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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/basictypes.h" | 5 #include "base/basictypes.h" |
| 6 #include "base/logging.h" | 6 #include "base/logging.h" |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/events/gesture_detection/velocity_tracker_state.h" | 10 #include "ui/events/gesture_detection/velocity_tracker_state.h" |
| 11 #include "ui/events/test/mock_motion_event.h" | 11 #include "ui/events/test/motion_event_test_utils.h" |
| 12 #include "ui/gfx/geometry/point_f.h" | 12 #include "ui/gfx/geometry/point_f.h" |
| 13 #include "ui/gfx/geometry/vector2d_f.h" | 13 #include "ui/gfx/geometry/vector2d_f.h" |
| 14 | 14 |
| 15 using base::TimeDelta; | 15 using base::TimeDelta; |
| 16 using base::TimeTicks; | 16 using base::TimeTicks; |
| 17 using ui::test::MockMotionEvent; | 17 using ui::test::MockMotionEvent; |
| 18 | 18 |
| 19 namespace ui { | 19 namespace ui { |
| 20 namespace { | 20 namespace { |
| 21 | 21 |
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| 213 state.AddMovement(Sample( | 213 state.AddMovement(Sample( |
| 214 MotionEvent::ACTION_UP, p1, t1, v, base::TimeDelta())); | 214 MotionEvent::ACTION_UP, p1, t1, v, base::TimeDelta())); |
| 215 | 215 |
| 216 // The tracked velocity should have been reset. | 216 // The tracked velocity should have been reset. |
| 217 state.ComputeCurrentVelocity(1000, 1000); | 217 state.ComputeCurrentVelocity(1000, 1000); |
| 218 EXPECT_EQ(0.f, state.GetXVelocity(0)); | 218 EXPECT_EQ(0.f, state.GetXVelocity(0)); |
| 219 EXPECT_EQ(0.f, state.GetYVelocity(0)); | 219 EXPECT_EQ(0.f, state.GetYVelocity(0)); |
| 220 } | 220 } |
| 221 | 221 |
| 222 } // namespace ui | 222 } // namespace ui |
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