Index: src/effects/gradients/SkGradientShaderPriv.h |
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h |
index 7c9d9c319bef8e7612f9fb801fb37ed0621b6075..8f14bbf6e0e10d9b3df2f160737951e98e7e9514 100644 |
--- a/src/effects/gradients/SkGradientShaderPriv.h |
+++ b/src/effects/gradients/SkGradientShaderPriv.h |
@@ -413,13 +413,13 @@ protected: |
// Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses |
// should call this method from their emitCode(). |
- void emitUniforms(GrGLShaderBuilder* builder, uint32_t baseKey); |
+ void emitUniforms(GrGLProgramBuilder* builder, uint32_t baseKey); |
// emit code that gets a fragment's color from an expression for t; Has branches for 3 separate |
// control flows inside -- 2 color gradients, 3 color symmetric gradients (both using |
// native GLSL mix), and 4+ color gradients that use the traditional texture lookup. |
- void emitColor(GrGLShaderBuilder* builder, |
+ void emitColor(GrGLProgramBuilder* builder, |
const char* gradientTValue, |
uint32_t baseKey, |
const char* outputColor, |