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Side by Side Diff: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp

Issue 504203004: Attach GrOptDrawState into shader building pipeline (Closed) Base URL: https://skia.googlesource.com/skia.git@opt2
Patch Set: Rebase Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLVertexShaderBuilder.h" 8 #include "GrGLVertexShaderBuilder.h"
9 #include "GrGLProgramBuilder.h" 9 #include "GrGLProgramBuilder.h"
10 #include "GrGLShaderStringBuilder.h" 10 #include "GrGLShaderStringBuilder.h"
11 #include "../GrGpuGL.h" 11 #include "../GrGpuGL.h"
12 #include "../../GrOptDrawState.h"
12 13
13 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X)
14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
15 16
16 namespace { 17 namespace {
17 inline const char* color_attribute_name() { return "inColor"; } 18 inline const char* color_attribute_name() { return "inColor"; }
18 inline const char* coverage_attribute_name() { return "inCoverage"; } 19 inline const char* coverage_attribute_name() { return "inCoverage"; }
19 } 20 }
20 21
21 GrGLVertexShaderBuilder::GrGLVertexShaderBuilder(GrGLFullProgramBuilder* program ) 22 GrGLVertexShaderBuilder::GrGLVertexShaderBuilder(GrGLFullProgramBuilder* program )
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 GL_CALL(BindAttribLocation(programId, 77 GL_CALL(BindAttribLocation(programId,
77 header.fColorAttributeIndex, 78 header.fColorAttributeIndex,
78 color_attribute_name())); 79 color_attribute_name()));
79 } 80 }
80 if (-1 != header.fCoverageAttributeIndex) { 81 if (-1 != header.fCoverageAttributeIndex) {
81 GL_CALL(BindAttribLocation(programId, 82 GL_CALL(BindAttribLocation(programId,
82 header.fCoverageAttributeIndex, 83 header.fCoverageAttributeIndex,
83 coverage_attribute_name())); 84 coverage_attribute_name()));
84 } 85 }
85 86
86 // We pull the current state of attributes off of drawstate and bind them in order 87 // We pull the current state of attributes off of drawstate's optimized stat e and bind them in
87 const GrRODrawState* ds = fProgramBuilder->gpu()->drawState(); 88 // order. This assumes that the drawState has not changed since we called fl ushGraphicsState()
88 const GrVertexAttrib* vaPtr = ds->getVertexAttribs(); 89 // higher up in the stack.
89 const int vaCount = ds->getVertexAttribCount(); 90 SkAutoTUnref<GrOptDrawState> optState(fProgramBuilder->gpu()->drawState()->c reateOptState());
91 const GrVertexAttrib* vaPtr = optState->getVertexAttribs();
92 const int vaCount = optState->getVertexAttribCount();
90 93
91 int i = fEffectAttribOffset; 94 int i = fEffectAttribOffset;
92 for (int index = 0; index < vaCount; index++) { 95 for (int index = 0; index < vaCount; index++) {
93 if (kEffect_GrVertexAttribBinding != vaPtr[index].fBinding) { 96 if (kEffect_GrVertexAttribBinding != vaPtr[index].fBinding) {
94 continue; 97 continue;
95 } 98 }
96 SkASSERT(index != header.fPositionAttributeIndex && 99 SkASSERT(index != header.fPositionAttributeIndex &&
97 index != header.fLocalCoordAttributeIndex && 100 index != header.fLocalCoordAttributeIndex &&
98 index != header.fColorAttributeIndex && 101 index != header.fColorAttributeIndex &&
99 index != header.fCoverageAttributeIndex); 102 index != header.fCoverageAttributeIndex);
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
189 this->addAttribute(GrShaderVar(coverage_attribute_name(), 192 this->addAttribute(GrShaderVar(coverage_attribute_name(),
190 kVec4f_GrSLType, 193 kVec4f_GrSLType,
191 GrShaderVar::kAttribute_TypeModifier)); 194 GrShaderVar::kAttribute_TypeModifier));
192 const char *vsName, *fsName; 195 const char *vsName, *fsName;
193 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &f sName); 196 fFullProgramBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &f sName);
194 this->codeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name()); 197 this->codeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name());
195 *coverage = fsName; 198 *coverage = fsName;
196 } 199 }
197 fEffectAttribOffset = fInputs.count(); 200 fEffectAttribOffset = fInputs.count();
198 } 201 }
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