Index: src/gpu/effects/GrRRectEffect.cpp |
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp |
index 5a2b0c3d59d75a5944794b74c489fe31efb55673..8a3fc44704fce997c62b7fefd0d861dd0f74bd3f 100644 |
--- a/src/gpu/effects/GrRRectEffect.cpp |
+++ b/src/gpu/effects/GrRRectEffect.cpp |
@@ -5,10 +5,10 @@ |
* found in the LICENSE file. |
*/ |
+#include "gl/builders/GrGLProgramBuilder.h" |
#include "GrRRectEffect.h" |
#include "gl/GrGLEffect.h" |
-#include "gl/GrGLShaderBuilder.h" |
#include "gl/GrGLSL.h" |
#include "GrConvexPolyEffect.h" |
#include "GrOvalEffect.h" |
@@ -134,7 +134,7 @@ class GLCircularRRectEffect : public GrGLEffect { |
public: |
GLCircularRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
- virtual void emitCode(GrGLShaderBuilder* builder, |
+ virtual void emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect& drawEffect, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -159,7 +159,7 @@ GLCircularRRectEffect::GLCircularRRectEffect(const GrBackendEffectFactory& facto |
fPrevRRect.setEmpty(); |
} |
-void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder, |
+void GLCircularRRectEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect& drawEffect, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -173,15 +173,17 @@ void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder, |
// edges correspond to components x, y, z, and w, respectively. When a side of the rrect has |
// only rectangular corners, that side's value corresponds to the rect edge's value outset by |
// half a pixel. |
- fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec4f_GrSLType, |
"innerRect", |
&rectName); |
- fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fRadiusPlusHalfUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kFloat_GrSLType, |
"radiusPlusHalf", |
&radiusPlusHalfName); |
- const char* fragmentPos = builder->fragmentPosition(); |
+ |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ const char* fragmentPos = fsBuilder->fragmentPosition(); |
// At each quarter-circle corner we compute a vector that is the offset of the fragment position |
// from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant |
// to that corner. This means that points near the interior near the rrect top edge will have |
@@ -199,95 +201,95 @@ void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder, |
// alphas together. |
switch (crre.getCircularCornerFlags()) { |
case CircularRRectEffect::kAll_CornerFlags: |
- builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
- builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); |
- builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
+ fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
+ fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); |
+ fsBuilder->codeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n", |
radiusPlusHalfName); |
break; |
case CircularRRectEffect::kTopLeft_CornerFlag: |
- builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n", |
+ fsBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n", |
rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
radiusPlusHalfName); |
break; |
case CircularRRectEffect::kTopRight_CornerFlag: |
- builder->fsCodeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n", |
+ fsBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n", |
fragmentPos, rectName, rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
fragmentPos, rectName); |
- builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
radiusPlusHalfName); |
break; |
case CircularRRectEffect::kBottomRight_CornerFlag: |
- builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n", |
+ fsBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n", |
fragmentPos, rectName); |
- builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
fragmentPos, rectName); |
- builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
fragmentPos, rectName); |
- builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
radiusPlusHalfName); |
break; |
case CircularRRectEffect::kBottomLeft_CornerFlag: |
- builder->fsCodeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n", |
+ fsBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n", |
rectName, fragmentPos, fragmentPos, rectName); |
- builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
fragmentPos, rectName); |
- builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
radiusPlusHalfName); |
break; |
case CircularRRectEffect::kLeft_CornerFlags: |
- builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName); |
- builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n"); |
- builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
+ fsBuilder->codeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName); |
+ fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n"); |
+ fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
radiusPlusHalfName); |
break; |
case CircularRRectEffect::kTop_CornerFlags: |
- builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName); |
- builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n"); |
- builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
+ fsBuilder->codeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName); |
+ fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n"); |
+ fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
radiusPlusHalfName); |
break; |
case CircularRRectEffect::kRight_CornerFlags: |
- builder->fsCodeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
- builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n"); |
- builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos); |
+ fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
+ fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n"); |
+ fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
fragmentPos, rectName); |
