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Side by Side Diff: ui/events/gesture_detection/velocity_tracker_unittest.cc

Issue 502993004: Remove abstract Clone and Cancel methods from MotionEvent (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Nasty bug fix Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/basictypes.h" 5 #include "base/basictypes.h"
6 #include "base/logging.h" 6 #include "base/logging.h"
7 #include "base/memory/scoped_ptr.h" 7 #include "base/memory/scoped_ptr.h"
8 #include "base/time/time.h" 8 #include "base/time/time.h"
9 #include "testing/gtest/include/gtest/gtest.h" 9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "ui/events/gesture_detection/velocity_tracker_state.h" 10 #include "ui/events/gesture_detection/velocity_tracker_state.h"
11 #include "ui/events/test/mock_motion_event.h" 11 #include "ui/events/test/motion_event_test_utils.h"
12 #include "ui/gfx/geometry/point_f.h" 12 #include "ui/gfx/geometry/point_f.h"
13 #include "ui/gfx/geometry/vector2d_f.h" 13 #include "ui/gfx/geometry/vector2d_f.h"
14 14
15 using base::TimeDelta; 15 using base::TimeDelta;
16 using base::TimeTicks; 16 using base::TimeTicks;
17 using ui::test::MockMotionEvent; 17 using ui::test::MockMotionEvent;
18 18
19 namespace ui { 19 namespace ui {
20 namespace { 20 namespace {
21 21
(...skipping 191 matching lines...) Expand 10 before | Expand all | Expand 10 after
213 state.AddMovement(Sample( 213 state.AddMovement(Sample(
214 MotionEvent::ACTION_UP, p1, t1, v, base::TimeDelta())); 214 MotionEvent::ACTION_UP, p1, t1, v, base::TimeDelta()));
215 215
216 // The tracked velocity should have been reset. 216 // The tracked velocity should have been reset.
217 state.ComputeCurrentVelocity(1000, 1000); 217 state.ComputeCurrentVelocity(1000, 1000);
218 EXPECT_EQ(0.f, state.GetXVelocity(0)); 218 EXPECT_EQ(0.f, state.GetXVelocity(0));
219 EXPECT_EQ(0.f, state.GetYVelocity(0)); 219 EXPECT_EQ(0.f, state.GetYVelocity(0));
220 } 220 }
221 221
222 } // namespace ui 222 } // namespace ui
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