| Index: src/effects/SkTableColorFilter.cpp
|
| diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
|
| index 54e1efe5501a21c45693dbf5b6cdad642df4e104..8b391eebf4d1ac6fac29b60e4ebcea63b373795c 100644
|
| --- a/src/effects/SkTableColorFilter.cpp
|
| +++ b/src/effects/SkTableColorFilter.cpp
|
| @@ -278,7 +278,7 @@ bool SkTable_ColorFilter::asComponentTable(SkBitmap* table) const {
|
| #include "GrEffect.h"
|
| #include "GrTBackendEffectFactory.h"
|
| #include "gl/GrGLEffect.h"
|
| -#include "gl/GrGLShaderBuilder.h"
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
| #include "SkGr.h"
|
|
|
| class GLColorTableEffect;
|
| @@ -316,7 +316,7 @@ class GLColorTableEffect : public GrGLEffect {
|
| public:
|
| GLColorTableEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
|
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -337,7 +337,7 @@ GLColorTableEffect::GLColorTableEffect(const GrBackendEffectFactory& factory, co
|
| : INHERITED(factory) {
|
| }
|
|
|
| -void GLColorTableEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GLColorTableEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -347,38 +347,39 @@ void GLColorTableEffect::emitCode(GrGLShaderBuilder* builder,
|
|
|
| static const float kColorScaleFactor = 255.0f / 256.0f;
|
| static const float kColorOffsetFactor = 1.0f / 512.0f;
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| if (NULL == inputColor) {
|
| // the input color is solid white (all ones).
|
| static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor;
|
| - builder->fsCodeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
|
| + fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n",
|
| kMaxValue, kMaxValue, kMaxValue, kMaxValue);
|
|
|
| } else {
|
| - builder->fsCodeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor);
|
| - builder->fsCodeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor);
|
| - builder->fsCodeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor);
|
| + fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor);
|
| + fsBuilder->codeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n",
|
| kColorScaleFactor,
|
| kColorOffsetFactor, kColorOffsetFactor,
|
| kColorOffsetFactor, kColorOffsetFactor);
|
| }
|
|
|
| - builder->fsCodeAppendf("\t\t%s.a = ", outputColor);
|
| - builder->fsAppendTextureLookup(samplers[0], "vec2(coord.a, 0.125)");
|
| - builder->fsCodeAppend(";\n");
|
| + fsBuilder->codeAppendf("\t\t%s.a = ", outputColor);
|
| + fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.a, 0.125)");
|
| + fsBuilder->codeAppend(";\n");
|
|
|
| - builder->fsCodeAppendf("\t\t%s.r = ", outputColor);
|
| - builder->fsAppendTextureLookup(samplers[0], "vec2(coord.r, 0.375)");
|
| - builder->fsCodeAppend(";\n");
|
| + fsBuilder->codeAppendf("\t\t%s.r = ", outputColor);
|
| + fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.r, 0.375)");
|
| + fsBuilder->codeAppend(";\n");
|
|
|
| - builder->fsCodeAppendf("\t\t%s.g = ", outputColor);
|
| - builder->fsAppendTextureLookup(samplers[0], "vec2(coord.g, 0.625)");
|
| - builder->fsCodeAppend(";\n");
|
| + fsBuilder->codeAppendf("\t\t%s.g = ", outputColor);
|
| + fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.g, 0.625)");
|
| + fsBuilder->codeAppend(";\n");
|
|
|
| - builder->fsCodeAppendf("\t\t%s.b = ", outputColor);
|
| - builder->fsAppendTextureLookup(samplers[0], "vec2(coord.b, 0.875)");
|
| - builder->fsCodeAppend(";\n");
|
| + fsBuilder->codeAppendf("\t\t%s.b = ", outputColor);
|
| + fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.b, 0.875)");
|
| + fsBuilder->codeAppend(";\n");
|
|
|
| - builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
|
| + fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|