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1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/data-flow.h" | 5 #include "src/data-flow.h" |
6 | 6 |
7 #include "src/base/bits.h" | 7 #include "src/base/bits.h" |
8 #include "src/scopes.h" | 8 #include "src/scopes.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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38 val = SkipZeroBytes(val); | 38 val = SkipZeroBytes(val); |
39 val = SkipZeroBits(val); | 39 val = SkipZeroBits(val); |
40 current_value_ = val >> 1; | 40 current_value_ = val >> 1; |
41 } | 41 } |
42 | 42 |
43 | 43 |
44 int BitVector::Count() const { | 44 int BitVector::Count() const { |
45 int count = 0; | 45 int count = 0; |
46 for (int i = 0; i < data_length_; i++) { | 46 for (int i = 0; i < data_length_; i++) { |
47 int data = data_[i]; | 47 int data = data_[i]; |
48 if (data != 0) count += base::bits::CountSetBits32(data); | 48 if (data != 0) count += base::bits::CountPopulation32(data); |
49 } | 49 } |
50 return count; | 50 return count; |
51 } | 51 } |
52 | 52 |
53 } // namespace internal | 53 } // namespace internal |
54 } // namespace v8 | 54 } // namespace v8 |
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