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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc

Issue 500243002: Remove implicit conversions from scoped_refptr to T* in gpu/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/strings/string_number_conversions.h" 8 #include "base/strings/string_number_conversions.h"
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" 9 #include "gpu/command_buffer/common/gles2_cmd_format.h"
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
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2310 group().texture_manager()->GetTexture(client_texture_id_); 2310 group().texture_manager()->GetTexture(client_texture_id_);
2311 ASSERT_TRUE(texture_ref != NULL); 2311 ASSERT_TRUE(texture_ref != NULL);
2312 Texture* texture = texture_ref->texture(); 2312 Texture* texture = texture_ref->texture();
2313 EXPECT_EQ(kServiceTextureId, texture->service_id()); 2313 EXPECT_EQ(kServiceTextureId, texture->service_id());
2314 2314
2315 const int32 kImageId = 1; 2315 const int32 kImageId = 1;
2316 scoped_refptr<MockGLImage> image(new MockGLImage); 2316 scoped_refptr<MockGLImage> image(new MockGLImage);
2317 GetImageManager()->AddImage(image.get(), kImageId); 2317 GetImageManager()->AddImage(image.get(), kImageId);
2318 2318
2319 // Bind image to texture. 2319 // Bind image to texture.
2320 EXPECT_CALL(*image, BindTexImage(GL_TEXTURE_2D)) 2320 EXPECT_CALL(*image.get(), BindTexImage(GL_TEXTURE_2D))
no sievers 2014/08/25 21:57:15 hmm scoped_ptr<> has an operator*. Should scoped_r
dcheng 2014/08/25 22:02:54 That's a good question. Conceptually, the closest
2321 .Times(1) 2321 .Times(1)
2322 .WillOnce(Return(true)) 2322 .WillOnce(Return(true))
2323 .RetiresOnSaturation(); 2323 .RetiresOnSaturation();
2324 EXPECT_CALL(*image, GetSize()) 2324 EXPECT_CALL(*image.get(), GetSize())
2325 .Times(1) 2325 .Times(1)
2326 .WillOnce(Return(gfx::Size(1, 1))) 2326 .WillOnce(Return(gfx::Size(1, 1)))
2327 .RetiresOnSaturation(); 2327 .RetiresOnSaturation();
2328 // ScopedGLErrorSuppressor calls GetError on its constructor and destructor. 2328 // ScopedGLErrorSuppressor calls GetError on its constructor and destructor.
2329 EXPECT_CALL(*gl_, GetError()) 2329 EXPECT_CALL(*gl_, GetError())
2330 .WillOnce(Return(GL_NO_ERROR)) 2330 .WillOnce(Return(GL_NO_ERROR))
2331 .WillOnce(Return(GL_NO_ERROR)) 2331 .WillOnce(Return(GL_NO_ERROR))
2332 .RetiresOnSaturation(); 2332 .RetiresOnSaturation();
2333 BindTexImage2DCHROMIUM bind_tex_image_2d_cmd; 2333 BindTexImage2DCHROMIUM bind_tex_image_2d_cmd;
2334 bind_tex_image_2d_cmd.Init(GL_TEXTURE_2D, kImageId); 2334 bind_tex_image_2d_cmd.Init(GL_TEXTURE_2D, kImageId);
2335 EXPECT_EQ(error::kNoError, ExecuteCmd(bind_tex_image_2d_cmd)); 2335 EXPECT_EQ(error::kNoError, ExecuteCmd(bind_tex_image_2d_cmd));
2336 2336
2337 AddExpectationsForSimulatedAttrib0(kNumVertices, 0); 2337 AddExpectationsForSimulatedAttrib0(kNumVertices, 0);
2338 SetupExpectationsForApplyingDefaultDirtyState(); 2338 SetupExpectationsForApplyingDefaultDirtyState();
2339 2339
2340 // ScopedGLErrorSuppressor calls GetError on its constructor and destructor. 2340 // ScopedGLErrorSuppressor calls GetError on its constructor and destructor.
