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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 504203004: Attach GrOptDrawState into shader building pipeline (Closed) Base URL: https://skia.googlesource.com/skia.git@opt2
Patch Set: Rebase Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7
8 #include "GrGLProgram.h" 7 #include "GrGLProgram.h"
9 8
10 #include "GrAllocator.h" 9 #include "GrAllocator.h"
11 #include "GrEffect.h" 10 #include "GrEffect.h"
12 #include "GrCoordTransform.h" 11 #include "GrCoordTransform.h"
13 #include "GrGLEffect.h" 12 #include "GrGLEffect.h"
14 #include "GrGpuGL.h" 13 #include "GrGpuGL.h"
15 #include "GrGLPathRendering.h" 14 #include "GrGLPathRendering.h"
16 #include "GrGLShaderVar.h" 15 #include "GrGLShaderVar.h"
17 #include "GrGLSL.h" 16 #include "GrGLSL.h"
17 #include "GrOptDrawState.h"
18 #include "SkXfermode.h" 18 #include "SkXfermode.h"
19 19
20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
22 22
23 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, 23 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu,
24 const GrGLProgramDesc& desc, 24 const GrGLProgramDesc& desc,
25 const GrEffectStage* geometryProcessor, 25 const GrEffectStage* geometryProcessor,
26 const GrEffectStage* colorStages[], 26 const GrEffectStage* colorStages[],
27 const GrEffectStage* coverageStages[]) { 27 const GrEffectStage* coverageStages[]) {
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after
101 } 101 }
102 if (fGeometryProcessor.get()) { 102 if (fGeometryProcessor.get()) {
103 fGeometryProcessor->initSamplers(fProgramDataManager, &texUnitIdx); 103 fGeometryProcessor->initSamplers(fProgramDataManager, &texUnitIdx);
104 } 104 }
105 fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx); 105 fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx);
106 fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx); 106 fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx);
107 } 107 }
108 108
109 /////////////////////////////////////////////////////////////////////////////// 109 ///////////////////////////////////////////////////////////////////////////////
110 110
111 void GrGLProgram::setData(GrGpu::DrawType drawType, 111 void GrGLProgram::setData(const GrOptDrawState& optState,
112 GrDrawState::BlendOptFlags blendOpts, 112 GrGpu::DrawType drawType,
113 const GrEffectStage* geometryProcessor, 113 const GrEffectStage* geometryProcessor,
114 const GrEffectStage* colorStages[], 114 const GrEffectStage* colorStages[],
115 const GrEffectStage* coverageStages[], 115 const GrEffectStage* coverageStages[],
116 const GrDeviceCoordTexture* dstCopy, 116 const GrDeviceCoordTexture* dstCopy,
117 SharedGLState* sharedState) { 117 SharedGLState* sharedState) {
118 const GrDrawState& drawState = fGpu->getDrawState(); 118 GrColor color = optState.getColor();
119 GrColor coverage = optState.getCoverageColor();
119 120
120 GrColor color; 121 this->setColor(optState, color, sharedState);
121 GrColor coverage; 122 this->setCoverage(optState, coverage, sharedState);
122 if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) { 123 this->setMatrixAndRenderTargetHeight(drawType, optState);
123 color = 0;
124 coverage = 0;
125 } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) {
126 color = 0xffffffff;
127 coverage = drawState.getCoverageColor();
128 } else {
129 color = drawState.getColor();
130 coverage = drawState.getCoverageColor();
131 }
132
133 this->setColor(drawState, color, sharedState);
134 this->setCoverage(drawState, coverage, sharedState);
135 this->setMatrixAndRenderTargetHeight(drawType, drawState);
136 124
137 if (dstCopy) { 125 if (dstCopy) {
138 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { 126 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) {
139 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, 127 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni,
140 static_cast<GrGLfloat>(dstCopy->offset(). fX), 128 static_cast<GrGLfloat>(dstCopy->offset(). fX),
141 static_cast<GrGLfloat>(dstCopy->offset(). fY)); 129 static_cast<GrGLfloat>(dstCopy->offset(). fY));
142 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, 130 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni,
143 1.f / dstCopy->texture()->width(), 131 1.f / dstCopy->texture()->width(),
144 1.f / dstCopy->texture()->height()); 132 1.f / dstCopy->texture()->height());
145 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture()) ; 133 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture()) ;
(...skipping 17 matching lines...) Expand all
163 fCoverageEffects->setData(fGpu, drawType,fProgramDataManager, coverageStages ); 151 fCoverageEffects->setData(fGpu, drawType,fProgramDataManager, coverageStages );
164 152
165 // PathTexGen state applies to the the fixed function vertex shader. For 153 // PathTexGen state applies to the the fixed function vertex shader. For
166 // custom shaders, it's ignored, so we don't need to change the texgen 154 // custom shaders, it's ignored, so we don't need to change the texgen
167 // settings in that case. 155 // settings in that case.
