Chromium Code Reviews| Index: ui/events/gestures/motion_event_aura_unittest.cc |
| diff --git a/ui/events/gestures/motion_event_aura_unittest.cc b/ui/events/gestures/motion_event_aura_unittest.cc |
| index 3ef793e7c2bdaf2e2b8bab15178750653aa0d056..9e7fa8444c0381656164fd302e5b53db6f3a182a 100644 |
| --- a/ui/events/gestures/motion_event_aura_unittest.cc |
| +++ b/ui/events/gestures/motion_event_aura_unittest.cc |
| @@ -2,6 +2,11 @@ |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| +// MSVC++ requires this to be set before any other includes to get M_PI. |
| +#define _USE_MATH_DEFINES |
| + |
| +#include <cmath> |
| + |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/events/event.h" |
| #include "ui/events/gestures/motion_event_aura.h" |
| @@ -18,22 +23,39 @@ ui::TouchEvent TouchWithPosition(ui::EventType type, |
| float x, |
| float y, |
| float raw_x, |
| - float raw_y, |
| - float radius, |
| - float pressure) { |
| + float raw_y) { |
| ui::TouchEvent event(type, |
| gfx::PointF(x, y), |
| 0, |
| id, |
| base::TimeDelta::FromMilliseconds(0), |
| - radius, |
| - radius, |
| 0, |
| - pressure); |
| + 0, |
| + 0, |
| + 0); |
| event.set_root_location(gfx::PointF(raw_x, raw_y)); |
| return event; |
| } |
| +ui::TouchEvent TouchWithTapParams(ui::EventType type, |
| + int id, |
| + float radius_x, |
| + float radius_y, |
| + float rotation_angle, |
| + float pressure) { |
| + ui::TouchEvent event(type, |
| + gfx::PointF(1, 1), |
| + 0, |
| + id, |
| + base::TimeDelta::FromMilliseconds(0), |
| + radius_x, |
| + radius_y, |
| + rotation_angle, |
| + pressure); |
| + event.set_root_location(gfx::PointF(1, 1)); |
| + return event; |
| +} |
| + |
| ui::TouchEvent TouchWithTime(ui::EventType type, int id, int ms) { |
| return ui::TouchEvent( |
| type, gfx::PointF(0, 0), id, base::TimeDelta::FromMilliseconds(ms)); |
| @@ -85,6 +107,7 @@ TEST(MotionEventAuraTest, PointerCountAndIds) { |
| EXPECT_EQ(ids[2], event.GetPointerId(1)); |
| // Test cloning of pointer count and id information. |
| + // TODO(mustaq): Make a separate clone test |
| scoped_ptr<MotionEvent> clone = event.Clone(); |
| EXPECT_EQ(2U, clone->GetPointerCount()); |
| EXPECT_EQ(ids[0], clone->GetPointerId(0)); |
| @@ -149,17 +172,13 @@ TEST(MotionEventAuraTest, PointerLocations) { |
| float y; |
| float raw_x; |
| float raw_y; |
| - float r; |
| - float p; |
| x = 14.4f; |
| y = 17.3f; |
| raw_x = x + kRawOffsetX; |
| raw_y = y + kRawOffsetY; |
| - r = 25.7f; |
| - p = 48.2f; |
| TouchEvent press0 = |
| - TouchWithPosition(ET_TOUCH_PRESSED, ids[0], x, y, raw_x, raw_y, r, p); |
| + TouchWithPosition(ET_TOUCH_PRESSED, ids[0], x, y, raw_x, raw_y); |
| event.OnTouch(press0); |
| EXPECT_EQ(1U, event.GetPointerCount()); |
| @@ -167,17 +186,13 @@ TEST(MotionEventAuraTest, PointerLocations) { |
| EXPECT_FLOAT_EQ(y, event.GetY(0)); |
| EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0)); |
| EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0)); |
| - EXPECT_FLOAT_EQ(r, event.GetTouchMajor(0) / 2); |
| - EXPECT_FLOAT_EQ(p, event.GetPressure(0)); |
| x = 17.8f; |
| y = 12.1f; |
| raw_x = x + kRawOffsetX; |
| raw_y = y + kRawOffsetY; |
| - r = 21.2f; |
| - p = 18.4f; |
| TouchEvent press1 = |
| - TouchWithPosition(ET_TOUCH_PRESSED, ids[1], x, y, raw_x, raw_y, r, p); |
| + TouchWithPosition(ET_TOUCH_PRESSED, ids[1], x, y, raw_x, raw_y); |
| event.OnTouch(press1); |
| EXPECT_EQ(2U, event.GetPointerCount()); |
| @@ -185,52 +200,111 @@ TEST(MotionEventAuraTest, PointerLocations) { |
| EXPECT_FLOAT_EQ(y, event.GetY(1)); |
| EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1)); |
| EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1)); |
| - EXPECT_FLOAT_EQ(r, event.GetTouchMajor(1) / 2); |
| - EXPECT_FLOAT_EQ(p, event.GetPressure(1)); |
| // Test cloning of pointer location information. |
| scoped_ptr<MotionEvent> clone = event.Clone(); |
| - EXPECT_EQ(2U, clone->GetPointerCount()); |
| - EXPECT_FLOAT_EQ(x, clone->GetX(1)); |
| - EXPECT_FLOAT_EQ(y, clone->GetY(1)); |
| - EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1)); |
| - EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1)); |
| - EXPECT_FLOAT_EQ(r, clone->GetTouchMajor(1) / 2); |
| - EXPECT_FLOAT_EQ(p, clone->GetPressure(1)); |
| + { |
| + const MotionEventAura* raw_clone_aura = |
| + static_cast<MotionEventAura*>(clone.get()); |
| + EXPECT_EQ(2U, raw_clone_aura->GetPointerCount()); |
| + EXPECT_FLOAT_EQ(x, raw_clone_aura->GetX(1)); |
| + EXPECT_FLOAT_EQ(y, raw_clone_aura->GetY(1)); |
| + EXPECT_FLOAT_EQ(raw_x, raw_clone_aura->GetRawX(1)); |
| + EXPECT_FLOAT_EQ(raw_y, raw_clone_aura->GetRawY(1)); |
| + } |
| x = 27.9f; |
| y = 22.3f; |
| raw_x = x + kRawOffsetX; |
| raw_y = y + kRawOffsetY; |
| - r = 7.6f; |
| - p = 82.1f; |
| TouchEvent move1 = |
| - TouchWithPosition(ET_TOUCH_MOVED, ids[1], x, y, raw_x, raw_y, r, p); |
| + TouchWithPosition(ET_TOUCH_MOVED, ids[1], x, y, raw_x, raw_y); |
| event.OnTouch(move1); |
| EXPECT_FLOAT_EQ(x, event.GetX(1)); |
| EXPECT_FLOAT_EQ(y, event.GetY(1)); |
| EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1)); |
| EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1)); |
| - EXPECT_FLOAT_EQ(r, event.GetTouchMajor(1) / 2); |
| - EXPECT_FLOAT_EQ(p, event.GetPressure(1)); |
| x = 34.6f; |
| y = 23.8f; |
| raw_x = x + kRawOffsetX; |
| raw_y = y + kRawOffsetY; |
| - r = 12.9f; |
| - p = 14.2f; |
| TouchEvent move0 = |
| - TouchWithPosition(ET_TOUCH_MOVED, ids[0], x, y, raw_x, raw_y, r, p); |
| + TouchWithPosition(ET_TOUCH_MOVED, ids[0], x, y, raw_x, raw_y); |
| event.OnTouch(move0); |
| EXPECT_FLOAT_EQ(x, event.GetX(0)); |
| EXPECT_FLOAT_EQ(y, event.GetY(0)); |
| EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0)); |
| EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0)); |
| - EXPECT_FLOAT_EQ(r, event.GetTouchMajor(0) / 2); |
