Index: Source/core/rendering/RenderBlock.cpp |
diff --git a/Source/core/rendering/RenderBlock.cpp b/Source/core/rendering/RenderBlock.cpp |
index c600ee328d9aef57dc2b963d1bcc4a61b85e4bc2..c8d5b32f7dc21b0c668e16461ea665270278b0de 100644 |
--- a/Source/core/rendering/RenderBlock.cpp |
+++ b/Source/core/rendering/RenderBlock.cpp |
@@ -4435,7 +4435,7 @@ LayoutRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, La |
return caretRect; |
} |
-void RenderBlock::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const |
+void RenderBlock::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) const |
{ |
// For blocks inside inlines, we go ahead and include margins so that we run right up to the |
// inline boxes above and below us (thus getting merged with them to form a single irregular |
@@ -4451,9 +4451,9 @@ void RenderBlock::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& a |
LayoutUnit bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : LayoutUnit(); |
LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin); |
if (!rect.isEmpty()) |
- rects.append(pixelSnappedIntRect(rect)); |
+ rects.append(rect); |
} else if (width() && height()) { |
- rects.append(pixelSnappedIntRect(additionalOffset, size())); |
+ rects.append(LayoutRect(additionalOffset, size())); |
} |
if (!hasOverflowClip() && !hasControlClip()) { |
@@ -4462,14 +4462,14 @@ void RenderBlock::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& a |
LayoutUnit bottom = std::min<LayoutUnit>(curr->lineBottom(), curr->top() + curr->height()); |
LayoutRect rect(additionalOffset.x() + curr->x(), additionalOffset.y() + top, curr->width(), bottom - top); |
if (!rect.isEmpty()) |
- rects.append(pixelSnappedIntRect(rect)); |
+ rects.append(rect); |
} |
addChildFocusRingRects(rects, additionalOffset, paintContainer); |
} |
if (inlineElementContinuation()) |
- inlineElementContinuation()->addFocusRingRects(rects, flooredLayoutPoint(additionalOffset + inlineElementContinuation()->containingBlock()->location() - location()), paintContainer); |
+ inlineElementContinuation()->addFocusRingRects(rects, additionalOffset + (inlineElementContinuation()->containingBlock()->location() - location()), paintContainer); |
} |
void RenderBlock::computeSelfHitTestRects(Vector<LayoutRect>& rects, const LayoutPoint& layerOffset) const |