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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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82 const gfx::Point& point) WARN_UNUSED_RESULT; | 82 const gfx::Point& point) WARN_UNUSED_RESULT; |
83 | 83 |
84 // Gesture Recognition ------------------------------------------------------- | 84 // Gesture Recognition ------------------------------------------------------- |
85 | 85 |
86 // When a touch event is dispatched to a Window, it may want to process the | 86 // When a touch event is dispatched to a Window, it may want to process the |
87 // touch event asynchronously. In such cases, the window should consume the | 87 // touch event asynchronously. In such cases, the window should consume the |
88 // event during the event dispatch. Once the event is properly processed, the | 88 // event during the event dispatch. Once the event is properly processed, the |
89 // window should let the WindowEventDispatcher know about the result of the | 89 // window should let the WindowEventDispatcher know about the result of the |
90 // event processing, so that gesture events can be properly created and | 90 // event processing, so that gesture events can be properly created and |
91 // dispatched. | 91 // dispatched. |
92 void ProcessedTouchEvent(ui::TouchEvent* event, | 92 void ProcessedTouchEvent(Window* window, |
93 Window* window, | |
94 ui::EventResult result); | 93 ui::EventResult result); |
95 | 94 |
96 // These methods are used to defer the processing of mouse/touch events | 95 // These methods are used to defer the processing of mouse/touch events |
97 // related to resize. A client (typically a RenderWidgetHostViewAura) can call | 96 // related to resize. A client (typically a RenderWidgetHostViewAura) can call |
98 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves | 97 // HoldPointerMoves when an resize is initiated and then ReleasePointerMoves |
99 // once the resize is completed. | 98 // once the resize is completed. |
100 // | 99 // |
101 // More than one hold can be invoked and each hold must be cancelled by a | 100 // More than one hold can be invoked and each hold must be cancelled by a |
102 // release before we resume normal operation. | 101 // release before we resume normal operation. |
103 void HoldPointerMoves(); | 102 void HoldPointerMoves(); |
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262 | 261 |
263 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. | 262 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. |
264 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; | 263 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; |
265 | 264 |
266 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); | 265 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); |
267 }; | 266 }; |
268 | 267 |
269 } // namespace aura | 268 } // namespace aura |
270 | 269 |
271 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 270 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
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