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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLVertexShaderBuilder.h" | 8 #include "GrGLVertexShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "GrGLShaderStringBuilder.h" | 10 #include "GrGLShaderStringBuilder.h" |
11 #include "../GrGpuGL.h" | 11 #include "../GrGpuGL.h" |
| 12 #include "../../GrOptDrawState.h" |
12 | 13 |
13 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) |
14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) | 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) |
15 | 16 |
16 namespace { | 17 namespace { |
17 inline const char* color_attribute_name() { return "inColor"; } | 18 inline const char* color_attribute_name() { return "inColor"; } |
18 inline const char* coverage_attribute_name() { return "inCoverage"; } | 19 inline const char* coverage_attribute_name() { return "inCoverage"; } |
19 } | 20 } |
20 | 21 |
21 GrGLVertexShaderBuilder::GrGLVertexShaderBuilder(GrGLFullProgramBuilder* program
) | 22 GrGLVertexShaderBuilder::GrGLVertexShaderBuilder(GrGLFullProgramBuilder* program
) |
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76 GL_CALL(BindAttribLocation(programId, | 77 GL_CALL(BindAttribLocation(programId, |
77 header.fColorAttributeIndex, | 78 header.fColorAttributeIndex, |
78 color_attribute_name())); | 79 color_attribute_name())); |
79 } | 80 } |
80 if (-1 != header.fCoverageAttributeIndex) { | 81 if (-1 != header.fCoverageAttributeIndex) { |
81 GL_CALL(BindAttribLocation(programId, | 82 GL_CALL(BindAttribLocation(programId, |
82 header.fCoverageAttributeIndex, | 83 header.fCoverageAttributeIndex, |
83 coverage_attribute_name())); | 84 coverage_attribute_name())); |
84 } | 85 } |
85 | 86 |
86 // We pull the current state of attributes off of drawstate and bind them in
order | 87 // We pull the current state of attributes off of drawstate's optimized stat
e and bind them in |
87 const GrRODrawState* ds = fProgramBuilder->gpu()->drawState(); | 88 // order. This assumes that the drawState has not changed since we called fl
ushGraphicsState() |
88 const GrVertexAttrib* vaPtr = ds->getVertexAttribs(); | 89 // higher up in the stack. |
89 const int vaCount = ds->getVertexAttribCount(); | 90 SkAutoTUnref<GrOptDrawState> optState(fProgramBuilder->gpu()->drawState()->c
reateOptState()); |
| 91 const GrVertexAttrib* vaPtr = optState->getVertexAttribs(); |
| 92 const int vaCount = optState->getVertexAttribCount(); |
90 | 93 |
91 int i = fEffectAttribOffset; | 94 int i = fEffectAttribOffset; |
92 for (int index = 0; index < vaCount; index++) { | 95 for (int index = 0; index < vaCount; index++) { |
93 if (kEffect_GrVertexAttribBinding != vaPtr[index].fBinding) { | 96 if (kEffect_GrVertexAttribBinding != vaPtr[index].fBinding) { |
94 continue; | 97 continue; |
95 } | 98 } |
96 SkASSERT(index != header.fPositionAttributeIndex && | 99 SkASSERT(index != header.fPositionAttributeIndex && |
97 index != header.fLocalCoordAttributeIndex && | 100 index != header.fLocalCoordAttributeIndex && |
98 index != header.fColorAttributeIndex && | 101 index != header.fColorAttributeIndex && |
99 index != header.fCoverageAttributeIndex); | 102 index != header.fCoverageAttributeIndex); |
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189 this->addAttribute(GrShaderVar(coverage_attribute_name(), | 192 this->addAttribute(GrShaderVar(coverage_attribute_name(), |
190 kVec4f_GrSLType, | 193 kVec4f_GrSLType, |
191 GrShaderVar::kAttribute_TypeModifier)); | 194 GrShaderVar::kAttribute_TypeModifier)); |
192 const char *vsName, *fsName; | 195 const char *vsName, *fsName; |
193 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &f
sName); | 196 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &f
sName); |
194 this->codeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name()); | 197 this->codeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name()); |
195 *coverage = fsName; | 198 *coverage = fsName; |
196 } | 199 } |
197 fEffectAttribOffset = fInputs.count(); | 200 fEffectAttribOffset = fInputs.count(); |
198 } | 201 } |
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