168 if (!fHasVertexShader) { 156 if (!fHasVertexShader) {
169 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); 157 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt);
170 } 158 }
171 } 159 }
172 160
173 void GrGLProgram::setColor(const GrDrawState& drawState, 161 void GrGLProgram::setColor(const GrOptDrawState& optState,
174 GrColor color, 162 GrColor color,
175 SharedGLState* sharedState) { 163 SharedGLState* sharedState) {
176 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); 164 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
177 if (!drawState.hasColorVertexAttribute() || drawState.canIgnoreColorAttribut e()) { 165 if (!optState.hasColorVertexAttribute()) {
178 switch (header.fColorInput) { 166 switch (header.fColorInput) {
179 case GrGLProgramDesc::kAttribute_ColorInput: 167 case GrGLProgramDesc::kAttribute_ColorInput:
180 SkASSERT(-1 != header.fColorAttributeIndex); 168 SkASSERT(-1 != header.fColorAttributeIndex);
181 if (sharedState->fConstAttribColor != color || 169 if (sharedState->fConstAttribColor != color ||
182 sharedState->fConstAttribColorIndex != header.fColorAttribut eIndex) { 170 sharedState->fConstAttribColorIndex != header.fColorAttribut eIndex) {
183 // OpenGL ES only supports the float varieties of glVertexAt trib 171 // OpenGL ES only supports the float varieties of glVertexAt trib
184 GrGLfloat c[4]; 172 GrGLfloat c[4];
185 GrColorToRGBAFloat(color, c); 173 GrColorToRGBAFloat(color, c);
186 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); 174 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
187 sharedState->fConstAttribColor = color; 175 sharedState->fConstAttribColor = color;
(...skipping 14 matching lines...) Expand all
202 sharedState->fConstAttribColorIndex = -1; 190 sharedState->fConstAttribColorIndex = -1;
203 break; 191 break;
204 default: 192 default:
205 SkFAIL("Unexpected color type."); 193 SkFAIL("Unexpected color type.");
206 } 194 }
207 } else { 195 } else {
208 sharedState->fConstAttribColorIndex = -1; 196 sharedState->fConstAttribColorIndex = -1;
209 } 197 }
210 } 198 }
211 199
212 void GrGLProgram::setCoverage(const GrDrawState& drawState, 200 void GrGLProgram::setCoverage(const GrOptDrawState& optState,
213 GrColor coverage, 201 GrColor coverage,
214 SharedGLState* sharedState) { 202 SharedGLState* sharedState) {
215 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); 203 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
216 if (!drawState.hasCoverageVertexAttribute()) { 204 if (!optState.hasCoverageVertexAttribute()) {
217 switch (header.fCoverageInput) { 205 switch (header.fCoverageInput) {
218 case GrGLProgramDesc::kAttribute_ColorInput: 206 case GrGLProgramDesc::kAttribute_ColorInput:
219 if (sharedState->fConstAttribCoverage != coverage || 207 if (sharedState->fConstAttribCoverage != coverage ||
220 sharedState->fConstAttribCoverageIndex != header.fCoverageAt tributeIndex) { 208 sharedState->fConstAttribCoverageIndex != header.fCoverageAt tributeIndex) {
221 // OpenGL ES only supports the float varieties of glVertexA ttrib 209 // OpenGL ES only supports the float varieties of glVertexA ttrib
222 GrGLfloat c[4]; 210 GrGLfloat c[4];
223 GrColorToRGBAFloat(coverage, c); 211 GrColorToRGBAFloat(coverage, c);
224 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c)); 212 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
225 sharedState->fConstAttribCoverage = coverage; 213 sharedState->fConstAttribCoverage = coverage;
226 sharedState->fConstAttribCoverageIndex = header.fCoverageAtt ributeIndex; 214 sharedState->fConstAttribCoverageIndex = header.fCoverageAtt ributeIndex;
(...skipping 14 matching lines...) Expand all
241 break; 229 break;
242 default: 230 default:
243 SkFAIL("Unexpected coverage type."); 231 SkFAIL("Unexpected coverage type.");
244 } 232 }
245 } else { 233 } else {
246 sharedState->fConstAttribCoverageIndex = -1; 234 sharedState->fConstAttribCoverageIndex = -1;
247 } 235 }
248 } 236 }
249 237
250 void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType, 238 void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType,
251 const GrDrawState& drawState) { 239 const GrOptDrawState& optState) {
252 const GrRenderTarget* rt = drawState.getRenderTarget(); 240 const GrRenderTarget* rt = optState.getRenderTarget();
253 SkISize size; 241 SkISize size;
254 size.set(rt->width(), rt->height()); 242 size.set(rt->width(), rt->height());
255 243
256 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. 244 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
257 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && 245 if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
258 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { 246 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) {
259 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, 247 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
260 SkIntToScalar(size.fHeight)); 248 SkIntToScalar(size.fHeight));
261 } 249 }
262 250
263 if (GrGpu::IsPathRenderingDrawType(drawType)) { 251 if (GrGpu::IsPathRenderingDrawType(drawType)) {
264 fGpu->glPathRendering()->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin()); 252 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), s ize, rt->origin());
265 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || 253 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
266 fMatrixState.fRenderTargetSize != size || 254 fMatrixState.fRenderTargetSize != size ||
267 !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix()) ) { 255 !fMatrixState.fViewMatrix.cheapEqualTo(optState.getViewMatrix())) {
268 SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid()); 256 SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid());
269 257
270 fMatrixState.fViewMatrix = drawState.getViewMatrix(); 258 fMatrixState.fViewMatrix = optState.getViewMatrix();
271 fMatrixState.fRenderTargetSize = size; 259 fMatrixState.fRenderTargetSize = size;
272 fMatrixState.fRenderTargetOrigin = rt->origin(); 260 fMatrixState.fRenderTargetOrigin = rt->origin();
273 261
274 GrGLfloat viewMatrix[3 * 3]; 262 GrGLfloat viewMatrix[3 * 3];
275 fMatrixState.getGLMatrix<3>(viewMatrix); 263 fMatrixState.getGLMatrix<3>(viewMatrix);
276 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix); 264 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix);
277 265
278 GrGLfloat rtAdjustmentVec[4]; 266 GrGLfloat rtAdjustmentVec[4];
279 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); 267 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
280 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); 268 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec);
281 } 269 }
282 } 270 }
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