Index: cc/layers/heads_up_display_layer_impl.cc |
diff --git a/cc/layers/heads_up_display_layer_impl.cc b/cc/layers/heads_up_display_layer_impl.cc |
index fcb2733aee90279959fff97e43148cba86413eb4..51c0ed28466063145376a0bef136e345daec4af0 100644 |
--- a/cc/layers/heads_up_display_layer_impl.cc |
+++ b/cc/layers/heads_up_display_layer_impl.cc |
@@ -81,27 +81,51 @@ scoped_ptr<LayerImpl> HeadsUpDisplayLayerImpl::CreateLayerImpl( |
return HeadsUpDisplayLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>(); |
} |
-bool HeadsUpDisplayLayerImpl::WillDraw(DrawMode draw_mode, |
- ResourceProvider* resource_provider) { |
- if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) |
- return false; |
+void HeadsUpDisplayLayerImpl::AcquireResource( |
+ ResourceProvider* resource_provider) { |
+ for (ScopedPtrVector<ScopedResource>::iterator it = resources_.begin(); |
+ it != resources_.end(); |
+ ++it) { |
+ if (!resource_provider->InUseByConsumer((*it)->id())) { |
+ resources_.swap(it, resources_.end() - 1); |
+ return; |
+ } |
+ } |
- if (!hud_resource_) |
- hud_resource_ = ScopedResource::Create(resource_provider); |
+ scoped_ptr<ScopedResource> resource = |
+ ScopedResource::Create(resource_provider); |
+ resource->Allocate( |
+ content_bounds(), ResourceProvider::TextureHintImmutable, RGBA_8888); |
+ resources_.push_back(resource.Pass()); |
+} |
- // TODO(danakj): The HUD could swap between two textures instead of creating a |
- // texture every frame in ubercompositor. |
- if (hud_resource_->size() != content_bounds() || |
- (hud_resource_->id() && |
- resource_provider->InUseByConsumer(hud_resource_->id()))) { |
- hud_resource_->Free(); |
- } |
+class ResourceSizeIsEqualTo { |
+ public: |
+ explicit ResourceSizeIsEqualTo(const gfx::Size& size_) |
+ : compare_size_(size_) {} |
- if (!hud_resource_->id()) { |
- hud_resource_->Allocate( |
- content_bounds(), ResourceProvider::TextureHintImmutable, RGBA_8888); |
+ bool operator()(const ScopedResource* resource) { |
+ return resource->size() == compare_size_; |
} |
+ private: |
+ const gfx::Size compare_size_; |
+}; |
+ |
+void HeadsUpDisplayLayerImpl::ReleaseUnmatchedSizeResources( |
+ ResourceProvider* resource_provider) { |
+ ScopedPtrVector<ScopedResource>::iterator it_erase = |
+ resources_.partition(ResourceSizeIsEqualTo(content_bounds())); |
+ resources_.erase(it_erase, resources_.end()); |
+} |
+ |
+bool HeadsUpDisplayLayerImpl::WillDraw(DrawMode draw_mode, |
+ ResourceProvider* resource_provider) { |
+ if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) |
+ return false; |
+ |
+ ReleaseUnmatchedSizeResources(resource_provider); |
+ AcquireResource(resource_provider); |
return LayerImpl::WillDraw(draw_mode, resource_provider); |
} |
@@ -109,7 +133,7 @@ void HeadsUpDisplayLayerImpl::AppendQuads( |
RenderPass* render_pass, |
const OcclusionTracker<LayerImpl>& occlusion_tracker, |
AppendQuadsData* append_quads_data) { |
- if (!hud_resource_->id()) |
+ if (!resources_.back()->id()) |
return; |
SharedQuadState* shared_quad_state = |
@@ -130,7 +154,7 @@ void HeadsUpDisplayLayerImpl::AppendQuads( |
quad_rect, |
opaque_rect, |
visible_quad_rect, |
- hud_resource_->id(), |
+ resources_.back()->id(), |
premultiplied_alpha, |
uv_top_left, |
uv_bottom_right, |
@@ -142,7 +166,7 @@ void HeadsUpDisplayLayerImpl::AppendQuads( |
void HeadsUpDisplayLayerImpl::UpdateHudTexture( |
DrawMode draw_mode, |
ResourceProvider* resource_provider) { |
- if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE || !hud_resource_->id()) |
+ if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE || !resources_.back()->id()) |
return; |
SkISize canvas_size; |
@@ -179,14 +203,16 @@ void HeadsUpDisplayLayerImpl::UpdateHudTexture( |
DCHECK(pixels); |
gfx::Rect content_rect(content_bounds()); |
DCHECK(info.colorType() == kN32_SkColorType); |
- resource_provider->SetPixels(hud_resource_->id(), |
+ resource_provider->SetPixels(resources_.back()->id(), |
static_cast<const uint8_t*>(pixels), |
content_rect, |
content_rect, |
gfx::Vector2d()); |
} |
-void HeadsUpDisplayLayerImpl::ReleaseResources() { hud_resource_.reset(); } |
+void HeadsUpDisplayLayerImpl::ReleaseResources() { |
+ resources_.clear(); |
+} |
void HeadsUpDisplayLayerImpl::UpdateHudContents() { |
const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state(); |