2341 EXPECT_CALL(*gl_, GetError()) 2341 EXPECT_CALL(*gl_, GetError())
2342 .WillOnce(Return(GL_NO_ERROR)) 2342 .WillOnce(Return(GL_NO_ERROR))
2343 .WillOnce(Return(GL_NO_ERROR)) 2343 .WillOnce(Return(GL_NO_ERROR))
2344 .WillOnce(Return(GL_NO_ERROR)) 2344 .WillOnce(Return(GL_NO_ERROR))
2345 .WillOnce(Return(GL_NO_ERROR)) 2345 .WillOnce(Return(GL_NO_ERROR))
2346 .RetiresOnSaturation(); 2346 .RetiresOnSaturation();
2347 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(3).RetiresOnSaturation(); 2347 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(3).RetiresOnSaturation();
2348 EXPECT_CALL(*image, WillUseTexImage()).Times(1).RetiresOnSaturation(); 2348 EXPECT_CALL(*image.get(), WillUseTexImage()).Times(1).RetiresOnSaturation();
2349 EXPECT_CALL(*image, DidUseTexImage()).Times(1).RetiresOnSaturation(); 2349 EXPECT_CALL(*image.get(), DidUseTexImage()).Times(1).RetiresOnSaturation();
2350 EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) 2350 EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
2351 .Times(1) 2351 .Times(1)
2352 .RetiresOnSaturation(); 2352 .RetiresOnSaturation();
2353 DrawArrays cmd; 2353 DrawArrays cmd;
2354 cmd.Init(GL_TRIANGLES, 0, kNumVertices); 2354 cmd.Init(GL_TRIANGLES, 0, kNumVertices);
2355 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 2355 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
2356 EXPECT_EQ(GL_NO_ERROR, GetGLError()); 2356 EXPECT_EQ(GL_NO_ERROR, GetGLError());
2357 2357
2358 DoBindFramebuffer( 2358 DoBindFramebuffer(
2359 GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId); 2359 GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
2360 // ScopedGLErrorSuppressor calls GetError on its constructor and destructor. 2360 // ScopedGLErrorSuppressor calls GetError on its constructor and destructor.
2361 EXPECT_CALL(*gl_, GetError()) 2361 EXPECT_CALL(*gl_, GetError())
2362 .WillOnce(Return(GL_NO_ERROR)) 2362 .WillOnce(Return(GL_NO_ERROR))
2363 .WillOnce(Return(GL_NO_ERROR)) 2363 .WillOnce(Return(GL_NO_ERROR))
2364 .RetiresOnSaturation(); 2364 .RetiresOnSaturation();
2365 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(1).RetiresOnSaturation(); 2365 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(1).RetiresOnSaturation();
2366 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kServiceTextureId)) 2366 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kServiceTextureId))
2367 .Times(2) 2367 .Times(2)
2368 .RetiresOnSaturation(); 2368 .RetiresOnSaturation();
2369 // Image will be 'in use' as long as bound to a framebuffer. 2369 // Image will be 'in use' as long as bound to a framebuffer.
