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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // MSVC++ requires this to be set before any other includes to get M_PI. | |
6 #define _USE_MATH_DEFINES | |
tdresser
2014/08/27 18:31:35
#include <cmath>
mustaq
2014/08/27 20:51:08
Done.
| |
7 | |
5 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
6 #include "ui/events/event.h" | 9 #include "ui/events/event.h" |
7 #include "ui/events/gestures/motion_event_aura.h" | 10 #include "ui/events/gestures/motion_event_aura.h" |
8 | 11 |
9 namespace { | 12 namespace { |
10 | 13 |
11 ui::TouchEvent TouchWithType(ui::EventType type, int id) { | 14 ui::TouchEvent TouchWithType(ui::EventType type, int id) { |
12 return ui::TouchEvent( | 15 return ui::TouchEvent( |
13 type, gfx::PointF(0, 0), id, base::TimeDelta::FromMilliseconds(0)); | 16 type, gfx::PointF(0, 0), id, base::TimeDelta::FromMilliseconds(0)); |
14 } | 17 } |
15 | 18 |
16 ui::TouchEvent TouchWithPosition(ui::EventType type, | 19 ui::TouchEvent TouchWithPosition(ui::EventType type, |
17 int id, | 20 int id, |
18 float x, | 21 float x, |
19 float y, | 22 float y, |
20 float raw_x, | 23 float raw_x, |
21 float raw_y, | 24 float raw_y) { |
22 float radius, | |
23 float pressure) { | |
24 ui::TouchEvent event(type, | 25 ui::TouchEvent event(type, |
25 gfx::PointF(x, y), | 26 gfx::PointF(x, y), |
26 0, | 27 0, |
27 id, | 28 id, |
28 base::TimeDelta::FromMilliseconds(0), | 29 base::TimeDelta::FromMilliseconds(0), |
29 radius, | |
30 radius, | |
31 0, | 30 0, |
31 0, | |
32 0, | |
33 0); | |
34 event.set_root_location(gfx::PointF(raw_x, raw_y)); | |
35 return event; | |
36 } | |
37 | |
38 ui::TouchEvent TouchWithTapParams(ui::EventType type, | |
39 int id, | |
40 float radius_x, | |
41 float radius_y, | |
42 float rotation_angle, | |
43 float pressure) { | |
44 ui::TouchEvent event(type, | |
45 gfx::PointF(1, 1), | |
46 0, | |
47 id, | |
48 base::TimeDelta::FromMilliseconds(0), | |
49 radius_x, | |
50 radius_y, | |
51 rotation_angle, | |
32 pressure); | 52 pressure); |
33 event.set_root_location(gfx::PointF(raw_x, raw_y)); | 53 event.set_root_location(gfx::PointF(1, 1)); |
34 return event; | 54 return event; |
35 } | 55 } |
36 | 56 |
37 ui::TouchEvent TouchWithTime(ui::EventType type, int id, int ms) { | 57 ui::TouchEvent TouchWithTime(ui::EventType type, int id, int ms) { |
38 return ui::TouchEvent( | 58 return ui::TouchEvent( |
39 type, gfx::PointF(0, 0), id, base::TimeDelta::FromMilliseconds(ms)); | 59 type, gfx::PointF(0, 0), id, base::TimeDelta::FromMilliseconds(ms)); |
40 } | 60 } |
41 | 61 |
42 base::TimeTicks MsToTicks(int ms) { | 62 base::TimeTicks MsToTicks(int ms) { |
43 return base::TimeTicks() + base::TimeDelta::FromMilliseconds(ms); | 63 return base::TimeTicks() + base::TimeDelta::FromMilliseconds(ms); |
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78 | 98 |
79 TouchEvent release1 = TouchWithType(ET_TOUCH_RELEASED, ids[1]); | 99 TouchEvent release1 = TouchWithType(ET_TOUCH_RELEASED, ids[1]); |
80 event.OnTouch(release1); | 100 event.OnTouch(release1); |
81 event.CleanupRemovedTouchPoints(release1); | 101 event.CleanupRemovedTouchPoints(release1); |
82 EXPECT_EQ(2U, event.GetPointerCount()); | 102 EXPECT_EQ(2U, event.GetPointerCount()); |
83 | 103 |
84 EXPECT_EQ(ids[0], event.GetPointerId(0)); | 104 EXPECT_EQ(ids[0], event.GetPointerId(0)); |
85 EXPECT_EQ(ids[2], event.GetPointerId(1)); | 105 EXPECT_EQ(ids[2], event.GetPointerId(1)); |
86 | 106 |
87 // Test cloning of pointer count and id information. | 107 // Test cloning of pointer count and id information. |
108 // TODO(mustaq): Make a separate clone test | |
