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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ | 5 #ifndef ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ |
| 6 #define ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ | 6 #define ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "athena/athena_export.h" | 10 #include "athena/athena_export.h" |
| 11 | 11 |
| 12 namespace aura { | |
| 13 class Window; | |
| 14 } | |
| 15 | |
| 16 namespace athena { | 12 namespace athena { |
| 17 | 13 |
| 18 class ActivityViewModel; | 14 class ActivityViewModel; |
| 19 | 15 |
| 20 // This class is a high level abstraction of an activity (which could be either | 16 // This class is a high level abstraction of an activity (which could be either |
| 21 // a web page or a V1/V2 app/extension). Through this class the activity can | 17 // a web page or a V1/V2 app/extension). Through this class the activity can |
| 22 // be controlled (e.g. loaded / unloaded). | 18 // be controlled (e.g. loaded / unloaded). |
| 23 // An Activity gets created with state |ACTIVITY_UNLOADED|. | 19 // An Activity gets created with state |ACTIVITY_UNLOADED|. |
| 24 // Requesting |ACTIVITY_VISIBLE| or |ACTIVITY_INVISIBLE| will load it. | 20 // Requesting |ACTIVITY_VISIBLE| or |ACTIVITY_INVISIBLE| will load it. |
| 25 // Once an activity was |ACTIVITY_INVISIBLE| for a while it can be transitioned | 21 // Once an activity was |ACTIVITY_INVISIBLE| for a while it can be transitioned |
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| 69 virtual void SetCurrentState(ActivityState state) = 0; | 65 virtual void SetCurrentState(ActivityState state) = 0; |
| 70 | 66 |
| 71 // Returns the current state of the activity. | 67 // Returns the current state of the activity. |
| 72 virtual ActivityState GetCurrentState() = 0; | 68 virtual ActivityState GetCurrentState() = 0; |
| 73 | 69 |
| 74 // Returns if the activity is visible or not. | 70 // Returns if the activity is visible or not. |
| 75 virtual bool IsVisible() = 0; | 71 virtual bool IsVisible() = 0; |
| 76 | 72 |
| 77 // Returns the current media state. | 73 // Returns the current media state. |
| 78 virtual ActivityMediaState GetMediaState() = 0; | 74 virtual ActivityMediaState GetMediaState() = 0; |
| 79 | |
| 80 // Returns the window for the activity. This can be used to determine the | |
| 81 // stacking order of this activity against others. | |
| 82 virtual aura::Window* GetWindow() = 0; | |
| 83 }; | 75 }; |
| 84 | 76 |
| 85 } // namespace athena | 77 } // namespace athena |
| 86 | 78 |
| 87 #endif // ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ | 79 #endif // ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_ |
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