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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 namespace v8 { namespace internal { | 28 namespace v8 { namespace internal { |
| 29 | 29 |
| 30 template <typename Char> | 30 template <typename Char> |
| 31 bool DateParser::Parse(Vector<Char> str, FixedArray* out) { | 31 bool DateParser::Parse(Vector<Char> str, FixedArray* out) { |
| 32 ASSERT(out->length() == OUTPUT_SIZE); | 32 ASSERT(out->length() >= OUTPUT_SIZE); |
| 33 InputReader<Char> in(str); | 33 InputReader<Char> in(str); |
| 34 TimeZoneComposer tz; | 34 TimeZoneComposer tz; |
| 35 TimeComposer time; | 35 TimeComposer time; |
| 36 DayComposer day; | 36 DayComposer day; |
| 37 | 37 |
| 38 while (!in.IsEnd()) { | 38 while (!in.IsEnd()) { |
| 39 if (in.IsAsciiDigit()) { | 39 if (in.IsAsciiDigit()) { |
| 40 // Parse a number (possibly with 1 or 2 trailing colons). | 40 // Parse a number (possibly with 1 or 2 trailing colons). |
| 41 int n = in.ReadUnsignedNumber(); | 41 int n = in.ReadUnsignedNumber(); |
| 42 if (in.Skip(':')) { | 42 if (in.Skip(':')) { |
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| 97 return false; | 97 return false; |
| 98 } else { | 98 } else { |
| 99 // Ignore other characters. | 99 // Ignore other characters. |
| 100 in.Next(); | 100 in.Next(); |
| 101 } | 101 } |
| 102 } | 102 } |
| 103 return day.Write(out) && time.Write(out) && tz.Write(out); | 103 return day.Write(out) && time.Write(out) && tz.Write(out); |
| 104 } | 104 } |
| 105 | 105 |
| 106 } } // namespace v8::internal | 106 } } // namespace v8::internal |
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