88 scoped_ptr<MotionEvent> clone = event.Clone(); | 109 scoped_ptr<MotionEvent> clone = event.Clone(); |
89 EXPECT_EQ(2U, clone->GetPointerCount()); | 110 EXPECT_EQ(2U, clone->GetPointerCount()); |
90 EXPECT_EQ(ids[0], clone->GetPointerId(0)); | 111 EXPECT_EQ(ids[0], clone->GetPointerId(0)); |
91 EXPECT_EQ(ids[2], clone->GetPointerId(1)); | 112 EXPECT_EQ(ids[2], clone->GetPointerId(1)); |
92 | 113 |
93 TouchEvent release0 = TouchWithType(ET_TOUCH_RELEASED, ids[0]); | 114 TouchEvent release0 = TouchWithType(ET_TOUCH_RELEASED, ids[0]); |
94 event.OnTouch(release0); | 115 event.OnTouch(release0); |
95 event.CleanupRemovedTouchPoints(release0); | 116 event.CleanupRemovedTouchPoints(release0); |
96 EXPECT_EQ(1U, event.GetPointerCount()); | 117 EXPECT_EQ(1U, event.GetPointerCount()); |
97 | 118 |
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142 MotionEventAura event; | 163 MotionEventAura event; |
143 | 164 |
144 const float kRawOffsetX = 11.1f; | 165 const float kRawOffsetX = 11.1f; |
145 const float kRawOffsetY = 13.3f; | 166 const float kRawOffsetY = 13.3f; |
146 | 167 |
147 int ids[] = {15, 13}; | 168 int ids[] = {15, 13}; |
148 float x; | 169 float x; |
149 float y; | 170 float y; |
150 float raw_x; | 171 float raw_x; |
151 float raw_y; | 172 float raw_y; |
152 float r; | |
153 float p; | |
154 | 173 |
155 x = 14.4f; | 174 x = 14.4f; |
156 y = 17.3f; | 175 y = 17.3f; |
157 raw_x = x + kRawOffsetX; | 176 raw_x = x + kRawOffsetX; |
158 raw_y = y + kRawOffsetY; | 177 raw_y = y + kRawOffsetY; |
159 r = 25.7f; | |
160 p = 48.2f; | |
161 TouchEvent press0 = | 178 TouchEvent press0 = |
162 TouchWithPosition(ET_TOUCH_PRESSED, ids[0], x, y, raw_x, raw_y, r, p); | 179 TouchWithPosition(ET_TOUCH_PRESSED, ids[0], x, y, raw_x, raw_y); |
163 event.OnTouch(press0); | 180 event.OnTouch(press0); |
164 | 181 |
165 EXPECT_EQ(1U, event.GetPointerCount()); | 182 EXPECT_EQ(1U, event.GetPointerCount()); |
166 EXPECT_FLOAT_EQ(x, event.GetX(0)); | 183 EXPECT_FLOAT_EQ(x, event.GetX(0)); |
167 EXPECT_FLOAT_EQ(y, event.GetY(0)); | 184 EXPECT_FLOAT_EQ(y, event.GetY(0)); |
168 EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0)); | 185 EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0)); |
169 EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0)); | 186 EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0)); |
170 EXPECT_FLOAT_EQ(r, event.GetTouchMajor(0) / 2); | |
171 EXPECT_FLOAT_EQ(p, event.GetPressure(0)); | |
172 | 187 |
173 x = 17.8f; | 188 x = 17.8f; |
174 y = 12.1f; | 189 y = 12.1f; |
175 raw_x = x + kRawOffsetX; | 190 raw_x = x + kRawOffsetX; |
176 raw_y = y + kRawOffsetY; | 191 raw_y = y + kRawOffsetY; |
177 r = 21.2f; | |
178 p = 18.4f; | |
179 TouchEvent press1 = | 192 TouchEvent press1 = |
180 TouchWithPosition(ET_TOUCH_PRESSED, ids[1], x, y, raw_x, raw_y, r, p); | 193 TouchWithPosition(ET_TOUCH_PRESSED, ids[1], x, y, raw_x, raw_y); |
181 event.OnTouch(press1); | 194 event.OnTouch(press1); |
182 | 195 |
183 EXPECT_EQ(2U, event.GetPointerCount()); | 196 EXPECT_EQ(2U, event.GetPointerCount()); |
184 EXPECT_FLOAT_EQ(x, event.GetX(1)); | 197 EXPECT_FLOAT_EQ(x, event.GetX(1)); |
185 EXPECT_FLOAT_EQ(y, event.GetY(1)); | 198 EXPECT_FLOAT_EQ(y, event.GetY(1)); |
186 EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1)); | 199 EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1)); |
187 EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1)); | 200 EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1)); |
188 EXPECT_FLOAT_EQ(r, event.GetTouchMajor(1) / 2); | |
189 EXPECT_FLOAT_EQ(p, event.GetPressure(1)); | |
190 | 201 |
191 // Test cloning of pointer location information. | 202 // Test cloning of pointer location information. |
