Index: Source/core/rendering/svg/RenderSVGShape.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGShape.cpp b/Source/core/rendering/svg/RenderSVGShape.cpp |
index 559a9511a0037baf82046976eed77ac2f3e7a920..7b7448fc44437405ee2d17001f4a6475c5a4efbb 100644 |
--- a/Source/core/rendering/svg/RenderSVGShape.cpp |
+++ b/Source/core/rendering/svg/RenderSVGShape.cpp |
@@ -288,9 +288,9 @@ void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&) |
// This method is called from inside paintOutline() since we call paintOutline() |
// while transformed to our coord system, return local coords |
-void RenderSVGShape::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) const |
+void RenderSVGShape::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) const |
{ |
- IntRect rect = enclosingIntRect(paintInvalidationRectInLocalCoordinates()); |
+ LayoutRect rect = LayoutRect(paintInvalidationRectInLocalCoordinates()); |
if (!rect.isEmpty()) |
rects.append(rect); |
} |