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Unified Diff: src/gpu/effects/GrConvexPolyEffect.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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Index: src/gpu/effects/GrConvexPolyEffect.cpp
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index 41911c12b017f07ffe99b1c4653004ba30b966eb..71a8befece6c788d4adbdd4e365cea31a395355c 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -5,10 +5,10 @@
* found in the LICENSE file.
*/
+#include "gl/builders/GrGLProgramBuilder.h"
#include "GrConvexPolyEffect.h"
#include "gl/GrGLEffect.h"
-#include "gl/GrGLShaderBuilder.h"
#include "gl/GrGLSL.h"
#include "GrTBackendEffectFactory.h"
@@ -89,7 +89,7 @@ class GLAARectEffect : public GrGLEffect {
public:
GLAARectEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
- virtual void emitCode(GrGLShaderBuilder* builder,
+ virtual void emitCode(GrGLProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
@@ -113,7 +113,7 @@ GLAARectEffect::GLAARectEffect(const GrBackendEffectFactory& factory,
fPrevRect.fLeft = SK_ScalarNaN;
}
-void GLAARectEffect::emitCode(GrGLShaderBuilder* builder,
+void GLAARectEffect::emitCode(GrGLProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
@@ -124,34 +124,36 @@ void GLAARectEffect::emitCode(GrGLShaderBuilder* builder,
const char *rectName;
// The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5),
// respectively.
- fRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ fRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec4f_GrSLType,
"rect",
&rectName);
- const char* fragmentPos = builder->fragmentPosition();
+
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ const char* fragmentPos = fsBuilder->fragmentPosition();
if (GrEffectEdgeTypeIsAA(aare.getEdgeType())) {
// The amount of coverage removed in x and y by the edges is computed as a pair of negative
// numbers, xSub and ySub.
- builder->fsCodeAppend("\t\tfloat xSub, ySub;\n");
- builder->fsCodeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragmentPos, rectName);
- builder->fsCodeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectName, fragmentPos);
- builder->fsCodeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragmentPos, rectName);
- builder->fsCodeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectName, fragmentPos);
+ fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n");
+ fsBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragmentPos, rectName);
+ fsBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectName, fragmentPos);
+ fsBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragmentPos, rectName);
+ fsBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectName, fragmentPos);
// Now compute coverage in x and y and multiply them to get the fraction of the pixel
// covered.
- builder->fsCodeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
+ fsBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n");
} else {
- builder->fsCodeAppendf("\t\tfloat alpha = 1.0;\n");
- builder->fsCodeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", fragmentPos, rectName);
- builder->fsCodeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName, fragmentPos);
- builder->fsCodeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n", fragmentPos, rectName);
- builder->fsCodeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n", rectName, fragmentPos);
+ fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n");
+ fsBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", fragmentPos, rectName);
+ fsBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName, fragmentPos);
+ fsBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n", fragmentPos, rectName);
+ fsBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n", rectName, fragmentPos);
}
if (GrEffectEdgeTypeIsInverseFill(aare.getEdgeType())) {
- builder->fsCodeAppend("\t\talpha = 1.0 - alpha;\n");
+ fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
}
- builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
+ fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
}
@@ -181,7 +183,7 @@ class GrGLConvexPolyEffect : public GrGLEffect {
public:
GrGLConvexPolyEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
- virtual void emitCode(GrGLShaderBuilder* builder,
+ virtual void emitCode(GrGLProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
@@ -205,7 +207,7 @@ GrGLConvexPolyEffect::GrGLConvexPolyEffect(const GrBackendEffectFactory& factory
fPrevEdges[0] = SK_ScalarNaN;
}
-void GrGLConvexPolyEffect::emitCode(GrGLShaderBuilder* builder,
+void GrGLConvexPolyEffect::emitCode(GrGLProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
@@ -215,34 +217,35 @@ void GrGLConvexPolyEffect::emitCode(GrGLShaderBuilder* builder,
const GrConvexPolyEffect& cpe = drawEffect.castEffect<GrConvexPolyEffect>();
const char *edgeArrayName;
- fEdgeUniform = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
+ fEdgeUniform = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType,
"edges",
cpe.getEdgeCount(),
&edgeArrayName);
- builder->fsCodeAppend("\t\tfloat alpha = 1.0;\n");
- builder->fsCodeAppend("\t\tfloat edge;\n");
- const char* fragmentPos = builder->fragmentPosition();
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ fsBuilder->codeAppend("\t\tfloat alpha = 1.0;\n");
+ fsBuilder->codeAppend("\t\tfloat edge;\n");
+ const char* fragmentPos = fsBuilder->fragmentPosition();
for (int i = 0; i < cpe.getEdgeCount(); ++i) {
- builder->fsCodeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n",
+ fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n",
edgeArrayName, i, fragmentPos, fragmentPos);
if (GrEffectEdgeTypeIsAA(cpe.getEdgeType())) {
- builder->fsCodeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n");
+ fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n");
} else {
- builder->fsCodeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n");
+ fsBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n");
}
- builder->fsCodeAppend("\t\talpha *= edge;\n");
+ fsBuilder->codeAppend("\t\talpha *= edge;\n");
}
// Woe is me. See skbug.com/2149.
if (kTegra2_GrGLRenderer == builder->ctxInfo().renderer()) {
- builder->fsCodeAppend("\t\tif (-1.0 == alpha) {\n\t\t\tdiscard;\n\t\t}\n");
+ fsBuilder->codeAppend("\t\tif (-1.0 == alpha) {\n\t\t\tdiscard;\n\t\t}\n");
}
if (GrEffectEdgeTypeIsInverseFill(cpe.getEdgeType())) {
- builder->fsCodeAppend("\talpha = 1.0 - alpha;\n");
+ fsBuilder->codeAppend("\talpha = 1.0 - alpha;\n");
}
- builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
+ fsBuilder->codeAppendf("\t%s = %s;\n", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
}
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