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Unified Diff: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..6cdf2f93e075f3966259b950af5aafcfc8b99d1d
--- /dev/null
+++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLGeometryShaderBuilder.h"
+#include "GrGLShaderStringBuilder.h"
+#include "GrGLProgramBuilder.h"
+#include "../GrGpuGL.h"
+
+GrGLGeometryShaderBuilder::GrGLGeometryShaderBuilder(GrGLFullProgramBuilder* program)
+ : INHERITED(program) {
+
+}
+
+void GrGLGeometryShaderBuilder::addVarying(GrSLType type,
+ const char* name,
+ const char** gsOutName) {
+ // if we have a GS take each varying in as an array
+ // and output as non-array.
+ fInputs.push_back();
+ fInputs.back().setType(type);
+ fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
+ fInputs.back().setUnsizedArray();
+ *fInputs.back().accessName() = name;
+ fOutputs.push_back();
+ fOutputs.back().setType(type);
+ fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
+ fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name);
+ if (gsOutName) {
+ *gsOutName = fOutputs.back().getName().c_str();
+ }
+}
+
+
+bool GrGLGeometryShaderBuilder::compileAndAttachShaders(GrGLuint programId,
+ SkTDArray<GrGLuint>* shaderIds) const {
+ const GrGLContext& glCtx = fProgramBuilder->gpu()->glContext();
+ SkASSERT(fProgramBuilder->ctxInfo().glslGeneration() >= k150_GrGLSLGeneration);
+ SkString geomShaderSrc(GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo()));
+ geomShaderSrc.append("layout(triangles) in;\n"
+ "layout(triangle_strip, max_vertices = 6) out;\n");
+ fProgramBuilder->appendDecls(fInputs, &geomShaderSrc);
+ fProgramBuilder->appendDecls(fOutputs, &geomShaderSrc);
+ geomShaderSrc.append("void main() {\n");
+ geomShaderSrc.append("\tfor (int i = 0; i < 3; ++i) {\n"
+ "\t\tgl_Position = gl_in[i].gl_Position;\n");
+ if (fProgramBuilder->desc().getHeader().fEmitsPointSize) {
+ geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n");
+ }
+ SkASSERT(fInputs.count() == fOutputs.count());
+ for (int i = 0; i < fInputs.count(); ++i) {
+ geomShaderSrc.appendf("\t\t%s = %s[i];\n",
+ fOutputs[i].getName().c_str(),
+ fInputs[i].getName().c_str());
+ }
+ geomShaderSrc.append("\t\tEmitVertex();\n"
+ "\t}\n"
+ "\tEndPrimitive();\n");
+ geomShaderSrc.append("}\n");
+ GrGLuint geomShaderId =
+ GrGLCompileAndAttachShader(glCtx, programId, GR_GL_GEOMETRY_SHADER, geomShaderSrc);
+ if (!geomShaderId) {
+ return false;
+ }
+ *shaderIds->append() = geomShaderId;
+ return true;
+}
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