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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 5 #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
| 6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 6 #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
| 7 | 7 |
| 8 #include "src/globals.h" | 8 #include "src/globals.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
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| 82 // conservative lower bound for the mark-compact speed. | 82 // conservative lower bound for the mark-compact speed. |
| 83 static const size_t kInitialConservativeMarkCompactSpeed = 2 * MB; | 83 static const size_t kInitialConservativeMarkCompactSpeed = 2 * MB; |
| 84 | 84 |
| 85 // Maximum mark-compact time returned by EstimateMarkCompactTime. | 85 // Maximum mark-compact time returned by EstimateMarkCompactTime. |
| 86 static const size_t kMaxMarkCompactTimeInMs; | 86 static const size_t kMaxMarkCompactTimeInMs; |
| 87 | 87 |
| 88 // Minimum time to finalize sweeping phase. The main thread may wait for | 88 // Minimum time to finalize sweeping phase. The main thread may wait for |
| 89 // sweeper threads. | 89 // sweeper threads. |
| 90 static const size_t kMinTimeForFinalizeSweeping; | 90 static const size_t kMinTimeForFinalizeSweeping; |
| 91 | 91 |
| 92 // Number of idle mark-compact events, after which idle handler will finish |
| 93 // idle round. |
| 94 static const int kMaxMarkCompactsInIdleRound; |
| 95 |
| 96 // Number of scavenges that will trigger start of new idle round. |
| 97 static const int kIdleScavengeThreshold; |
| 98 |
| 92 struct HeapState { | 99 struct HeapState { |
| 93 int contexts_disposed; | 100 int contexts_disposed; |
| 94 size_t size_of_objects; | 101 size_t size_of_objects; |
| 95 bool incremental_marking_stopped; | 102 bool incremental_marking_stopped; |
| 96 bool can_start_incremental_marking; | 103 bool can_start_incremental_marking; |
| 97 bool sweeping_in_progress; | 104 bool sweeping_in_progress; |
| 98 size_t mark_compact_speed_in_bytes_per_ms; | 105 size_t mark_compact_speed_in_bytes_per_ms; |
| 99 size_t incremental_marking_speed_in_bytes_per_ms; | 106 size_t incremental_marking_speed_in_bytes_per_ms; |
| 100 }; | 107 }; |
| 101 | 108 |
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| 126 private: | 133 private: |
| 127 void StartIdleRound() { mark_compacts_since_idle_round_started_ = 0; } | 134 void StartIdleRound() { mark_compacts_since_idle_round_started_ = 0; } |
| 128 bool IsIdleRoundFinished() { | 135 bool IsIdleRoundFinished() { |
| 129 return mark_compacts_since_idle_round_started_ == | 136 return mark_compacts_since_idle_round_started_ == |
| 130 kMaxMarkCompactsInIdleRound; | 137 kMaxMarkCompactsInIdleRound; |
| 131 } | 138 } |
| 132 bool EnoughGarbageSinceLastIdleRound() { | 139 bool EnoughGarbageSinceLastIdleRound() { |
| 133 return scavenges_since_last_idle_round_ >= kIdleScavengeThreshold; | 140 return scavenges_since_last_idle_round_ >= kIdleScavengeThreshold; |
| 134 } | 141 } |
| 135 | 142 |
| 136 static const int kMaxMarkCompactsInIdleRound = 7; | |
| 137 static const int kIdleScavengeThreshold = 5; | |
| 138 int mark_compacts_since_idle_round_started_; | 143 int mark_compacts_since_idle_round_started_; |
| 139 int scavenges_since_last_idle_round_; | 144 int scavenges_since_last_idle_round_; |
| 140 | 145 |
| 141 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); | 146 DISALLOW_COPY_AND_ASSIGN(GCIdleTimeHandler); |
| 142 }; | 147 }; |
| 143 | 148 |
| 144 } // namespace internal | 149 } // namespace internal |
| 145 } // namespace v8 | 150 } // namespace v8 |
| 146 | 151 |
| 147 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ | 152 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_ |
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