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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "SkAnnotation.h" | 9 #include "SkAnnotation.h" |
10 #include "SkBitmapDevice.h" | 10 #include "SkBitmapDevice.h" |
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276 | 276 |
277 virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) SK
_OVERRIDE; | 277 virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) SK
_OVERRIDE; |
278 virtual void onDrawText(const void* text, size_t byteLength, SkScalar x, SkS
calar y, | 278 virtual void onDrawText(const void* text, size_t byteLength, SkScalar x, SkS
calar y, |
279 const SkPaint&) SK_OVERRIDE; | 279 const SkPaint&) SK_OVERRIDE; |
280 virtual void onDrawPosText(const void* text, size_t byteLength, const SkPoin
t pos[], | 280 virtual void onDrawPosText(const void* text, size_t byteLength, const SkPoin
t pos[], |
281 const SkPaint&) SK_OVERRIDE; | 281 const SkPaint&) SK_OVERRIDE; |
282 virtual void onDrawPosTextH(const void* text, size_t byteLength, const SkSca
lar xpos[], | 282 virtual void onDrawPosTextH(const void* text, size_t byteLength, const SkSca
lar xpos[], |
283 SkScalar constY, const SkPaint&) SK_OVERRIDE; | 283 SkScalar constY, const SkPaint&) SK_OVERRIDE; |
284 virtual void onDrawTextOnPath(const void* text, size_t byteLength, const SkP
ath& path, | 284 virtual void onDrawTextOnPath(const void* text, size_t byteLength, const SkP
ath& path, |
285 const SkMatrix* matrix, const SkPaint&) SK_OVE
RRIDE; | 285 const SkMatrix* matrix, const SkPaint&) SK_OVE
RRIDE; |
| 286 virtual void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, |
| 287 const SkPaint& paint) SK_OVERRIDE; |
286 virtual void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], | 288 virtual void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], |
287 const SkPoint texCoords[4], SkXfermode* xmode, | 289 const SkPoint texCoords[4], SkXfermode* xmode, |
288 const SkPaint& paint) SK_OVERRIDE; | 290 const SkPaint& paint) SK_OVERRIDE; |
289 virtual void onClipRect(const SkRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERR
IDE; | 291 virtual void onClipRect(const SkRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERR
IDE; |
290 virtual void onClipRRect(const SkRRect&, SkRegion::Op, ClipEdgeStyle) SK_OVE
RRIDE; | 292 virtual void onClipRRect(const SkRRect&, SkRegion::Op, ClipEdgeStyle) SK_OVE
RRIDE; |
291 virtual void onClipPath(const SkPath&, SkRegion::Op, ClipEdgeStyle) SK_OVERR
IDE; | 293 virtual void onClipPath(const SkPath&, SkRegion::Op, ClipEdgeStyle) SK_OVERR
IDE; |
292 virtual void onClipRegion(const SkRegion&, SkRegion::Op) SK_OVERRIDE; | 294 virtual void onClipRegion(const SkRegion&, SkRegion::Op) SK_OVERRIDE; |
293 | 295 |
294 virtual void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*
) SK_OVERRIDE; | 296 virtual void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*
) SK_OVERRIDE; |
295 | 297 |
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928 fWriter.writePad(text, byteLength); | 930 fWriter.writePad(text, byteLength); |
929 | 931 |
930 fWriter.writePath(path); | 932 fWriter.writePath(path); |
931 if (matrix) { | 933 if (matrix) { |
932 fWriter.writeMatrix(*matrix); | 934 fWriter.writeMatrix(*matrix); |
933 } | 935 } |
934 } | 936 } |
935 } | 937 } |
936 } | 938 } |
937 | 939 |
| 940 void SkGPipeCanvas::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar
y, |
| 941 const SkPaint& paint) { |
| 942 // FIXME: blob serialization only supports SkWriteBuffers |
| 943 // -- convert to SkWriter32 to avoid unrolling? |
| 944 this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
| 945 } |
| 946 |
938 void SkGPipeCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matr
ix, | 947 void SkGPipeCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matr
ix, |
939 const SkPaint* paint) { | 948 const SkPaint* paint) { |
940 // we want to playback the picture into individual draw calls | 949 // we want to playback the picture into individual draw calls |
941 // | 950 // |
942 // todo: do we always have to unroll? If the pipe is not cross-process, seem
s like | 951 // todo: do we always have to unroll? If the pipe is not cross-process, seem
s like |
943 // we could just ref the picture and move on...? <reed, scroggo> | 952 // we could just ref the picture and move on...? <reed, scroggo> |
944 // | 953 // |
945 this->INHERITED::onDrawPicture(picture, matrix, paint); | 954 this->INHERITED::onDrawPicture(picture, matrix, paint); |
946 } | 955 } |
947 | 956 |
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1313 return fCanvas->shuttleBitmap(bitmap, slot); | 1322 return fCanvas->shuttleBitmap(bitmap, slot); |
1314 } | 1323 } |
1315 | 1324 |
1316 void BitmapShuttle::removeCanvas() { | 1325 void BitmapShuttle::removeCanvas() { |
1317 if (NULL == fCanvas) { | 1326 if (NULL == fCanvas) { |
1318 return; | 1327 return; |
1319 } | 1328 } |
1320 fCanvas->unref(); | 1329 fCanvas->unref(); |
1321 fCanvas = NULL; | 1330 fCanvas = NULL; |
1322 } | 1331 } |
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