2370 EXPECT_CALL(*image, WillUseTexImage()).Times(1).RetiresOnSaturation(); 2370 EXPECT_CALL(*image.get(), WillUseTexImage()).Times(1).RetiresOnSaturation();
2371 EXPECT_CALL(*gl_, 2371 EXPECT_CALL(*gl_,
2372 FramebufferTexture2DEXT(GL_FRAMEBUFFER, 2372 FramebufferTexture2DEXT(GL_FRAMEBUFFER,
2373 GL_COLOR_ATTACHMENT0, 2373 GL_COLOR_ATTACHMENT0,
2374 GL_TEXTURE_2D, 2374 GL_TEXTURE_2D,
2375 kServiceTextureId, 2375 kServiceTextureId,
2376 0)) 2376 0))
2377 .Times(1) 2377 .Times(1)
2378 .RetiresOnSaturation(); 2378 .RetiresOnSaturation();
2379 EXPECT_CALL(*gl_, GetError()) 2379 EXPECT_CALL(*gl_, GetError())
2380 .WillOnce(Return(GL_NO_ERROR)) 2380 .WillOnce(Return(GL_NO_ERROR))
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2398 GL_COLOR_ATTACHMENT0, 2398 GL_COLOR_ATTACHMENT0,
2399 GL_RENDERBUFFER, 2399 GL_RENDERBUFFER,
2400 kServiceRenderbufferId)) 2400 kServiceRenderbufferId))
2401 .Times(1) 2401 .Times(1)
2402 .RetiresOnSaturation(); 2402 .RetiresOnSaturation();
2403 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(1).RetiresOnSaturation(); 2403 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(1).RetiresOnSaturation();
2404 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kServiceTextureId)) 2404 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kServiceTextureId))
2405 .Times(2) 2405 .Times(2)
2406 .RetiresOnSaturation(); 2406 .RetiresOnSaturation();
2407 // Image should no longer be 'in use' after being unbound from framebuffer. 2407 // Image should no longer be 'in use' after being unbound from framebuffer.
2408 EXPECT_CALL(*image, DidUseTexImage()).Times(1).RetiresOnSaturation(); 2408 EXPECT_CALL(*image.get(), DidUseTexImage()).Times(1).RetiresOnSaturation();
2409 EXPECT_CALL(*gl_, GetError()) 2409 EXPECT_CALL(*gl_, GetError())
2410 .WillOnce(Return(GL_NO_ERROR)) 2410 .WillOnce(Return(GL_NO_ERROR))
2411 .WillOnce(Return(GL_NO_ERROR)) 2411 .WillOnce(Return(GL_NO_ERROR))
2412 .RetiresOnSaturation(); 2412 .RetiresOnSaturation();
2413 FramebufferRenderbuffer fbrb_cmd; 2413 FramebufferRenderbuffer fbrb_cmd;
2414 fbrb_cmd.Init(GL_FRAMEBUFFER, 2414 fbrb_cmd.Init(GL_FRAMEBUFFER,
2415 GL_COLOR_ATTACHMENT0, 2415 GL_COLOR_ATTACHMENT0,
2416 GL_RENDERBUFFER, 2416 GL_RENDERBUFFER,
2417 client_renderbuffer_id_); 2417 client_renderbuffer_id_);
2418 EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd)); 2418 EXPECT_EQ(error::kNoError, ExecuteCmd(fbrb_cmd));
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2437 0, 2437 0,
2438 GL_RGBA, 2438 GL_RGBA,
2439 0, 2439 0,
2440 0, 2440 0,
2441 1, 2441 1,
2442 0, 2442 0,
2443 GL_RGBA, 2443 GL_RGBA,
2444 GL_UNSIGNED_BYTE, 2444 GL_UNSIGNED_BYTE,
2445 true); 2445 true);
2446 group().texture_manager()->SetLevelImage( 2446 group().texture_manager()->SetLevelImage(
2447 texture_ref, GL_TEXTURE_EXTERNAL_OES, 0, image); 2447 texture_ref, GL_TEXTURE_EXTERNAL_OES, 0, image.get());
2448 2448
2449 DoBindTexture(GL_TEXTURE_EXTERNAL_OES, client_texture_id_, kServiceTextureId); 2449 DoBindTexture(GL_TEXTURE_EXTERNAL_OES, client_texture_id_, kServiceTextureId);
2450 EXPECT_EQ(GL_NO_ERROR, GetGLError()); 2450 EXPECT_EQ(GL_NO_ERROR, GetGLError());
2451 2451
2452 SetupSamplerExternalProgram(); 2452 SetupSamplerExternalProgram();