192 scoped_ptr<MotionEvent> clone = event.Clone(); | 203 scoped_ptr<MotionEvent> clone = event.Clone(); |
193 EXPECT_EQ(2U, clone->GetPointerCount()); | 204 { |
194 EXPECT_FLOAT_EQ(x, clone->GetX(1)); | 205 const MotionEventAura* raw_clone_aura = |
195 EXPECT_FLOAT_EQ(y, clone->GetY(1)); | 206 static_cast<MotionEventAura*>(clone.get()); |
196 EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1)); | 207 EXPECT_EQ(2U, raw_clone_aura->GetPointerCount()); |
197 EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1)); | 208 EXPECT_FLOAT_EQ(x, raw_clone_aura->GetX(1)); |
198 EXPECT_FLOAT_EQ(r, clone->GetTouchMajor(1) / 2); | 209 EXPECT_FLOAT_EQ(y, raw_clone_aura->GetY(1)); |
199 EXPECT_FLOAT_EQ(p, clone->GetPressure(1)); | 210 EXPECT_FLOAT_EQ(raw_x, raw_clone_aura->GetRawX(1)); |
211 EXPECT_FLOAT_EQ(raw_y, raw_clone_aura->GetRawY(1)); | |
212 } | |
200 | 213 |
201 x = 27.9f; | 214 x = 27.9f; |
202 y = 22.3f; | 215 y = 22.3f; |
203 raw_x = x + kRawOffsetX; | 216 raw_x = x + kRawOffsetX; |
204 raw_y = y + kRawOffsetY; | 217 raw_y = y + kRawOffsetY; |
205 r = 7.6f; | |
206 p = 82.1f; | |
207 TouchEvent move1 = | 218 TouchEvent move1 = |
208 TouchWithPosition(ET_TOUCH_MOVED, ids[1], x, y, raw_x, raw_y, r, p); | 219 TouchWithPosition(ET_TOUCH_MOVED, ids[1], x, y, raw_x, raw_y); |
209 event.OnTouch(move1); | 220 event.OnTouch(move1); |
210 | 221 |
211 EXPECT_FLOAT_EQ(x, event.GetX(1)); | 222 EXPECT_FLOAT_EQ(x, event.GetX(1)); |
212 EXPECT_FLOAT_EQ(y, event.GetY(1)); | 223 EXPECT_FLOAT_EQ(y, event.GetY(1)); |
213 EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1)); | 224 EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1)); |
214 EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1)); | 225 EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1)); |
215 EXPECT_FLOAT_EQ(r, event.GetTouchMajor(1) / 2); | |
216 EXPECT_FLOAT_EQ(p, event.GetPressure(1)); | |
217 | 226 |
218 x = 34.6f; | 227 x = 34.6f; |
219 y = 23.8f; | 228 y = 23.8f; |
220 raw_x = x + kRawOffsetX; | 229 raw_x = x + kRawOffsetX; |
221 raw_y = y + kRawOffsetY; | 230 raw_y = y + kRawOffsetY; |
222 r = 12.9f; | |
223 p = 14.2f; | |
224 TouchEvent move0 = | 231 TouchEvent move0 = |
225 TouchWithPosition(ET_TOUCH_MOVED, ids[0], x, y, raw_x, raw_y, r, p); | 232 TouchWithPosition(ET_TOUCH_MOVED, ids[0], x, y, raw_x, raw_y); |
226 event.OnTouch(move0); | 233 event.OnTouch(move0); |
227 | 234 |
228 EXPECT_FLOAT_EQ(x, event.GetX(0)); | 235 EXPECT_FLOAT_EQ(x, event.GetX(0)); |
229 EXPECT_FLOAT_EQ(y, event.GetY(0)); | 236 EXPECT_FLOAT_EQ(y, event.GetY(0)); |
230 EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0)); | 237 EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0)); |
231 EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0)); | 238 EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0)); |
232 EXPECT_FLOAT_EQ(r, event.GetTouchMajor(0) / 2); | 239 } |
233 EXPECT_FLOAT_EQ(p, event.GetPressure(0)); | 240 |
241 TEST(MotionEventAuraTest, TapParams) { | |
242 // Test that touch params are stored correctly. | |
243 MotionEventAura event; | |
244 | |
245 int ids[] = {15, 13}; | |
246 | |
247 float radius_x; | |
248 float radius_y; | |
249 float rotation_angle; | |
250 float pressure; | |
251 | |
252 radius_x = 123.45f; | |
253 radius_y = 67.89f; | |
254 rotation_angle = 23.f; // Any positive acute angle | |
255 pressure = 0.123f; | |
256 TouchEvent press0 = TouchWithTapParams( | |
257 ET_TOUCH_PRESSED, ids[0], radius_x, radius_y, rotation_angle, pressure); | |
258 event.OnTouch(press0); | |
259 | |
260 EXPECT_EQ(1U, event.GetPointerCount()); | |
261 EXPECT_FLOAT_EQ(radius_x, event.GetTouchMajor(0) / 2); | |
