| Index: src/gpu/effects/GrDashingEffect.cpp
|
| diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
|
| index f3af65e3b6409814c4f4e7c822eaf5aa0d5b4876..4b2bafefdbbb14af4f62ff29ae9d9f18390b9b46 100644
|
| --- a/src/gpu/effects/GrDashingEffect.cpp
|
| +++ b/src/gpu/effects/GrDashingEffect.cpp
|
| @@ -5,6 +5,7 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
| #include "GrDashingEffect.h"
|
|
|
| #include "../GrAARectRenderer.h"
|
| @@ -12,7 +13,6 @@
|
| #include "effects/GrVertexEffect.h"
|
| #include "gl/GrGLEffect.h"
|
| #include "gl/GrGLVertexEffect.h"
|
| -#include "gl/GrGLShaderBuilder.h"
|
| #include "gl/GrGLSL.h"
|
| #include "GrContext.h"
|
| #include "GrCoordTransform.h"
|
| @@ -468,7 +468,7 @@ class GLDashingCircleEffect : public GrGLVertexEffect {
|
| public:
|
| GLDashingCircleEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
|
|
| - virtual void emitCode(GrGLFullShaderBuilder* builder,
|
| + virtual void emitCode(GrGLFullProgramBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -496,7 +496,7 @@ GLDashingCircleEffect::GLDashingCircleEffect(const GrBackendEffectFactory& facto
|
| fPrevIntervalLength = SK_ScalarMax;
|
| }
|
|
|
| -void GLDashingCircleEffect::emitCode(GrGLFullShaderBuilder* builder,
|
| +void GLDashingCircleEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -507,32 +507,35 @@ void GLDashingCircleEffect::emitCode(GrGLFullShaderBuilder* builder,
|
| const char *paramName;
|
| // The param uniforms, xyz, refer to circle radius - 0.5, cicles center x coord, and
|
| // the total interval length of the dash.
|
| - fParamUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fParamUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec3f_GrSLType,
|
| "params",
|
| ¶mName);
|
|
|
| const char *vsCoordName, *fsCoordName;
|
| builder->addVarying(kVec2f_GrSLType, "Coord", &vsCoordName, &fsCoordName);
|
| +
|
| + GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| const SkString* attr0Name =
|
| - builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
|
| - builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attr0Name->c_str());
|
| + vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
|
| + vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, attr0Name->c_str());
|
|
|
| // transforms all points so that we can compare them to our test circle
|
| - builder->fsCodeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s.z) * %s.z;\n",
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s.z) * %s.z;\n",
|
| fsCoordName, fsCoordName, paramName, paramName);
|
| - builder->fsCodeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", fsCoordName);
|
| - builder->fsCodeAppendf("\t\tvec2 center = vec2(%s.y, 0.0);\n", paramName);
|
| - builder->fsCodeAppend("\t\tfloat dist = length(center - fragPosShifted);\n");
|
| + fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", fsCoordName);
|
| + fsBuilder->codeAppendf("\t\tvec2 center = vec2(%s.y, 0.0);\n", paramName);
|
| + fsBuilder->codeAppend("\t\tfloat dist = length(center - fragPosShifted);\n");
|
| if (GrEffectEdgeTypeIsAA(dce.getEdgeType())) {
|
| - builder->fsCodeAppendf("\t\tfloat diff = dist - %s.x;\n", paramName);
|
| - builder->fsCodeAppend("\t\tdiff = 1.0 - diff;\n");
|
| - builder->fsCodeAppend("\t\tfloat alpha = clamp(diff, 0.0, 1.0);\n");
|
| + fsBuilder->codeAppendf("\t\tfloat diff = dist - %s.x;\n", paramName);
|
| + fsBuilder->codeAppend("\t\tdiff = 1.0 - diff;\n");
|
| + fsBuilder->codeAppend("\t\tfloat alpha = clamp(diff, 0.0, 1.0);\n");
|
| } else {
|
| - builder->fsCodeAppendf("\t\tfloat alpha = 1.0;\n");
|
| - builder->fsCodeAppendf("\t\talpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;\n", paramName);
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
|
| + fsBuilder->codeAppendf("\t\talpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;\n", paramName);
|
| }
|
| - builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
|
| + fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor,
|
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
|
| }
|
|
|
| @@ -673,7 +676,7 @@ class GLDashingLineEffect : public GrGLVertexEffect {
|
| public:
|
| GLDashingLineEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
|
|
| - virtual void emitCode(GrGLFullShaderBuilder* builder,
|
| + virtual void emitCode(GrGLFullProgramBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -700,7 +703,7 @@ GLDashingLineEffect::GLDashingLineEffect(const GrBackendEffectFactory& factory,
|
| fPrevIntervalLength = SK_ScalarMax;
|
| }
|
|
|
| -void GLDashingLineEffect::emitCode(GrGLFullShaderBuilder* builder,
|
| +void GLDashingLineEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -711,45 +714,47 @@ void GLDashingLineEffect::emitCode(GrGLFullShaderBuilder* builder,
|
| const char *rectName;
|
| // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5),
|
| // respectively.
