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Side by Side Diff: src/compiler/node-properties-inl.h

Issue 492203002: Initial support for debugger frame state in Turbofan. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Another attempt to fix Win64 Created 6 years, 4 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_NODE_PROPERTIES_INL_H_ 5 #ifndef V8_COMPILER_NODE_PROPERTIES_INL_H_
6 #define V8_COMPILER_NODE_PROPERTIES_INL_H_ 6 #define V8_COMPILER_NODE_PROPERTIES_INL_H_
7 7
8 #include "src/v8.h" 8 #include "src/v8.h"
9 9
10 #include "src/compiler/common-operator.h" 10 #include "src/compiler/common-operator.h"
(...skipping 11 matching lines...) Expand all
22 // Input layout. 22 // Input layout.
23 // Inputs are always arranged in order as follows: 23 // Inputs are always arranged in order as follows:
24 // 0 [ values, context, effects, control ] node->InputCount() 24 // 0 [ values, context, effects, control ] node->InputCount()
25 25
26 inline int NodeProperties::FirstValueIndex(Node* node) { return 0; } 26 inline int NodeProperties::FirstValueIndex(Node* node) { return 0; }
27 27
28 inline int NodeProperties::FirstContextIndex(Node* node) { 28 inline int NodeProperties::FirstContextIndex(Node* node) {
29 return PastValueIndex(node); 29 return PastValueIndex(node);
30 } 30 }
31 31
32 inline int NodeProperties::FirstFrameStateIndex(Node* node) {
33 return PastContextIndex(node);
34 }
35
32 inline int NodeProperties::FirstEffectIndex(Node* node) { 36 inline int NodeProperties::FirstEffectIndex(Node* node) {
33 return PastContextIndex(node); 37 return PastFrameStateIndex(node);
34 } 38 }
35 39
36 inline int NodeProperties::FirstControlIndex(Node* node) { 40 inline int NodeProperties::FirstControlIndex(Node* node) {
37 return PastEffectIndex(node); 41 return PastEffectIndex(node);
38 } 42 }
39 43
40 44
41 inline int NodeProperties::PastValueIndex(Node* node) { 45 inline int NodeProperties::PastValueIndex(Node* node) {
42 return FirstValueIndex(node) + 46 return FirstValueIndex(node) +
43 OperatorProperties::GetValueInputCount(node->op()); 47 OperatorProperties::GetValueInputCount(node->op());
44 } 48 }
45 49
46 inline int NodeProperties::PastContextIndex(Node* node) { 50 inline int NodeProperties::PastContextIndex(Node* node) {
47 return FirstContextIndex(node) + 51 return FirstContextIndex(node) +
48 OperatorProperties::GetContextInputCount(node->op()); 52 OperatorProperties::GetContextInputCount(node->op());
49 } 53 }
50 54
55 inline int NodeProperties::PastFrameStateIndex(Node* node) {
56 return FirstFrameStateIndex(node) +
57 OperatorProperties::GetFrameStateInputCount(node->op());
58 }
59
51 inline int NodeProperties::PastEffectIndex(Node* node) { 60 inline int NodeProperties::PastEffectIndex(Node* node) {
52 return FirstEffectIndex(node) + 61 return FirstEffectIndex(node) +
53 OperatorProperties::GetEffectInputCount(node->op()); 62 OperatorProperties::GetEffectInputCount(node->op());
54 } 63 }
55 64
56 inline int NodeProperties::PastControlIndex(Node* node) { 65 inline int NodeProperties::PastControlIndex(Node* node) {
57 return FirstControlIndex(node) + 66 return FirstControlIndex(node) +
58 OperatorProperties::GetControlInputCount(node->op()); 67 OperatorProperties::GetControlInputCount(node->op());
59 } 68 }
60 69
61 70
62 // ----------------------------------------------------------------------------- 71 // -----------------------------------------------------------------------------
63 // Input accessors. 72 // Input accessors.
64 73
65 inline Node* NodeProperties::GetValueInput(Node* node, int index) { 74 inline Node* NodeProperties::GetValueInput(Node* node, int index) {
66 DCHECK(0 <= index && 75 DCHECK(0 <= index &&
67 index < OperatorProperties::GetValueInputCount(node->op())); 76 index < OperatorProperties::GetValueInputCount(node->op()));
68 return node->InputAt(FirstValueIndex(node) + index); 77 return node->InputAt(FirstValueIndex(node) + index);
69 } 78 }
70 79
71 inline Node* NodeProperties::GetContextInput(Node* node) { 80 inline Node* NodeProperties::GetContextInput(Node* node) {
72 DCHECK(OperatorProperties::HasContextInput(node->op())); 81 DCHECK(OperatorProperties::HasContextInput(node->op()));
73 return node->InputAt(FirstContextIndex(node)); 82 return node->InputAt(FirstContextIndex(node));
74 } 83 }
75 84
85 inline Node* NodeProperties::GetFrameStateInput(Node* node) {
86 DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
87 return node->InputAt(FirstFrameStateIndex(node));
88 }
89
76 inline Node* NodeProperties::GetEffectInput(Node* node, int index) { 90 inline Node* NodeProperties::GetEffectInput(Node* node, int index) {
77 DCHECK(0 <= index && 91 DCHECK(0 <= index &&
78 index < OperatorProperties::GetEffectInputCount(node->op())); 92 index < OperatorProperties::GetEffectInputCount(node->op()));
79 return node->InputAt(FirstEffectIndex(node) + index); 93 return node->InputAt(FirstEffectIndex(node) + index);
80 } 94 }
81 95
82 inline Node* NodeProperties::GetControlInput(Node* node, int index) { 96 inline Node* NodeProperties::GetControlInput(Node* node, int index) {
83 DCHECK(0 <= index && 97 DCHECK(0 <= index &&
84 index < OperatorProperties::GetControlInputCount(node->op())); 98 index < OperatorProperties::GetControlInputCount(node->op()));
85 return node->InputAt(FirstControlIndex(node) + index); 99 return node->InputAt(FirstControlIndex(node) + index);
86 } 100 }
87 101
102 inline int NodeProperties::GetFrameStateIndex(Node* node) {
103 DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
104 return FirstFrameStateIndex(node);
105 }
88 106
89 // ----------------------------------------------------------------------------- 107 // -----------------------------------------------------------------------------
90 // Edge kinds. 108 // Edge kinds.
91 109
92 inline bool NodeProperties::IsInputRange(Node::Edge edge, int first, int num) { 110 inline bool NodeProperties::IsInputRange(Node::Edge edge, int first, int num) {
93 // TODO(titzer): edge.index() is linear time; 111 // TODO(titzer): edge.index() is linear time;
94 // edges maybe need to be marked as value/effect/control. 112 // edges maybe need to be marked as value/effect/control.
95 if (num == 0) return false; 113 if (num == 0) return false;
96 int index = edge.index(); 114 int index = edge.index();
97 return first <= index && index < first + num; 115 return first <= index && index < first + num;
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
178 inline void NodeProperties::SetBounds(Node* node, Bounds b) { 196 inline void NodeProperties::SetBounds(Node* node, Bounds b) {
179 node->set_bounds(b); 197 node->set_bounds(b);
180 } 198 }
181 199
182 200
183 } 201 }
184 } 202 }
185 } // namespace v8::internal::compiler 203 } // namespace v8::internal::compiler
186 204
187 #endif // V8_COMPILER_NODE_PROPERTIES_INL_H_ 205 #endif // V8_COMPILER_NODE_PROPERTIES_INL_H_
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