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Side by Side Diff: content/browser/android/in_process/synchronous_compositor_factory_impl.cc

Issue 498623002: aw: Avoid uncontrolled video context destruction (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl .h" 5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl .h"
6 6
7 #include "content/browser/android/in_process/synchronous_compositor_output_surfa ce.h" 7 #include "content/browser/android/in_process/synchronous_compositor_output_surfa ce.h"
8 #include "content/public/browser/browser_thread.h" 8 #include "content/public/browser/browser_thread.h"
9 #include "content/renderer/gpu/frame_swap_message_queue.h" 9 #include "content/renderer/gpu/frame_swap_message_queue.h"
10 #include "gpu/command_buffer/client/gl_in_process_context.h" 10 #include "gpu/command_buffer/client/gl_in_process_context.h"
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225 225
226 void SynchronousCompositorFactoryImpl::CompositorInitializedHardwareDraw() { 226 void SynchronousCompositorFactoryImpl::CompositorInitializedHardwareDraw() {
227 base::AutoLock lock(num_hardware_compositor_lock_); 227 base::AutoLock lock(num_hardware_compositor_lock_);
228 num_hardware_compositors_++; 228 num_hardware_compositors_++;
229 } 229 }
230 230
231 void SynchronousCompositorFactoryImpl::CompositorReleasedHardwareDraw() { 231 void SynchronousCompositorFactoryImpl::CompositorReleasedHardwareDraw() {
232 base::AutoLock lock(num_hardware_compositor_lock_); 232 base::AutoLock lock(num_hardware_compositor_lock_);
233 DCHECK_GT(num_hardware_compositors_, 0u); 233 DCHECK_GT(num_hardware_compositors_, 0u);
234 num_hardware_compositors_--; 234 num_hardware_compositors_--;
235 if (num_hardware_compositors_ == 0) {
236 // Nullify the video_context_provider_ now so that it is not null only if
237 // there is at least 1 hardware compositor
238 video_context_provider_ = NULL;
239 }
240 } 235 }
241 236
242 bool SynchronousCompositorFactoryImpl::CanCreateMainThreadContext() { 237 bool SynchronousCompositorFactoryImpl::CanCreateMainThreadContext() {
243 base::AutoLock lock(num_hardware_compositor_lock_); 238 base::AutoLock lock(num_hardware_compositor_lock_);
244 return num_hardware_compositors_ > 0; 239 return num_hardware_compositors_ > 0;
245 } 240 }
246 241
247 scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider> 242 scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>
248 SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory() { 243 SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory() {
249 scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider> 244 // Always fail creation even if |video_context_provider_| is not NULL.
250 context_provider; 245 // This is to avoid synchronous calls that may deadlock. Setting
251 // This check only guarantees the main thread context is created after 246 // |video_context_provider_| to null is also not safe since it makes
252 // a compositor did successfully initialize hardware draw in the past. 247 // synchronous destruction uncontrolled and possibly deadlock.
253 // When all compositors have released hardware draw, main thread context 248 if (!CanCreateMainThreadContext()) {
254 // creation is guaranteed to fail. 249 return
255 if (CanCreateMainThreadContext() && !video_context_provider_) { 250 scoped_refptr<StreamTextureFactorySynchronousImpl::ContextProvider>();
hush (inactive) 2014/08/22 17:49:38 can we just return null here?
boliu 2014/08/22 17:54:17 Hmm, compiler seems happy, but not sure if it fits
boliu 2014/08/22 18:14:30 Took a cursory look and didn't find any instance o
hush (inactive) 2014/08/22 18:26:43 alright. lgtm sorry that I broke this thing... On
251 }
252
253 if (!video_context_provider_) {
256 DCHECK(service_); 254 DCHECK(service_);
257 DCHECK(share_context_.get()); 255 DCHECK(share_context_.get());
258 256
259 video_context_provider_ = new VideoContextProvider( 257 video_context_provider_ = new VideoContextProvider(
260 CreateContext(service_, 258 CreateContext(service_,
261 share_context_.get(), 259 share_context_.get(),
262 gpu::GLInProcessContextSharedMemoryLimits())); 260 gpu::GLInProcessContextSharedMemoryLimits()));
263 } 261 }
264 return video_context_provider_; 262 return video_context_provider_;
265 } 263 }
266 264
267 void SynchronousCompositorFactoryImpl::SetDeferredGpuService( 265 void SynchronousCompositorFactoryImpl::SetDeferredGpuService(
268 scoped_refptr<gpu::InProcessCommandBuffer::Service> service) { 266 scoped_refptr<gpu::InProcessCommandBuffer::Service> service) {
269 DCHECK(!service_); 267 DCHECK(!service_);
270 service_ = service; 268 service_ = service;
271 } 269 }
272 270
273 void SynchronousCompositorFactoryImpl::SetRecordFullDocument( 271 void SynchronousCompositorFactoryImpl::SetRecordFullDocument(
274 bool record_full_document) { 272 bool record_full_document) {
275 record_full_layer_ = record_full_document; 273 record_full_layer_ = record_full_document;
276 } 274 }
277 275
278 } // namespace content 276 } // namespace content
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