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Side by Side Diff: cc/layers/heads_up_display_layer_impl.cc

Issue 491783003: cc: Resource list for headup display (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: the patch with ScopedPtrVector Created 6 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/heads_up_display_layer_impl.h" 5 #include "cc/layers/heads_up_display_layer_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/debug/trace_event.h" 10 #include "base/debug/trace_event.h"
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
74 paint_time_graph_(16.0, 48.0), 74 paint_time_graph_(16.0, 48.0),
75 fade_step_(0) {} 75 fade_step_(0) {}
76 76
77 HeadsUpDisplayLayerImpl::~HeadsUpDisplayLayerImpl() {} 77 HeadsUpDisplayLayerImpl::~HeadsUpDisplayLayerImpl() {}
78 78
79 scoped_ptr<LayerImpl> HeadsUpDisplayLayerImpl::CreateLayerImpl( 79 scoped_ptr<LayerImpl> HeadsUpDisplayLayerImpl::CreateLayerImpl(
80 LayerTreeImpl* tree_impl) { 80 LayerTreeImpl* tree_impl) {
81 return HeadsUpDisplayLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>(); 81 return HeadsUpDisplayLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
82 } 82 }
83 83
84 void HeadsUpDisplayLayerImpl::AcquireResource(
85 ResourceProvider* resource_provider) {
86 for (ScopedPtrVector<ScopedResource>::iterator it = resources_.begin();
87 it != resources_.end();
88 ++it) {
89 if (!resource_provider->InUseByConsumer((*it)->id())) {
90 resources_.swap(it, resources_.end() - 1);
91 return;
92 }
93 }
94
95 scoped_ptr<ScopedResource> resource =
96 ScopedResource::Create(resource_provider);
97 resource->Allocate(
98 content_bounds(), ResourceProvider::TextureHintImmutable, RGBA_8888);
99 resources_.push_back(resource.Pass());
100 }
101
102 void HeadsUpDisplayLayerImpl::ReleaseUnmatchedSizeResources(
103 ResourceProvider* resource_provider) {
104 ScopedPtrVector<ScopedResource> to_be_kept;
105 for (ScopedPtrVector<ScopedResource>::iterator it = resources_.begin();
106 it != resources_.end();
107 ++it) {
108 if ((*it)->size() == content_bounds())
109 to_be_kept.push_back(resources_.take(it));
danakj 2014/08/27 13:25:01 i feel like the common case will be that we keep a
JungJik 2014/08/28 15:55:38 thanks for the kind explanation. however for two r
110 }
111 resources_.clear();
112
113 resources_.insert_and_take(resources_.begin(), to_be_kept);
114 }
115
84 bool HeadsUpDisplayLayerImpl::WillDraw(DrawMode draw_mode, 116 bool HeadsUpDisplayLayerImpl::WillDraw(DrawMode draw_mode,
85 ResourceProvider* resource_provider) { 117 ResourceProvider* resource_provider) {
86 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 118 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
87 return false; 119 return false;
88 120
89 if (!hud_resource_) 121 ReleaseUnmatchedSizeResources(resource_provider);
90 hud_resource_ = ScopedResource::Create(resource_provider);
91 122
danakj 2014/08/27 13:25:01 nit: drop whitespace
92 // TODO(danakj): The HUD could swap between two textures instead of creating a 123 AcquireResource(resource_provider);
93 // texture every frame in ubercompositor.
94 if (hud_resource_->size() != content_bounds() ||
95 (hud_resource_->id() &&
96 resource_provider->InUseByConsumer(hud_resource_->id()))) {
97 hud_resource_->Free();
98 }
99
100 if (!hud_resource_->id()) {
101 hud_resource_->Allocate(
102 content_bounds(), ResourceProvider::TextureHintImmutable, RGBA_8888);
103 }
104 124
danakj 2014/08/27 13:25:01 nit: drop whitespace
105 return LayerImpl::WillDraw(draw_mode, resource_provider); 125 return LayerImpl::WillDraw(draw_mode, resource_provider);
106 } 126 }
107 127
108 void HeadsUpDisplayLayerImpl::AppendQuads( 128 void HeadsUpDisplayLayerImpl::AppendQuads(
109 RenderPass* render_pass, 129 RenderPass* render_pass,
110 const OcclusionTracker<LayerImpl>& occlusion_tracker, 130 const OcclusionTracker<LayerImpl>& occlusion_tracker,
111 AppendQuadsData* append_quads_data) { 131 AppendQuadsData* append_quads_data) {
112 if (!hud_resource_->id()) 132 if (!resources_.back()->id())
113 return; 133 return;
114 134
115 SharedQuadState* shared_quad_state = 135 SharedQuadState* shared_quad_state =
116 render_pass->CreateAndAppendSharedQuadState(); 136 render_pass->CreateAndAppendSharedQuadState();
117 PopulateSharedQuadState(shared_quad_state); 137 PopulateSharedQuadState(shared_quad_state);
118 138
119 gfx::Rect quad_rect(content_bounds()); 139 gfx::Rect quad_rect(content_bounds());
120 gfx::Rect opaque_rect(contents_opaque() ? quad_rect : gfx::Rect()); 140 gfx::Rect opaque_rect(contents_opaque() ? quad_rect : gfx::Rect());
121 gfx::Rect visible_quad_rect(quad_rect); 141 gfx::Rect visible_quad_rect(quad_rect);
122 bool premultiplied_alpha = true; 142 bool premultiplied_alpha = true;
