| Index: Source/core/rendering/RenderLayer.cpp
|
| diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp
|
| index 7387c163b2cee440c9f12ad25e9cf0133bc86707..6ae6fb18c1559d7092ee9cebe7aa294d0478d295 100644
|
| --- a/Source/core/rendering/RenderLayer.cpp
|
| +++ b/Source/core/rendering/RenderLayer.cpp
|
| @@ -2404,7 +2404,10 @@ bool RenderLayer::hitTest(const HitTestRequest& request, const HitTestLocation&
|
| // We didn't hit any layer. If we are the root layer and the mouse is -- or just was -- down,
|
| // return ourselves. We do this so mouse events continue getting delivered after a drag has
|
| // exited the WebView, and so hit testing over a scrollbar hits the content document.
|
| - if (!request.isChildFrameHitTest() && (request.active() || request.release()) && isRootLayer()) {
|
| + // In addtion, the mouse is possible to stay in document but there is no element.
|
| + // At that time, the events of the mouse should be fired.
|
| + LayoutPoint hitPoint = hitTestLocation.point();
|
| + if (!request.isChildFrameHitTest() && ((request.active() || request.release()) || (request.move() && hitTestArea.contains(hitPoint.x(), hitPoint.y()))) && isRootLayer()) {
|
| renderer()->updateHitTestResult(result, toRenderView(renderer())->flipForWritingMode(hitTestLocation.point()));
|
| insideLayer = this;
|
| }
|
|
|