262 EXPECT_FLOAT_EQ(radius_y, event.GetTouchMinor(0) / 2); | |
263 EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(0) * 180 / M_PI); | |
264 EXPECT_FLOAT_EQ(pressure, event.GetPressure(0)); | |
265 | |
266 radius_x = 67.89f; | |
267 radius_y = 123.45f; | |
268 rotation_angle = 46.f; // Any positive acute angle | |
269 pressure = 0.456f; | |
270 TouchEvent press1 = TouchWithTapParams( | |
271 ET_TOUCH_PRESSED, ids[1], radius_x, radius_y, rotation_angle, pressure); | |
272 event.OnTouch(press1); | |
273 | |
274 EXPECT_EQ(2U, event.GetPointerCount()); | |
275 EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(1) / 2); | |
276 EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2); | |
277 EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(1) * 180 / M_PI + 90); | |
278 EXPECT_FLOAT_EQ(pressure, event.GetPressure(1)); | |
279 | |
280 // Test cloning of tap params | |
281 scoped_ptr<MotionEvent> clone = event.Clone(); | |
282 { | |
283 const MotionEventAura* raw_clone_aura = | |
284 static_cast<MotionEventAura*>(clone.get()); | |
285 EXPECT_EQ(2U, raw_clone_aura->GetPointerCount()); | |
286 EXPECT_FLOAT_EQ(radius_y, raw_clone_aura->GetTouchMajor(1) / 2); | |
287 EXPECT_FLOAT_EQ(radius_x, raw_clone_aura->GetTouchMinor(1) / 2); | |
288 EXPECT_FLOAT_EQ( | |
289 rotation_angle, raw_clone_aura->GetOrientation(1) * 180 / M_PI + 90); | |
290 EXPECT_FLOAT_EQ(pressure, raw_clone_aura->GetPressure(1)); | |
291 } | |
292 | |
293 radius_x = 76.98f; | |
294 radius_y = 321.54f; | |
295 rotation_angle = 64.f; // Any positive acute angle | |
296 pressure = 0.654f; | |
297 TouchEvent move1 = TouchWithTapParams( | |
298 ET_TOUCH_MOVED, ids[1], radius_x, radius_y, rotation_angle, pressure); | |
299 event.OnTouch(move1); | |
300 | |
301 EXPECT_EQ(2U, event.GetPointerCount()); | |
302 EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(1) / 2); | |
303 EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2); | |
304 EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(1) * 180 / M_PI + 90); | |
305 EXPECT_FLOAT_EQ(pressure, event.GetPressure(1)); | |
234 } | 306 } |
235 | 307 |
236 TEST(MotionEventAuraTest, Timestamps) { | 308 TEST(MotionEventAuraTest, Timestamps) { |
237 // Test that timestamp information is stored and converted correctly. | 309 // Test that timestamp information is stored and converted correctly. |
238 MotionEventAura event; | 310 MotionEventAura event; |
239 int ids[] = {7, 13}; | 311 int ids[] = {7, 13}; |
240 int times_in_ms[] = {59436, 60263, 82175}; | 312 int times_in_ms[] = {59436, 60263, 82175}; |
241 | 313 |
242 TouchEvent press0 = TouchWithTime( | 314 TouchEvent press0 = TouchWithTime( |
243 ui::ET_TOUCH_PRESSED, ids[0], times_in_ms[0]); | 315 ui::ET_TOUCH_PRESSED, ids[0], times_in_ms[0]); |
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325 | 397 |
326 // For now, all pointers have an unknown tool type. | 398 // For now, all pointers have an unknown tool type. |
327 // TODO(jdduke): Expand this test when ui::TouchEvent identifies the source | 399 // TODO(jdduke): Expand this test when ui::TouchEvent identifies the source |
328 // touch type, crbug.com/404128. | 400 // touch type, crbug.com/404128. |
329 event.OnTouch(TouchWithType(ET_TOUCH_PRESSED, 7)); | 401 event.OnTouch(TouchWithType(ET_TOUCH_PRESSED, 7)); |
330 ASSERT_EQ(1U, event.GetPointerCount()); | 402 ASSERT_EQ(1U, event.GetPointerCount()); |
331 EXPECT_EQ(MotionEvent::TOOL_TYPE_UNKNOWN, event.GetToolType(0)); | 403 EXPECT_EQ(MotionEvent::TOOL_TYPE_UNKNOWN, event.GetToolType(0)); |
332 } | 404 } |
333 | 405 |
334 } // namespace ui | 406 } // namespace ui |
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