Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d216a18c25821cb64b13160fc5a5e2bce83fa0b1 |
--- /dev/null |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -0,0 +1,351 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrGLFragmentShaderBuilder.h" |
+#include "GrGLShaderStringBuilder.h" |
+#include "GrGLProgramBuilder.h" |
+#include "../GrGpuGL.h" |
+ |
+namespace { |
+#define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) |
+#define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) |
+// ES2 FS only guarantees mediump and lowp support |
+static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision; |
+static const char kDstCopyColorName[] = "_dstColor"; |
+inline const char* declared_color_output_name() { return "fsColorOut"; } |
+inline const char* dual_source_output_name() { return "dualSourceOut"; } |
+inline void append_default_precision_qualifier(GrGLShaderVar::Precision p, |
+ GrGLStandard standard, |
+ SkString* str) { |
+ // Desktop GLSL has added precision qualifiers but they don't do anything. |
+ if (kGLES_GrGLStandard == standard) { |
+ switch (p) { |
+ case GrGLShaderVar::kHigh_Precision: |
+ str->append("precision highp float;\n"); |
+ break; |
+ case GrGLShaderVar::kMedium_Precision: |
+ str->append("precision mediump float;\n"); |
+ break; |
+ case GrGLShaderVar::kLow_Precision: |
+ str->append("precision lowp float;\n"); |
+ break; |
+ case GrGLShaderVar::kDefault_Precision: |
+ SkFAIL("Default precision now allowed."); |
+ default: |
+ SkFAIL("Unknown precision value."); |
+ } |
+ } |
+} |
+} |
+ |
+GrGLFragmentShaderBuilder::DstReadKey GrGLFragmentShaderBuilder::KeyForDstRead( |
+ const GrTexture* dstCopy, const GrGLCaps& caps) { |
+ uint32_t key = kYesDstRead_DstReadKeyBit; |
+ if (caps.fbFetchSupport()) { |
+ return key; |
+ } |
+ SkASSERT(NULL != dstCopy); |
+ if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) { |
+ // The fact that the config is alpha-only must be considered when generating code. |
+ key |= kUseAlphaConfig_DstReadKeyBit; |
+ } |
+ if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { |
+ key |= kTopLeftOrigin_DstReadKeyBit; |
+ } |
+ SkASSERT(static_cast<DstReadKey>(key) == key); |
+ return static_cast<DstReadKey>(key); |
+} |
+ |
+GrGLFragmentShaderBuilder::FragPosKey GrGLFragmentShaderBuilder::KeyForFragmentPosition( |
+ const GrRenderTarget* dst, const GrGLCaps&) { |
+ if (kTopLeft_GrSurfaceOrigin == dst->origin()) { |
+ return kTopLeftFragPosRead_FragPosKey; |
+ } else { |
+ return kBottomLeftFragPosRead_FragPosKey; |
+ } |
+} |
+ |
+GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, |
+ const GrGLProgramDesc& desc) |
+ : INHERITED(program) |
+ , fHasCustomColorOutput(false) |
+ , fHasSecondaryOutput(false) |
+ , fSetupFragPosition(false) |
+ , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey){ |
+} |
+ |
+const char* GrGLFragmentShaderBuilder::dstColor() { |
+ if (fProgramBuilder->fCodeStage.inStageCode()) { |
+ const GrEffect* effect = fProgramBuilder->fCodeStage.effectStage()->getEffect(); |
+ if (!effect->willReadDstColor()) { |
+ SkDEBUGFAIL("GrGLEffect asked for dst color but its generating GrEffect " |
+ "did not request access."); |
+ return ""; |
+ } |
+ } |
+ |
+ GrGpuGL* gpu = fProgramBuilder->gpu(); |
+ if (gpu->glCaps().fbFetchSupport()) { |
+ this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeature + 1), |
+ gpu->glCaps().fbFetchExtensionString()); |
+ return gpu->glCaps().fbFetchColorName(); |
+ } else if (fProgramBuilder->fUniformHandles.fDstCopySamplerUni.isValid()) { |
+ return kDstCopyColorName; |
+ } else { |
+ return ""; |
+ } |
+} |
+ |
+bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { |
+ switch (feature) { |
+ case kStandardDerivatives_GLSLFeature: { |
+ GrGpuGL* gpu = fProgramBuilder->gpu(); |
+ if (!gpu->glCaps().shaderDerivativeSupport()) { |
+ return false; |
+ } |
+ if (kGLES_GrGLStandard == gpu->glStandard()) { |
+ this->addFeature(1 << kStandardDerivatives_GLSLFeature, |
+ "GL_OES_standard_derivatives"); |
+ } |
+ return true; |
+ } |
+ default: |
+ SkFAIL("Unexpected GLSLFeature requested."); |
+ return false; |
+ } |
+} |
+ |
+SkString GrGLFragmentShaderBuilder::ensureFSCoords2D(const TransformedCoordsArray& coords, int index) { |
+ if (kVec3f_GrSLType != coords[index].type()) { |
