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Unified Diff: Source/core/rendering/RenderInline.h

Issue 492053002: Use LayoutRect during addFocusRingRects to avoid loss of precision (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased, etc. Created 6 years, 3 months ago
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Index: Source/core/rendering/RenderInline.h
diff --git a/Source/core/rendering/RenderInline.h b/Source/core/rendering/RenderInline.h
index d7adfef4e8580bfdc7c7e2674e72aa080b4bca54..ed799abdc427a76a31870bcc02718442ea72fc21 100644
--- a/Source/core/rendering/RenderInline.h
+++ b/Source/core/rendering/RenderInline.h
@@ -85,7 +85,7 @@ public:
LayoutSize offsetForInFlowPositionedInline(const RenderBox& child) const;
- virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer = 0) const OVERRIDE FINAL;
+ virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const OVERRIDE FINAL;
void paintOutline(PaintInfo&, const LayoutPoint&);
using RenderBoxModelObject::continuation;

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