2453 SetupIndexBuffer(); 2453 SetupIndexBuffer();
2454 AddExpectationsForSimulatedAttrib0(kMaxValidIndex + 1, 0); 2454 AddExpectationsForSimulatedAttrib0(kMaxValidIndex + 1, 0);
2455 SetupExpectationsForApplyingDefaultDirtyState(); 2455 SetupExpectationsForApplyingDefaultDirtyState();
2456 EXPECT_TRUE(group().texture_manager()->CanRender(texture_ref)); 2456 EXPECT_TRUE(group().texture_manager()->CanRender(texture_ref));
2457 2457
2458 InSequence s; 2458 InSequence s;
2459 EXPECT_CALL(*gl_, GetError()) 2459 EXPECT_CALL(*gl_, GetError())
2460 .WillOnce(Return(GL_NO_ERROR)) 2460 .WillOnce(Return(GL_NO_ERROR))
2461 .RetiresOnSaturation(); 2461 .RetiresOnSaturation();
2462 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(1).RetiresOnSaturation(); 2462 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(1).RetiresOnSaturation();
2463 EXPECT_CALL(*image, WillUseTexImage()).Times(1).RetiresOnSaturation(); 2463 EXPECT_CALL(*image.get(), WillUseTexImage()).Times(1).RetiresOnSaturation();
2464 EXPECT_CALL(*gl_, GetError()) 2464 EXPECT_CALL(*gl_, GetError())
2465 .WillOnce(Return(GL_NO_ERROR)) 2465 .WillOnce(Return(GL_NO_ERROR))
2466 .RetiresOnSaturation(); 2466 .RetiresOnSaturation();
2467 EXPECT_CALL(*gl_, DrawElements(_, _, _, _)).Times(1); 2467 EXPECT_CALL(*gl_, DrawElements(_, _, _, _)).Times(1);
2468 EXPECT_CALL(*gl_, GetError()) 2468 EXPECT_CALL(*gl_, GetError())
2469 .WillOnce(Return(GL_NO_ERROR)) 2469 .WillOnce(Return(GL_NO_ERROR))
2470 .RetiresOnSaturation(); 2470 .RetiresOnSaturation();
2471 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(1).RetiresOnSaturation(); 2471 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(1).RetiresOnSaturation();
2472 EXPECT_CALL(*image, DidUseTexImage()).Times(1).RetiresOnSaturation(); 2472 EXPECT_CALL(*image.get(), DidUseTexImage()).Times(1).RetiresOnSaturation();
2473 EXPECT_CALL(*gl_, GetError()) 2473 EXPECT_CALL(*gl_, GetError())
2474 .WillOnce(Return(GL_NO_ERROR)) 2474 .WillOnce(Return(GL_NO_ERROR))
2475 .RetiresOnSaturation(); 2475 .RetiresOnSaturation();
2476 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(1).RetiresOnSaturation(); 2476 EXPECT_CALL(*gl_, ActiveTexture(GL_TEXTURE0)).Times(1).RetiresOnSaturation();
2477 DrawElements cmd; 2477 DrawElements cmd;
2478 cmd.Init(GL_TRIANGLES, 2478 cmd.Init(GL_TRIANGLES,
2479 kValidIndexRangeCount, 2479 kValidIndexRangeCount,
2480 GL_UNSIGNED_SHORT, 2480 GL_UNSIGNED_SHORT,
2481 kValidIndexRangeStart * 2); 2481 kValidIndexRangeStart * 2);
2482 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); 2482 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
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2832 // TODO(gman): CompressedTexSubImage2DImmediate 2832 // TODO(gman): CompressedTexSubImage2DImmediate
2833 2833
2834 // TODO(gman): TexImage2D 2834 // TODO(gman): TexImage2D
2835 2835
2836 // TODO(gman): TexImage2DImmediate 2836 // TODO(gman): TexImage2DImmediate
2837 2837
2838 // TODO(gman): TexSubImage2DImmediate 2838 // TODO(gman): TexSubImage2DImmediate
2839 2839
2840 } // namespace gles2 2840 } // namespace gles2
2841 } // namespace gpu 2841 } // namespace gpu
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