+ SkASSERT(kVec2f_GrSLType == coords[index].type()); |
+ return coords[index].getName(); |
+ } |
+ |
+ SkString coords2D("coords2D"); |
+ if (0 != index) { |
+ coords2D.appendf("_%i", index); |
+ } |
+ this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", |
+ coords2D.c_str(), coords[index].c_str(), coords[index].c_str()); |
+ return coords2D; |
+} |
+ |
+const char* GrGLFragmentShaderBuilder::fragmentPosition() { |
+ GrGLProgramBuilder::CodeStage* cs = &fProgramBuilder->fCodeStage; |
+ if (cs->inStageCode()) { |
+ const GrEffect* effect = cs->effectStage()->getEffect(); |
+ if (!effect->willReadFragmentPosition()) { |
+ SkDEBUGFAIL("GrGLEffect asked for frag position but its generating GrEffect " |
+ "did not request access."); |
+ return ""; |
+ } |
+ } |
+ |
+ GrGpuGL* gpu = fProgramBuilder->gpu(); |
+ // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers |
+ // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the |
+ // declaration varies in earlier GLSL specs. So it is simpler to omit it. |
+ if (fTopLeftFragPosRead) { |
+ fSetupFragPosition = true; |
+ return "gl_FragCoord"; |
+ } else if (gpu->glCaps().fragCoordConventionsSupport()) { |
+ if (!fSetupFragPosition) { |
+ if (gpu->glslGeneration() < k150_GrGLSLGeneration) { |
+ this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature, |
+ "GL_ARB_fragment_coord_conventions"); |
+ } |
+ fInputs.push_back().set(kVec4f_GrSLType, |
+ GrGLShaderVar::kIn_TypeModifier, |
+ "gl_FragCoord", |
+ GrGLShaderVar::kDefault_Precision, |
+ GrGLShaderVar::kUpperLeft_Origin); |
+ fSetupFragPosition = true; |
+ } |
+ return "gl_FragCoord"; |
+ } else { |
+ static const char* kCoordName = "fragCoordYDown"; |
+ if (!fSetupFragPosition) { |
+ // temporarily change the stage index because we're inserting non-stage code. |
+ GrGLProgramBuilder::CodeStage::AutoStageRestore csar(cs, NULL); |
+ |
+ SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
+ const char* rtHeightName; |
+ |
+ fProgramBuilder->fUniformHandles.fRTHeightUni = |
+ fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ kFloat_GrSLType, |
+ "RTHeight", |
+ &rtHeightName); |
+ |
+ // Using glFragCoord.zw for the last two components tickles an Adreno driver bug that |
+ // causes programs to fail to link. Making this function return a vec2() didn't fix the |
+ // problem but using 1.0 for the last two components does. |
+ this->codePrependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, 1.0, " |
+ "1.0);\n", kCoordName, rtHeightName); |
+ fSetupFragPosition = true; |
+ } |
+ SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
+ return kCoordName; |
+ } |
+} |
+ |
+void GrGLFragmentShaderBuilder::addVarying(GrSLType type, |
+ const char* name, |
+ const char** fsInName) { |
+ fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name); |
+ if (fsInName) { |
+ *fsInName = name; |
+ } |
+} |
+ |
+void GrGLFragmentShaderBuilder::bindProgramLocations(GrGLuint programId) { |
+ GrGpuGL* gpu = fProgramBuilder->gpu(); |
+ if (fHasCustomColorOutput) { |
+ GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name())); |
+ } |
+ if (fHasSecondaryOutput) { |
+ GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name())); |
+ } |
+} |
+ |
+bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, |
+ SkTDArray<GrGLuint>* shaderIds) const { |
+ GrGpuGL* gpu = fProgramBuilder->gpu(); |
+ SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo())); |
+ fragShaderSrc.append(fExtensions); |
+ append_default_precision_qualifier(kDefaultFragmentPrecision, |
+ gpu->glStandard(), |
+ &fragShaderSrc); |
+ fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, &fragShaderSrc); |
+ fProgramBuilder->appendDecls(fInputs, &fragShaderSrc); |
+ // We shouldn't have declared outputs on 1.10 |
+ SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()); |
+ fProgramBuilder->appendDecls(fOutputs, &fragShaderSrc); |
+ fragShaderSrc.append(fFunctions); |
+ fragShaderSrc.append("void main() {\n"); |
+ fragShaderSrc.append(fCode); |
+ fragShaderSrc.append("}\n"); |
+ |
+ GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), |
+ programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc); |
+ if (!fragShaderId) { |
+ return false; |
+ } |
+ |
+ *shaderIds->append() = fragShaderId; |
+ |
+ return true; |
+} |
+ |
+void GrGLFragmentShaderBuilder::emitCodeBeforeEffects() { |
