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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
| 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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| 82 const gfx::Point& point) WARN_UNUSED_RESULT; | 82 const gfx::Point& point) WARN_UNUSED_RESULT; |
| 83 | 83 |
| 84 // Gesture Recognition ------------------------------------------------------- | 84 // Gesture Recognition ------------------------------------------------------- |
| 85 | 85 |
| 86 // When a touch event is dispatched to a Window, it may want to process the | 86 // When a touch event is dispatched to a Window, it may want to process the |
| 87 // touch event asynchronously. In such cases, the window should consume the | 87 // touch event asynchronously. In such cases, the window should consume the |
| 88 // event during the event dispatch. Once the event is properly processed, the | 88 // event during the event dispatch. Once the event is properly processed, the |
| 89 // window should let the WindowEventDispatcher know about the result of the | 89 // window should let the WindowEventDispatcher know about the result of the |
| 90 // event processing, so that gesture events can be properly created and | 90 // event processing, so that gesture events can be properly created and |
| 91 // dispatched. | 91 // dispatched. |
| 92 void ProcessedTouchEvent(ui::TouchEvent* event, | 92 virtual void ProcessedTouchEvent(Window* window, ui::EventResult result); |
| 93 Window* window, | |
| 94 ui::EventResult result); | |
| 95 | 93 |
| 96 // These methods are used to defer the processing of mouse/touch events | 94 // These methods are used to defer the processing of mouse/touch events |
| 97 // related to resize. A client (typically a RenderWidgetHostViewAura) can call | 95 // related to resize. A client (typically a RenderWidgetHostViewAura) can call |
| 98 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves | 96 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves |
| 99 // once the resize is completed. | 97 // once the resize is completed. |
| 100 // | 98 // |
| 101 // More than one hold can be invoked and each hold must be cancelled by a | 99 // More than one hold can be invoked and each hold must be cancelled by a |
| 102 // release before we resume normal operation. | 100 // release before we resume normal operation. |
| 103 void HoldPointerMoves(); | 101 void HoldPointerMoves(); |
| 104 void ReleasePointerMoves(); | 102 void ReleasePointerMoves(); |
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| 262 | 260 |
| 263 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. | 261 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. |
| 264 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; | 262 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; |
| 265 | 263 |
| 266 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); | 264 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); |
| 267 }; | 265 }; |
| 268 | 266 |
| 269 } // namespace aura | 267 } // namespace aura |
| 270 | 268 |
| 271 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 269 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
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