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Unified Diff: content/browser/renderer_host/input/web_input_event_util.cc

Issue 494833003: Completed webkit radiusX, radiusY and rotationAngle handling. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 4 months ago
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Index: content/browser/renderer_host/input/web_input_event_util.cc
diff --git a/content/browser/renderer_host/input/web_input_event_util.cc b/content/browser/renderer_host/input/web_input_event_util.cc
index 303a8d0844c86fa99f345dc34908ac808d600193..953b27fe2cd24e18845449d27e4ed67074d3e46e 100644
--- a/content/browser/renderer_host/input/web_input_event_util.cc
+++ b/content/browser/renderer_host/input/web_input_event_util.cc
@@ -2,6 +2,9 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+// MSVC++ requires this to be set before any other includes to get M_PI.
tdresser 2014/08/27 18:31:34 Add an #include <cmath> (Include what you use)
mustaq 2014/08/27 20:51:08 Done.
+#define _USE_MATH_DEFINES
+
#include "content/browser/renderer_host/input/web_input_event_util.h"
#include "base/strings/string_util.h"
@@ -182,13 +185,31 @@ WebTouchPoint CreateWebTouchPoint(const MotionEvent& event,
WebTouchPoint touch;
touch.id = event.GetPointerId(pointer_index);
touch.state = ToWebTouchPointState(
- event.GetAction(),
- static_cast<int>(pointer_index) == event.GetActionIndex());
+ event.GetAction(),
jdduke (slow) 2014/08/27 18:21:10 This indentation looks off by a couple spaces?
tdresser 2014/08/27 18:31:34 Revert indentation change.
mustaq 2014/08/27 20:51:08 Done.
+ static_cast<int>(pointer_index) == event.GetActionIndex());
touch.position.x = event.GetX(pointer_index);
touch.position.y = event.GetY(pointer_index);
touch.screenPosition.x = event.GetRawX(pointer_index);
touch.screenPosition.y = event.GetRawY(pointer_index);
- touch.radiusX = touch.radiusY = event.GetTouchMajor(pointer_index) * 0.5f;
+
+ float major_radius = event.GetTouchMajor(pointer_index) / 2.f;
+ float minor_radius = event.GetTouchMinor(pointer_index) / 2.f;
+ float orientationDeg = event.GetOrientation(pointer_index) * 180.f / M_PI;
jdduke (slow) 2014/08/27 18:21:10 Nit: orientation_deg, though it's still not clear
mustaq 2014/08/27 19:08:57 I totally agree, thanks for pointing to the origin
jdduke (slow) 2014/08/27 19:16:13 Yeah, this is probably as reasonable a place as an
mustaq 2014/08/27 20:51:08 Done.
+ DCHECK_GE(major_radius, 0) << "Unexpected touch major < 0";
+ DCHECK_GE(minor_radius, 0) << "Unexpected touch minor < 0";
+ DCHECK_GE(major_radius, minor_radius) << "Unexpected major/minor touch radii";
+ DCHECK(-90 <= orientationDeg && orientationDeg <= 90)
+ << "Unexpected touch orientation angle";
+ if (orientationDeg >= 0) {
+ touch.radiusX = major_radius;
+ touch.radiusY = minor_radius;
+ touch.rotationAngle = orientationDeg;
+ } else {
+ touch.radiusX = minor_radius;
+ touch.radiusY = major_radius;
+ touch.rotationAngle = orientationDeg + 90;
+ }
+
touch.force = event.GetPressure(pointer_index);
return touch;

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