123 gfx::PointF uv_top_left(0.f, 0.f); 143 gfx::PointF uv_top_left(0.f, 0.f);
124 gfx::PointF uv_bottom_right(1.f, 1.f); 144 gfx::PointF uv_bottom_right(1.f, 1.f);
125 const float vertex_opacity[] = { 1.f, 1.f, 1.f, 1.f }; 145 const float vertex_opacity[] = { 1.f, 1.f, 1.f, 1.f };
126 bool flipped = false; 146 bool flipped = false;
127 TextureDrawQuad* quad = 147 TextureDrawQuad* quad =
128 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>(); 148 render_pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
129 quad->SetNew(shared_quad_state, 149 quad->SetNew(shared_quad_state,
130 quad_rect, 150 quad_rect,
131 opaque_rect, 151 opaque_rect,
132 visible_quad_rect, 152 visible_quad_rect,
133 hud_resource_->id(), 153 resources_.back()->id(),
134 premultiplied_alpha, 154 premultiplied_alpha,
135 uv_top_left, 155 uv_top_left,
136 uv_bottom_right, 156 uv_bottom_right,
137 SK_ColorTRANSPARENT, 157 SK_ColorTRANSPARENT,
138 vertex_opacity, 158 vertex_opacity,
139 flipped); 159 flipped);
140 } 160 }
141 161
142 void HeadsUpDisplayLayerImpl::UpdateHudTexture( 162 void HeadsUpDisplayLayerImpl::UpdateHudTexture(
143 DrawMode draw_mode, 163 DrawMode draw_mode,
144 ResourceProvider* resource_provider) { 164 ResourceProvider* resource_provider) {
145 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE || !hud_resource_->id()) 165 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE || !resources_.back()->id())
146 return; 166 return;
147 167
148 SkISize canvas_size; 168 SkISize canvas_size;
149 if (hud_canvas_) 169 if (hud_canvas_)
150 canvas_size = hud_canvas_->getDeviceSize(); 170 canvas_size = hud_canvas_->getDeviceSize();
151 else 171 else
152 canvas_size.set(0, 0); 172 canvas_size.set(0, 0);
153 173
154 if (canvas_size.width() != content_bounds().width() || 174 if (canvas_size.width() != content_bounds().width() ||
155 canvas_size.height() != content_bounds().height() || !hud_canvas_) { 175 canvas_size.height() != content_bounds().height() || !hud_canvas_) {
(...skipping 16 matching lines...) Expand all
172 hud_canvas_->restore(); 192 hud_canvas_->restore();
173 } 193 }
174 194
175 TRACE_EVENT0("cc", "UploadHudTexture"); 195 TRACE_EVENT0("cc", "UploadHudTexture");
176 SkImageInfo info; 196 SkImageInfo info;
177 size_t row_bytes = 0; 197 size_t row_bytes = 0;
178 const void* pixels = hud_canvas_->peekPixels(&info, &row_bytes); 198 const void* pixels = hud_canvas_->peekPixels(&info, &row_bytes);
179 DCHECK(pixels); 199 DCHECK(pixels);
180 gfx::Rect content_rect(content_bounds()); 200 gfx::Rect content_rect(content_bounds());
181 DCHECK(info.colorType() == kN32_SkColorType); 201 DCHECK(info.colorType() == kN32_SkColorType);
182 resource_provider->SetPixels(hud_resource_->id(), 202 resource_provider->SetPixels(resources_.back()->id(),
183 static_cast<const uint8_t*>(pixels), 203 static_cast<const uint8_t*>(pixels),
184 content_rect, 204 content_rect,
185 content_rect, 205 content_rect,
186 gfx::Vector2d()); 206 gfx::Vector2d());
187 } 207 }
188 208
189 void HeadsUpDisplayLayerImpl::ReleaseResources() { hud_resource_.reset(); } 209 void HeadsUpDisplayLayerImpl::ReleaseResources() {
210 resources_.clear();
211 }
190 212
191 void HeadsUpDisplayLayerImpl::UpdateHudContents() { 213 void HeadsUpDisplayLayerImpl::UpdateHudContents() {
192 const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state(); 214 const LayerTreeDebugState& debug_state = layer_tree_impl()->debug_state();
193 215
194 // Don't update numbers every frame so text is readable. 216 // Don't update numbers every frame so text is readable.
195 base::TimeTicks now = layer_tree_impl()->CurrentBeginFrameArgs().frame_time; 217 base::TimeTicks now = layer_tree_impl()->CurrentBeginFrameArgs().frame_time;
196 if (base::TimeDelta(now - time_of_last_graph_update_).InSecondsF() > 0.25f) { 218 if (base::TimeDelta(now - time_of_last_graph_update_).InSecondsF() > 0.25f) {
197 time_of_last_graph_update_ = now; 219 time_of_last_graph_update_ = now;
198 220
199 if (debug_state.show_fps_counter) { 221 if (debug_state.show_fps_counter) {
(...skipping 562 matching lines...) Expand 10 before | Expand all | Expand 10 after
762 return "cc::HeadsUpDisplayLayerImpl"; 784 return "cc::HeadsUpDisplayLayerImpl";
763 } 785 }
764 786
765 void HeadsUpDisplayLayerImpl::AsValueInto( 787 void HeadsUpDisplayLayerImpl::AsValueInto(
766 base::debug::TracedValue* dict) const { 788 base::debug::TracedValue* dict) const {
767 LayerImpl::AsValueInto(dict); 789 LayerImpl::AsValueInto(dict);
768 dict->SetString("layer_name", "Heads Up Display Layer"); 790 dict->SetString("layer_name", "Heads Up Display Layer");
769 } 791 }
770 792
771 } // namespace cc 793 } // namespace cc
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