Index: core/src/fxge/ge/fx_ge_text.cpp |
diff --git a/core/src/fxge/ge/fx_ge_text.cpp b/core/src/fxge/ge/fx_ge_text.cpp |
index 80af2ff197f81d2598208afd45f7ddb6d750feea..440ecdd6961875eb3134d83306a0925b41d6e6aa 100644 |
--- a/core/src/fxge/ge/fx_ge_text.cpp |
+++ b/core/src/fxge/ge/fx_ge_text.cpp |
@@ -1226,12 +1226,14 @@ void CFX_Font::AdjustMMParams(int glyph_index, int dest_width, int weight) |
FXFT_Free(m_Face, pMasters); |
FXFT_Set_MM_Design_Coordinates(m_Face, 2, coords); |
} |
-extern const char g_AngleSkew[30] = { |
+static const size_t ANGLESKEW_ARRAY_SIZE = 30; |
+static const char g_AngleSkew[ANGLESKEW_ARRAY_SIZE] = { |
0, 2, 3, 5, 7, 9, 11, 12, 14, 16, |
18, 19, 21, 23, 25, 27, 29, 31, 32, 34, |
36, 38, 40, 42, 45, 47, 49, 51, 53, 55, |
}; |
-static const FX_BYTE g_WeightPow[100] = { |
+static const size_t WEIGHTPOW_ARRAY_SIZE = 100; |
+static const FX_BYTE g_WeightPow[WEIGHTPOW_ARRAY_SIZE] = { |
0, 3, 6, 7, 8, 9, 11, 12, 14, 15, 16, 17, 18, 19, 20, |
21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 35, 36, 36, |
37, 37, 37, 38, 38, 38, 39, 39, 39, 40, 40, 40, 41, 41, 41, 42, 42, 42, |
@@ -1239,7 +1241,7 @@ static const FX_BYTE g_WeightPow[100] = { |
47, 47, 48, 48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 50, 51, 51, |
51, 51, 51, 52, 52, 52, 52, 52, 53, 53, 53, 53, 53, |
}; |
-extern const FX_BYTE g_WeightPow_11[100] = { |
+static const FX_BYTE g_WeightPow_11[WEIGHTPOW_ARRAY_SIZE] = { |
0, 4, 7, 8, 9, 10, 12, 13, 15, 17, 18, 19, 20, 21, 22, |
23, 24, 25, 26, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 39, 39, 40, 40, |
41, 41, 41, 42, 42, 42, 43, 43, 43, 44, 44, 44, 45, 45, 45, 46, 46, 46, |
@@ -1247,7 +1249,7 @@ extern const FX_BYTE g_WeightPow_11[100] = { |
52, 52, 53, 53, 53, 53, 53, 54, 54, 54, 54, 55, 55, 55, 55, 55, 56, 56, |
56, 56, 56, 57, 57, 57, 57, 57, 58, 58, 58, 58, 58, |
}; |
-extern const FX_BYTE g_WeightPow_SHIFTJIS[100] = { |
+static const FX_BYTE g_WeightPow_SHIFTJIS[WEIGHTPOW_ARRAY_SIZE] = { |
0, 0, 1, 2, 3, 4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 19, 21, 22, 24, 26, 28, |
30, 32, 33, 35, 37, 39, 41, 43, 45, 48, 48, 48, 48, 49, 49, 49, 50, 50, 50, 50, |
51, 51, 51, 51, 52, 52, 52, 52, 52, 53, 53, 53, 53, 53, 54, 54, 54, 54, 54, 55, 55, |
@@ -1323,7 +1325,7 @@ CFX_GlyphBitmap* CFX_FaceCache::RenderGlyph(CFX_Font* pFont, FX_DWORD glyph_inde |
skew = pSubstFont->m_ItalicAngle; |
} |
if (skew) { |
- skew = skew <= -30 ? -58 : -g_AngleSkew[-skew]; |
+ skew = skew <= -ANGLESKEW_ARRAY_SIZE ? -58 : -g_AngleSkew[-skew]; |
if (pFont->IsVertical()) { |
ft_matrix.yx += ft_matrix.yy * skew / 100; |
} else { |
@@ -1350,7 +1352,7 @@ CFX_GlyphBitmap* CFX_FaceCache::RenderGlyph(CFX_Font* pFont, FX_DWORD glyph_inde |
} |
if (pSubstFont && !(pSubstFont->m_SubstFlags & FXFONT_SUBST_MM) && weight > 400) { |
int index = (weight - 400) / 10; |
- if (index >= 100) { |
+ if (index >= WEIGHTPOW_ARRAY_SIZE) { |
FXFT_Set_Face_Internal_Flag(m_Face, transflag); |
return NULL; |
} |
@@ -1635,7 +1637,7 @@ CFX_PathData* CFX_Font::LoadGlyphPath(FX_DWORD glyph_index, int dest_width) |
if (m_pSubstFont) { |
if (m_pSubstFont->m_ItalicAngle) { |
int skew = m_pSubstFont->m_ItalicAngle; |
- skew = skew <= -30 ? -58 : -g_AngleSkew[-skew]; |
+ skew = skew <= -ANGLESKEW_ARRAY_SIZE ? -58 : -g_AngleSkew[-skew]; |
if (m_bVertical) { |
ft_matrix.yx += ft_matrix.yy * skew / 100; |
} else { |
@@ -1655,11 +1657,14 @@ CFX_PathData* CFX_Font::LoadGlyphPath(FX_DWORD glyph_index, int dest_width) |
return NULL; |
} |
if (m_pSubstFont && !(m_pSubstFont->m_SubstFlags & FXFONT_SUBST_MM) && m_pSubstFont->m_Weight > 400) { |
+ int index = (m_pSubstFont->m_Weight - 400) / 10; |
+ if (index >= WEIGHTPOW_ARRAY_SIZE) |
+ index = WEIGHTPOW_ARRAY_SIZE - 1; |
int level = 0; |
if (m_pSubstFont->m_Charset == FXFONT_SHIFTJIS_CHARSET) { |
- level = g_WeightPow_SHIFTJIS[(m_pSubstFont->m_Weight - 400) / 10] * 2 * 65536 / 36655; |
+ level = g_WeightPow_SHIFTJIS[index] * 2 * 65536 / 36655; |
} else { |
- level = g_WeightPow[(m_pSubstFont->m_Weight - 400) / 10] * 2; |
+ level = g_WeightPow[index] * 2; |
} |
FXFT_Outline_Embolden(FXFT_Get_Glyph_Outline(m_Face), level); |
} |