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Side by Side Diff: src/platform/window_manager/shadow.h

Issue 501116: wm: Update namespace and header define guards. (Closed)
Patch Set: move using directive inside of namespace for consistency Created 11 years ago
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1 // Copyright (c) 2009 The Chromium OS Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef __PLATFORM_WINDOW_MANAGER_SHADOW_H__ 5 #ifndef WINDOW_MANAGER_SHADOW_H_
6 #define __PLATFORM_WINDOW_MANAGER_SHADOW_H__ 6 #define WINDOW_MANAGER_SHADOW_H_
7 7
8 #include <gtest/gtest_prod.h> // for FRIEND_TEST() macro 8 #include <gtest/gtest_prod.h> // for FRIEND_TEST() macro
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/scoped_ptr.h" 11 #include "base/scoped_ptr.h"
12 #include "window_manager/clutter_interface.h" 12 #include "window_manager/clutter_interface.h"
13 #include "window_manager/util.h" 13 #include "window_manager/util.h"
14 14
15 namespace chromeos { 15 namespace window_manager {
16 16
17 // This class displays a drop shadow that can be positioned under a window. 17 // This class displays a drop shadow that can be positioned under a window.
18 // 18 //
19 // This is a bit trickier than just scaling a single textured Clutter 19 // This is a bit trickier than just scaling a single textured Clutter
20 // actor. We want shadows to have the same weight regardless of their 20 // actor. We want shadows to have the same weight regardless of their
21 // dimensions, so we arrange eight actors (corners and top/bottom/sides) 21 // dimensions, so we arrange eight actors (corners and top/bottom/sides)
22 // around the window, scaling the top/bottom/sides as needed. A group 22 // around the window, scaling the top/bottom/sides as needed. A group
23 // containing all of the shadow's actors is exposed for adding to 23 // containing all of the shadow's actors is exposed for adding to
24 // containers or restacking. 24 // containers or restacking.
25 class Shadow { 25 class Shadow {
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95 scoped_ptr<ClutterInterface::Actor> left_actor_; 95 scoped_ptr<ClutterInterface::Actor> left_actor_;
96 scoped_ptr<ClutterInterface::Actor> right_actor_; 96 scoped_ptr<ClutterInterface::Actor> right_actor_;
97 scoped_ptr<ClutterInterface::Actor> tl_actor_; 97 scoped_ptr<ClutterInterface::Actor> tl_actor_;
98 scoped_ptr<ClutterInterface::Actor> tr_actor_; 98 scoped_ptr<ClutterInterface::Actor> tr_actor_;
99 scoped_ptr<ClutterInterface::Actor> bl_actor_; 99 scoped_ptr<ClutterInterface::Actor> bl_actor_;
100 scoped_ptr<ClutterInterface::Actor> br_actor_; 100 scoped_ptr<ClutterInterface::Actor> br_actor_;
101 101
102 DISALLOW_COPY_AND_ASSIGN(Shadow); 102 DISALLOW_COPY_AND_ASSIGN(Shadow);
103 }; 103 };
104 104
105 } // namespace chromeos 105 } // namespace window_manager
106 106
107 #endif 107 #endif
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