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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 504203004: Attach GrOptDrawState into shader building pipeline (Closed) Base URL: https://skia.googlesource.com/skia.git@opt2
Patch Set: Rebase Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLStencilBuffer.h" 10 #include "GrGLStencilBuffer.h"
11 #include "GrOptDrawState.h"
11 #include "GrTemplates.h" 12 #include "GrTemplates.h"
12 #include "GrTypes.h" 13 #include "GrTypes.h"
13 #include "SkStrokeRec.h" 14 #include "SkStrokeRec.h"
14 #include "SkTemplates.h" 15 #include "SkTemplates.h"
15 16
16 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 17 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
17 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) 18 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
18 19
19 #define SKIP_CACHE_CHECK true 20 #define SKIP_CACHE_CHECK true
20 21
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2595 this->setVertexArrayID(gpu, 0); 2596 this->setVertexArrayID(gpu, 0);
2596 } 2597 }
2597 int attrCount = gpu->glCaps().maxVertexAttributes(); 2598 int attrCount = gpu->glCaps().maxVertexAttributes();
2598 if (fDefaultVertexArrayAttribState.count() != attrCount) { 2599 if (fDefaultVertexArrayAttribState.count() != attrCount) {
2599 fDefaultVertexArrayAttribState.resize(attrCount); 2600 fDefaultVertexArrayAttribState.resize(attrCount);
2600 } 2601 }
2601 attribState = &fDefaultVertexArrayAttribState; 2602 attribState = &fDefaultVertexArrayAttribState;
2602 } 2603 }
2603 return attribState; 2604 return attribState;
2604 } 2605 }
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