|
| - fRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType,
|
| "rect",
|
| &rectName);
|
| const char *intervalName;
|
| // The interval uniform's refers to the total length of the interval (on + off)
|
| - fIntervalUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fIntervalUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType,
|
| "interval",
|
| &intervalName);
|
|
|
| const char *vsCoordName, *fsCoordName;
|
| builder->addVarying(kVec2f_GrSLType, "Coord", &vsCoordName, &fsCoordName);
|
| + GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| const SkString* attr0Name =
|
| - builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
|
| - builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attr0Name->c_str());
|
| + vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
|
| + vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, attr0Name->c_str());
|
|
|
| // transforms all points so that we can compare them to our test rect
|
| - builder->fsCodeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s) * %s;\n",
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s) * %s;\n",
|
| fsCoordName, fsCoordName, intervalName, intervalName);
|
| - builder->fsCodeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", fsCoordName);
|
| + fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", fsCoordName);
|
| if (GrEffectEdgeTypeIsAA(de.getEdgeType())) {
|
| // The amount of coverage removed in x and y by the edges is computed as a pair of negative
|
| // numbers, xSub and ySub.
|
| - builder->fsCodeAppend("\t\tfloat xSub, ySub;\n");
|
| - builder->fsCodeAppendf("\t\txSub = min(fragPosShifted.x - %s.x, 0.0);\n", rectName);
|
| - builder->fsCodeAppendf("\t\txSub += min(%s.z - fragPosShifted.x, 0.0);\n", rectName);
|
| - builder->fsCodeAppendf("\t\tySub = min(fragPosShifted.y - %s.y, 0.0);\n", rectName);
|
| - builder->fsCodeAppendf("\t\tySub += min(%s.w - fragPosShifted.y, 0.0);\n", rectName);
|
| + fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n");
|
| + fsBuilder->codeAppendf("\t\txSub = min(fragPosShifted.x - %s.x, 0.0);\n", rectName);
|
| + fsBuilder->codeAppendf("\t\txSub += min(%s.z - fragPosShifted.x, 0.0);\n", rectName);
|
| + fsBuilder->codeAppendf("\t\tySub = min(fragPosShifted.y - %s.y, 0.0);\n", rectName);
|
| + fsBuilder->codeAppendf("\t\tySub += min(%s.w - fragPosShifted.y, 0.0);\n", rectName);
|
| // Now compute coverage in x and y and multiply them to get the fraction of the pixel
|
| // covered.
|
| - builder->fsCodeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
|
| } else {
|
| // Assuming the bounding geometry is tight so no need to check y values
|
| - builder->fsCodeAppendf("\t\tfloat alpha = 1.0;\n");
|
| - builder->fsCodeAppendf("\t\talpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName);
|
| - builder->fsCodeAppendf("\t\talpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;\n", rectName);
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
|
| + fsBuilder->codeAppendf("\t\talpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName);
|
| + fsBuilder->codeAppendf("\t\talpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;\n", rectName);
|
| }
|
| - builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
|
| + fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor,
|
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
|
| }
|
|
|
|
|