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Unified Diff: test/heap-unittests/heap-unittest.cc

Issue 496273002: First tests for GCIdleTimeHandler. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Rebase Created 6 years, 4 months ago
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Index: test/heap-unittests/heap-unittest.cc
diff --git a/test/heap-unittests/heap-unittest.cc b/test/heap-unittests/heap-unittest.cc
index f51908bc1ab13ba8d53daddfae516564bcefe2b5..aa7d21c04ec343e20fd827e48647fb17fed2136c 100644
--- a/test/heap-unittests/heap-unittest.cc
+++ b/test/heap-unittests/heap-unittest.cc
@@ -2,11 +2,10 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include <limits>
+#include "test/heap-unittests/heap-unittest.h"
-#include "src/heap/gc-idle-time-handler.h"
+#include <limits>
-#include "testing/gtest/include/gtest/gtest.h"
namespace v8 {
namespace internal {
@@ -69,5 +68,143 @@ TEST(EstimateMarkCompactTimeTest, EstimateMarkCompactTimeMax) {
EXPECT_EQ(GCIdleTimeHandler::kMaxMarkCompactTimeInMs, time);
}
+
+TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeLargeIdleTime) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ heap_state.contexts_disposed = 1;
+ heap_state.incremental_marking_stopped = true;
+ size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms;
+ int idle_time_ms = (heap_state.size_of_objects + speed - 1) / speed;
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_FULL_GC, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeSmallIdleTime1) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ heap_state.contexts_disposed = 1;
+ heap_state.incremental_marking_stopped = true;
+ size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms;
+ int idle_time_ms = heap_state.size_of_objects / speed - 1;
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeSmallIdleTime2) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ heap_state.contexts_disposed = 1;
+ size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms;
+ int idle_time_ms = heap_state.size_of_objects / speed - 1;
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, IncrementalMarking1) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ size_t speed = heap_state.incremental_marking_speed_in_bytes_per_ms;
+ int idle_time_ms = 10;
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
+ EXPECT_GT(speed * idle_time_ms, action.parameter);
+ EXPECT_LT(0, action.parameter);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, IncrementalMarking2) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ heap_state.incremental_marking_stopped = true;
+ size_t speed = heap_state.incremental_marking_speed_in_bytes_per_ms;
+ int idle_time_ms = 10;
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
+ EXPECT_GT(speed * idle_time_ms, action.parameter);
+ EXPECT_LT(0, action.parameter);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, NotEnoughTime) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ heap_state.incremental_marking_stopped = true;
+ heap_state.can_start_incremental_marking = false;
+ size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms;
+ int idle_time_ms = heap_state.size_of_objects / speed - 1;
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, StopEventually1) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ heap_state.incremental_marking_stopped = true;
+ heap_state.can_start_incremental_marking = false;
+ size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms;
+ int idle_time_ms = heap_state.size_of_objects / speed + 1;
+ for (int i = 0; i < GCIdleTimeHandler::kMaxMarkCompactsInIdleRound; i++) {
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_FULL_GC, action.type);
+ handler()->NotifyIdleMarkCompact();
+ }
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, StopEventually2) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ int idle_time_ms = 10;
+ for (int i = 0; i < GCIdleTimeHandler::kMaxMarkCompactsInIdleRound; i++) {
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
+ handler()->NotifyIdleMarkCompact();
+ }
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, ContinueAfterStop1) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ heap_state.incremental_marking_stopped = true;
+ heap_state.can_start_incremental_marking = false;
+ size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms;
+ int idle_time_ms = heap_state.size_of_objects / speed + 1;
+ for (int i = 0; i < GCIdleTimeHandler::kMaxMarkCompactsInIdleRound; i++) {
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_FULL_GC, action.type);
+ handler()->NotifyIdleMarkCompact();
+ }
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+ // Emulate mutator work.
+ for (int i = 0; i < GCIdleTimeHandler::kIdleScavengeThreshold; i++) {
+ handler()->NotifyScavenge();
+ }
+ action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_FULL_GC, action.type);
+}
+
+
+TEST_F(GCIdleTimeHandlerTest, ContinueAfterStop2) {
+ GCIdleTimeHandler::HeapState heap_state = DefaultHeapState();
+ int idle_time_ms = 10;
+ for (int i = 0; i < GCIdleTimeHandler::kMaxMarkCompactsInIdleRound; i++) {
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ if (action.type == DO_NOTHING) break;
+ EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
+ handler()->NotifyIdleMarkCompact();
+ }
+ GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_NOTHING, action.type);
+ // Emulate mutator work.
+ for (int i = 0; i < GCIdleTimeHandler::kIdleScavengeThreshold; i++) {
+ handler()->NotifyScavenge();
+ }
+ action = handler()->Compute(idle_time_ms, heap_state);
+ EXPECT_EQ(DO_INCREMENTAL_MARKING, action.type);
+}
+
+
} // namespace internal
} // namespace v8
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