Index: Source/core/rendering/compositing/CompositedLayerMapping.cpp |
diff --git a/Source/core/rendering/compositing/CompositedLayerMapping.cpp b/Source/core/rendering/compositing/CompositedLayerMapping.cpp |
index 1924a3268a64f8c9bdbe32b0526ef477db51102e..2c233e77a0663f2c1df514b8d09c2cd73c04feaf 100644 |
--- a/Source/core/rendering/compositing/CompositedLayerMapping.cpp |
+++ b/Source/core/rendering/compositing/CompositedLayerMapping.cpp |
@@ -457,10 +457,10 @@ bool CompositedLayerMapping::updateGraphicsLayerConfiguration() |
updateBackgroundColor(); |
- if (isDirectlyCompositedImage()) |
- updateImageContents(); |
- |
- if (WebLayer* layer = platformLayerForPlugin(renderer)) { |
+ if (renderer->isImage()) { |
+ if (isDirectlyCompositedImage()) |
+ updateImageContents(); |
+ } else if (WebLayer* layer = platformLayerForPlugin(renderer)) { |
m_graphicsLayer->setContentsToPlatformLayer(layer); |
Ian Vollick
2014/08/21 03:43:29
IIUC, it looks like previously, we could still exe
Noel Gordon
2014/08/21 06:16:19
Good point, and I wonder which of them would be en
|
} else if (renderer->node() && renderer->node()->isFrameOwnerElement() && toHTMLFrameOwnerElement(renderer->node())->contentFrame()) { |
WebLayer* layer = toHTMLFrameOwnerElement(renderer->node())->contentFrame()->remotePlatformLayer(); |
@@ -1698,8 +1698,8 @@ bool CompositedLayerMapping::containsPaintedContent() const |
if (paintsIntoCompositedAncestor() || m_owningLayer.isReflection()) |
return false; |
- if (isDirectlyCompositedImage()) |
- return false; |
+ if (renderer()->isImage()) |
+ return !isDirectlyCompositedImage(); |
Ian Vollick
2014/08/21 03:43:29
Similarly, it looks like we used to be possible to
Noel Gordon
2014/08/21 06:16:19
Originally had this as:
if (renderer()->isImage
|
RenderObject* renderObject = renderer(); |
// FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely, |
@@ -1742,9 +1742,10 @@ bool CompositedLayerMapping::containsPaintedContent() const |
// that require painting. Direct compositing saves backing store. |
bool CompositedLayerMapping::isDirectlyCompositedImage() const |
{ |
- RenderObject* renderObject = renderer(); |
+ ASSERT(renderer()->isImage()); |
- if (!renderObject->isImage() || m_owningLayer.hasBoxDecorationsOrBackground() || renderObject->hasClip()) |
+ RenderObject* renderObject = renderer(); |
+ if (m_owningLayer.hasBoxDecorationsOrBackground() || renderObject->hasClip()) |
return false; |
RenderImage* imageRenderer = toRenderImage(renderObject); |
@@ -1791,6 +1792,8 @@ void CompositedLayerMapping::updateImageContents() |
// This is a no-op if the layer doesn't have an inner layer for the image. |
m_graphicsLayer->setContentsToImage(image); |
+ |
+ // Prevent double-drawing: https://bugs.webkit.org/show_bug.cgi?id=58632 |
updateDrawsContent(); |
// Image animation is "lazy", in that it automatically stops unless someone is drawing |