+ const GrGLProgramDesc::KeyHeader& header = fProgramBuilder->desc().getHeader(); |
+ GrGpuGL* gpu = fProgramBuilder->gpu(); |
+ |
+ /////////////////////////////////////////////////////////////////////////// |
+ // emit code to read the dst copy texture, if necessary |
+ if (kNoDstRead_DstReadKey != header.fDstReadKey && !gpu->glCaps().fbFetchSupport()) { |
+ bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKey); |
+ const char* dstCopyTopLeftName; |
+ const char* dstCopyCoordScaleName; |
+ const char* dstCopySamplerName; |
+ uint32_t configMask; |
+ if (SkToBool(kUseAlphaConfig_DstReadKeyBit & header.fDstReadKey)) { |
+ configMask = kA_GrColorComponentFlag; |
+ } else { |
+ configMask = kRGBA_GrColorComponentFlags; |
+ } |
+ fProgramBuilder->fUniformHandles.fDstCopySamplerUni = |
+ fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ kSampler2D_GrSLType, |
+ "DstCopySampler", |
+ &dstCopySamplerName); |
+ fProgramBuilder->fUniformHandles.fDstCopyTopLeftUni = |
+ fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ kVec2f_GrSLType, |
+ "DstCopyUpperLeft", |
+ &dstCopyTopLeftName); |
+ fProgramBuilder->fUniformHandles.fDstCopyScaleUni = |
+ fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
+ kVec2f_GrSLType, |
+ "DstCopyCoordScale", |
+ &dstCopyCoordScaleName); |
+ const char* fragPos = fragmentPosition(); |
+ |
+ this->codeAppend("// Read color from copy of the destination.\n"); |
+ this->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
+ fragPos, dstCopyTopLeftName, dstCopyCoordScaleName); |
+ if (!topDown) { |
+ this->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
+ } |
+ this->codeAppendf("vec4 %s = ", kDstCopyColorName); |
+ this->appendTextureLookup(dstCopySamplerName, |
+ "_dstTexCoord", |
+ configMask, |
+ "rgba"); |
+ this->codeAppend(";"); |
+ } |
+ |
+ if (k110_GrGLSLGeneration != gpu->glslGeneration()) { |
+ fOutputs.push_back().set(kVec4f_GrSLType, |
+ GrGLShaderVar::kOut_TypeModifier, |
+ declared_color_output_name()); |
+ fHasCustomColorOutput = true; |
+ } |
+} |
+ |
+void GrGLFragmentShaderBuilder::emitCodeAfterEffects(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage) { |
+ const GrGLProgramDesc::KeyHeader& header = fProgramBuilder->desc().getHeader(); |
+ |
+ /////////////////////////////////////////////////////////////////////////// |
+ // write the secondary color output if necessary |
+ if (GrGLProgramDesc::CoverageOutputUsesSecondaryOutput(header.fCoverageOutput)) { |
+ const char* secondaryOutputName = this->enableSecondaryOutput(); |
+ |
+ // default coeff to ones for kCoverage_DualSrcOutput |
+ GrGLSLExpr4 coeff(1); |
+ if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCoverageOutput) { |
+ // Get (1-A) into coeff |
+ coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a()); |
+ } else if (GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput == |
+ header.fCoverageOutput){ |
+ // Get (1-RGBA) into coeff |
+ coeff = GrGLSLExpr4(1) - inputColor; |
+ } |
+ // Get coeff * coverage into modulate and then write that to the dual source output. |
+ codeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inputCoverage).c_str()); |
+ } |
+ |
+ /////////////////////////////////////////////////////////////////////////// |
+ // combine color and coverage as frag color |
+ |
+ // Get "color * coverage" into fragColor |
+ GrGLSLExpr4 fragColor = inputColor * inputCoverage; |
+ // Now tack on "+(1-coverage)dst onto the frag color if we were asked to do so. |
+ if (GrGLProgramDesc::kCombineWithDst_CoverageOutput == header.fCoverageOutput) { |
+ GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage; |
+ |
+ GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(dstColor()); |
+ |
+ fragColor = fragColor + dstContribution; |
+ } |
+ codeAppendf("\t%s = %s;\n", this->getColorOutputName(), fragColor.c_str()); |
+} |
+ |
+const char* GrGLFragmentShaderBuilder::enableSecondaryOutput() { |
+ if (!fHasSecondaryOutput) { |
+ fOutputs.push_back().set(kVec4f_GrSLType, |
+ GrGLShaderVar::kOut_TypeModifier, |
+ dual_source_output_name()); |
+ fHasSecondaryOutput = true; |
+ } |
+ return dual_source_output_name(); |
+} |
+ |
+const char* GrGLFragmentShaderBuilder::getColorOutputName() const { |
+ return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"; |
+} |
+ |