Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(2)

Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 492963002: extend SkShader to report a luminance-color to be used for gamma correction (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase, add SkShader::CreateColorShader(c) Created 6 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/core/SkShader.cpp ('k') | src/effects/gradients/SkGradientShaderPriv.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
(...skipping 308 matching lines...) Expand 10 before | Expand all | Expand 10 after
319 } 319 }
320 320
321 void SkGradientShaderBase::flipGradientColors() { 321 void SkGradientShaderBase::flipGradientColors() {
322 FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount); 322 FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount);
323 } 323 }
324 324
325 bool SkGradientShaderBase::isOpaque() const { 325 bool SkGradientShaderBase::isOpaque() const {
326 return fColorsAreOpaque; 326 return fColorsAreOpaque;
327 } 327 }
328 328
329 static unsigned rounded_divide(unsigned numer, unsigned denom) {
330 return (numer + (denom >> 1)) / denom;
331 }
332
333 bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const {
334 // we just compute an average color.
335 // possibly we could weight this based on the proportional width for each co lor
336 // assuming they are not evenly distributed in the fPos array.
337 int r = 0;
338 int g = 0;
339 int b = 0;
340 const int n = fColorCount;
341 for (int i = 0; i < n; ++i) {
tomhudson 2014/08/29 22:52:43 Seems like this works well for the trivial case (2
reed1 2014/09/02 13:52:55 Agreed. I have a comment to that effect just above
342 SkColor c = fOrigColors[i];
343 r += SkColorGetR(c);
344 g += SkColorGetG(c);
345 b += SkColorGetB(c);
346 }
347 *lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_div ide(b, n));
348 return true;
349 }
350
329 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext( 351 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext(
330 const SkGradientShaderBase& shader, const ContextRec& rec) 352 const SkGradientShaderBase& shader, const ContextRec& rec)
331 : INHERITED(shader, rec) 353 : INHERITED(shader, rec)
332 , fCache(shader.refCache(getPaintAlpha())) 354 , fCache(shader.refCache(getPaintAlpha()))
333 { 355 {
334 const SkMatrix& inverse = this->getTotalInverse(); 356 const SkMatrix& inverse = this->getTotalInverse();
335 357
336 fDstToIndex.setConcat(shader.fPtsToUnit, inverse); 358 fDstToIndex.setConcat(shader.fPtsToUnit, inverse);
337 359
338 fDstToIndexProc = fDstToIndex.getMapXYProc(); 360 fDstToIndexProc = fDstToIndex.getMapXYProc();
(...skipping 884 matching lines...) Expand 10 before | Expand all | Expand 10 after
1223 (*stops)[i] = stop; 1245 (*stops)[i] = stop;
1224 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1246 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1225 } 1247 }
1226 } 1248 }
1227 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1249 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1228 1250
1229 return outColors; 1251 return outColors;
1230 } 1252 }
1231 1253
1232 #endif 1254 #endif
OLDNEW
« no previous file with comments | « src/core/SkShader.cpp ('k') | src/effects/gradients/SkGradientShaderPriv.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698