); | 60 fTexIDObj.reset(NULL); |
60 } | 61 } |
61 | 62 |
62 INHERITED::onAbandon(); | 63 INHERITED::onAbandon(); |
63 } | 64 } |
64 | 65 |
65 GrBackendObject GrGLTexture::getTextureHandle() const { | 66 GrBackendObject GrGLTexture::getTextureHandle() const { |
66 return static_cast<GrBackendObject>(this->textureID()); | 67 return static_cast<GrBackendObject>(this->textureID()); |
67 } | 68 } |
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