- builder->fsCodeAppendf("\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
radiusPlusHalfName); |
break; |
case CircularRRectEffect::kBottom_CornerFlags: |
- builder->fsCodeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
- builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n"); |
- builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos); |
+ fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
+ fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n"); |
+ fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
fragmentPos, rectName); |
- builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
+ fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
radiusPlusHalfName); |
break; |
} |
if (kInverseFillAA_GrEffectEdgeType == crre.getEdgeType()) { |
- builder->fsCodeAppend("\t\talpha = 1.0 - alpha;\n"); |
+ fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n"); |
} |
- builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, |
+ fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor, |
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str()); |
} |
@@ -486,7 +488,7 @@ class GLEllipticalRRectEffect : public GrGLEffect { |
public: |
GLEllipticalRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
- virtual void emitCode(GrGLShaderBuilder* builder, |
+ virtual void emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect& drawEffect, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -511,7 +513,7 @@ GLEllipticalRRectEffect::GLEllipticalRRectEffect(const GrBackendEffectFactory& f |
fPrevRRect.setEmpty(); |
} |
-void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder, |
+void GLEllipticalRRectEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect& drawEffect, |
const GrEffectKey& key, |
const char* outputColor, |
@@ -521,11 +523,13 @@ void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder, |
const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>(); |
const char *rectName; |
// The inner rect is the rrect bounds inset by the x/y radii |
- fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec4f_GrSLType, |
"innerRect", |
&rectName); |
- const char* fragmentPos = builder->fragmentPosition(); |
+ |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ const char* fragmentPos = fsBuilder->fragmentPosition(); |
// At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos |
// to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant |
// to that corner. This means that points near the interior near the rrect top edge will have |
@@ -537,31 +541,31 @@ void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder, |
// The code below is a simplified version of the above that performs maxs on the vector |
// components before computing distances and alpha values so that only one distance computation |
// need be computed to determine the min alpha. |
- builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
- builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
+ fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
+ fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName); |
switch (erre.getRRect().getType()) { |
case SkRRect::kSimple_Type: { |
const char *invRadiiXYSqdName; |
- fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec2f_GrSLType, |
"invRadiiXY", |
&invRadiiXYSqdName); |
- builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); |
+ fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); |
// Z is the x/y offsets divided by squared radii. |
- builder->fsCodeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName); |
+ fsBuilder->codeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName); |
break; |
} |
case SkRRect::kNinePatch_Type: { |
const char *invRadiiLTRBSqdName; |
- fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
kVec4f_GrSLType, |
"invRadiiLTRB", |
&invRadiiLTRBSqdName); |
- builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); |
+ fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n"); |
// Z is the x/y offsets divided by squared radii. We only care about the (at most) one |
// corner where both the x and y offsets are positive, hence the maxes. (The inverse |
// squared radii will always be positive.) |
- builder->fsCodeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n", |
+ fsBuilder->codeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n", |
invRadiiLTRBSqdName, invRadiiLTRBSqdName); |
break; |
} |
@@ -569,20 +573,20 @@ void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder, |
SkFAIL("RRect should always be simple or nine-patch."); |
} |
// implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1. |
- builder->fsCodeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n"); |
+ fsBuilder->codeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n"); |
// grad_dot is the squared length of the gradient of the implicit. |
- builder->fsCodeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n"); |
+ fsBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n"); |
// avoid calling inversesqrt on zero. |
- builder->fsCodeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n"); |
- builder->fsCodeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n"); |
+ fsBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n"); |
+ fsBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n"); |
if (kFillAA_GrEffectEdgeType == erre.getEdgeType()) { |
- builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n"); |
+ fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n"); |
} else { |
- builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n"); |
+ fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n"); |
} |
- builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor, |
+ fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor, |
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str()); |
} |