| - EXPECT_FLOAT_EQ(p, event.GetPressure(0)); |
| +} |
| + |
| +TEST(MotionEventAuraTest, TapParams) { |
| + // Test that touch params are stored correctly. |
| + MotionEventAura event; |
| + |
| + int ids[] = {15, 13}; |
| + |
| + float radius_x; |
| + float radius_y; |
| + float rotation_angle; |
| + float pressure; |
| + |
| + radius_x = 123.45f; |
| + radius_y = 67.89f; |
| + rotation_angle = 23.f; // Any positive acute angle |
|
tdresser
2014/08/28 12:35:19
Although I don't see anything in the style guide a
mustaq
2014/08/28 14:08:37
Removed all of them. Seems redundant now after add
|
| + pressure = 0.123f; |
| + TouchEvent press0 = TouchWithTapParams( |
| + ET_TOUCH_PRESSED, ids[0], radius_x, radius_y, rotation_angle, pressure); |
| + event.OnTouch(press0); |
| + |
| + EXPECT_EQ(1U, event.GetPointerCount()); |
| + EXPECT_FLOAT_EQ(radius_x, event.GetTouchMajor(0) / 2); |
| + EXPECT_FLOAT_EQ(radius_y, event.GetTouchMinor(0) / 2); |
| + EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(0) * 180 / M_PI); |
| + EXPECT_FLOAT_EQ(pressure, event.GetPressure(0)); |
| + |
| + radius_x = 67.89f; |
| + radius_y = 123.45f; |
| + rotation_angle = 46.f; // Any positive acute angle |
| + pressure = 0.456f; |
| + TouchEvent press1 = TouchWithTapParams( |
| + ET_TOUCH_PRESSED, ids[1], radius_x, radius_y, rotation_angle, pressure); |
| + event.OnTouch(press1); |
| + |
| + EXPECT_EQ(2U, event.GetPointerCount()); |
| + EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(1) / 2); |
| + EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2); |
| + EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(1) * 180 / M_PI + 90); |
| + EXPECT_FLOAT_EQ(pressure, event.GetPressure(1)); |
| + |
| + // Test cloning of tap params |
| + scoped_ptr<MotionEvent> clone = event.Clone(); |
| + { |
| + const MotionEventAura* raw_clone_aura = |
| + static_cast<MotionEventAura*>(clone.get()); |
| + EXPECT_EQ(2U, raw_clone_aura->GetPointerCount()); |
| + EXPECT_FLOAT_EQ(radius_y, raw_clone_aura->GetTouchMajor(1) / 2); |
| + EXPECT_FLOAT_EQ(radius_x, raw_clone_aura->GetTouchMinor(1) / 2); |
| + EXPECT_FLOAT_EQ( |
| + rotation_angle, raw_clone_aura->GetOrientation(1) * 180 / M_PI + 90); |
| + EXPECT_FLOAT_EQ(pressure, raw_clone_aura->GetPressure(1)); |
| + } |
| + |
| + radius_x = 76.98f; |
| + radius_y = 321.54f; |
| + rotation_angle = 64.f; // Any positive acute angle |
| + pressure = 0.654f; |
| + TouchEvent move1 = TouchWithTapParams( |
| + ET_TOUCH_MOVED, ids[1], radius_x, radius_y, rotation_angle, pressure); |
| + event.OnTouch(move1); |
| + |
| + EXPECT_EQ(2U, event.GetPointerCount()); |
| + EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(1) / 2); |
| + EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2); |
| + EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(1) * 180 / M_PI + 90); |
| + EXPECT_FLOAT_EQ(pressure, event.GetPressure(1)); |
| } |
| TEST(MotionEventAuraTest, Timestamps) { |