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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "core/frame/PinchViewport.h" | 7 #include "core/frame/PinchViewport.h" |
8 | 8 |
9 #include "core/frame/FrameHost.h" | 9 #include "core/frame/FrameHost.h" |
10 #include "core/frame/LocalFrame.h" | 10 #include "core/frame/LocalFrame.h" |
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61 #define EXPECT_FLOAT_RECT_EQ(expected, actual) \ | 61 #define EXPECT_FLOAT_RECT_EQ(expected, actual) \ |
62 do { \ | 62 do { \ |
63 EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \ | 63 EXPECT_FLOAT_EQ((expected).x(), (actual).x()); \ |
64 EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \ | 64 EXPECT_FLOAT_EQ((expected).y(), (actual).y()); \ |
65 EXPECT_FLOAT_EQ((expected).width(), (actual).width()); \ | 65 EXPECT_FLOAT_EQ((expected).width(), (actual).width()); \ |
66 EXPECT_FLOAT_EQ((expected).height(), (actual).height()); \ | 66 EXPECT_FLOAT_EQ((expected).height(), (actual).height()); \ |
67 } while (false) | 67 } while (false) |
68 | 68 |
69 | 69 |
70 using namespace blink; | 70 using namespace blink; |
71 using namespace blink; | |
72 | 71 |
73 using ::testing::_; | 72 using ::testing::_; |
74 using ::testing::PrintToString; | 73 using ::testing::PrintToString; |
75 using ::testing::Mock; | 74 using ::testing::Mock; |
76 | 75 |
77 namespace blink { | 76 namespace blink { |
78 ::std::ostream& operator<<(::std::ostream& os, const WebContextMenuData& data) | 77 ::std::ostream& operator<<(::std::ostream& os, const WebContextMenuData& data) |
79 { | 78 { |
80 return os << "Context menu location: [" | 79 return os << "Context menu location: [" |
81 << data.mousePosition.x << ", " << data.mousePosition.y << "]"; | 80 << data.mousePosition.x << ", " << data.mousePosition.y << "]"; |
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794 pinchViewport.scrollIntoView(FloatRect(50, 75, 50, 75)); | 793 pinchViewport.scrollIntoView(FloatRect(50, 75, 50, 75)); |
795 EXPECT_POINT_EQ(IntPoint(50, 75), frame()->view()->scrollPosition()); | 794 EXPECT_POINT_EQ(IntPoint(50, 75), frame()->view()->scrollPosition()); |
796 EXPECT_FLOAT_POINT_EQ(FloatPoint(), pinchViewport.visibleRect().location()); | 795 EXPECT_FLOAT_POINT_EQ(FloatPoint(), pinchViewport.visibleRect().location()); |
797 | 796 |
798 pinchViewport.scrollIntoView(FloatRect(190, 290, 10, 10)); | 797 pinchViewport.scrollIntoView(FloatRect(190, 290, 10, 10)); |
799 EXPECT_POINT_EQ(IntPoint(100, 150), frame()->view()->scrollPosition()); | 798 EXPECT_POINT_EQ(IntPoint(100, 150), frame()->view()->scrollPosition()); |
800 EXPECT_FLOAT_POINT_EQ(FloatPoint(50, 75), pinchViewport.visibleRect().locati
on()); | 799 EXPECT_FLOAT_POINT_EQ(FloatPoint(50, 75), pinchViewport.visibleRect().locati
on()); |
801 } | 800 } |
802 | 801 |
803 } // namespace | 802 } // namespace |
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