Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGradientShaderPriv.h" | 8 #include "SkGradientShaderPriv.h" |
| 9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
| 10 #include "SkRadialGradient.h" | 10 #include "SkRadialGradient.h" |
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| 319 } | 319 } |
| 320 | 320 |
| 321 void SkGradientShaderBase::flipGradientColors() { | 321 void SkGradientShaderBase::flipGradientColors() { |
| 322 FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount); | 322 FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount); |
| 323 } | 323 } |
| 324 | 324 |
| 325 bool SkGradientShaderBase::isOpaque() const { | 325 bool SkGradientShaderBase::isOpaque() const { |
| 326 return fColorsAreOpaque; | 326 return fColorsAreOpaque; |
| 327 } | 327 } |
| 328 | 328 |
| 329 static unsigned rounded_divide(unsigned numer, unsigned denom) { | |
| 330 return (numer + (denom >> 1)) / denom; | |
| 331 } | |
| 332 | |
| 333 bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const { | |
| 334 // we just compute an average color. | |
| 335 // possibly we could weight this based on the proportional width for each co lor | |
| 336 // assuming they are not evenly distributed in the fPos array. | |
| 337 int r = 0; | |
| 338 int g = 0; | |
| 339 int b = 0; | |
| 340 const int n = fColorCount; | |
| 341 for (int i = 0; i < n; ++i) { | |
|
tomhudson
2014/08/29 22:52:43
Seems like this works well for the trivial case (2
reed1
2014/09/02 13:52:55
Agreed. I have a comment to that effect just above
| |
| 342 SkColor c = fOrigColors[i]; | |
| 343 r += SkColorGetR(c); | |
| 344 g += SkColorGetG(c); | |
| 345 b += SkColorGetB(c); | |
| 346 } | |
| 347 *lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_div ide(b, n)); | |
| 348 return true; | |
| 349 } | |
| 350 | |
| 329 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext( | 351 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext( |
| 330 const SkGradientShaderBase& shader, const ContextRec& rec) | 352 const SkGradientShaderBase& shader, const ContextRec& rec) |
| 331 : INHERITED(shader, rec) | 353 : INHERITED(shader, rec) |
| 332 , fCache(shader.refCache(getPaintAlpha())) | 354 , fCache(shader.refCache(getPaintAlpha())) |
| 333 { | 355 { |
| 334 const SkMatrix& inverse = this->getTotalInverse(); | 356 const SkMatrix& inverse = this->getTotalInverse(); |
| 335 | 357 |
| 336 fDstToIndex.setConcat(shader.fPtsToUnit, inverse); | 358 fDstToIndex.setConcat(shader.fPtsToUnit, inverse); |
| 337 | 359 |
| 338 fDstToIndexProc = fDstToIndex.getMapXYProc(); | 360 fDstToIndexProc = fDstToIndex.getMapXYProc(); |
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| 1223 (*stops)[i] = stop; | 1245 (*stops)[i] = stop; |
| 1224 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; | 1246 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; |
| 1225 } | 1247 } |
| 1226 } | 1248 } |
| 1227 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); | 1249 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); |
| 1228 | 1250 |
| 1229 return outColors; | 1251 return outColors; |
| 1230 } | 1252 } |
| 1231 | 1253 |
| 1232 #endif | 1254 #endif |
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