Index: src/effects/SkTableColorFilter.cpp |
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp |
index 54e1efe5501a21c45693dbf5b6cdad642df4e104..8b391eebf4d1ac6fac29b60e4ebcea63b373795c 100644 |
--- a/src/effects/SkTableColorFilter.cpp |
+++ b/src/effects/SkTableColorFilter.cpp |
@@ -278,7 +278,7 @@ bool SkTable_ColorFilter::asComponentTable(SkBitmap* table) const { |
#include "GrEffect.h" |
#include "GrTBackendEffectFactory.h" |
#include "gl/GrGLEffect.h" |
-#include "gl/GrGLShaderBuilder.h" |
+#include "gl/builders/GrGLProgramBuilder.h" |
#include "SkGr.h" |
class GLColorTableEffect; |
@@ -316,7 +316,7 @@ class GLColorTableEffect : public GrGLEffect { |
public: |
GLColorTableEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
- virtual void emitCode(GrGLShaderBuilder*, |
+ virtual void emitCode(GrGLProgramBuilder*, |
const GrDrawEffect&, |
const GrEffectKey&, |
const char* outputColor, |
@@ -337,7 +337,7 @@ GLColorTableEffect::GLColorTableEffect(const GrBackendEffectFactory& factory, co |
: INHERITED(factory) { |
} |
-void GLColorTableEffect::emitCode(GrGLShaderBuilder* builder, |
+void GLColorTableEffect::emitCode(GrGLProgramBuilder* builder, |
const GrDrawEffect&, |
const GrEffectKey&, |
const char* outputColor, |
@@ -347,38 +347,39 @@ void GLColorTableEffect::emitCode(GrGLShaderBuilder* builder, |
static const float kColorScaleFactor = 255.0f / 256.0f; |
static const float kColorOffsetFactor = 1.0f / 512.0f; |
+ GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
if (NULL == inputColor) { |
// the input color is solid white (all ones). |
static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor; |
- builder->fsCodeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n", |
+ fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n", |
kMaxValue, kMaxValue, kMaxValue, kMaxValue); |
} else { |
- builder->fsCodeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor); |
- builder->fsCodeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor); |
- builder->fsCodeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n", |
+ fsBuilder->codeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor); |
+ fsBuilder->codeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor); |
+ fsBuilder->codeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n", |
kColorScaleFactor, |
kColorOffsetFactor, kColorOffsetFactor, |
kColorOffsetFactor, kColorOffsetFactor); |
} |
- builder->fsCodeAppendf("\t\t%s.a = ", outputColor); |
- builder->fsAppendTextureLookup(samplers[0], "vec2(coord.a, 0.125)"); |
- builder->fsCodeAppend(";\n"); |
+ fsBuilder->codeAppendf("\t\t%s.a = ", outputColor); |
+ fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.a, 0.125)"); |
+ fsBuilder->codeAppend(";\n"); |
- builder->fsCodeAppendf("\t\t%s.r = ", outputColor); |
- builder->fsAppendTextureLookup(samplers[0], "vec2(coord.r, 0.375)"); |
- builder->fsCodeAppend(";\n"); |
+ fsBuilder->codeAppendf("\t\t%s.r = ", outputColor); |
+ fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.r, 0.375)"); |
+ fsBuilder->codeAppend(";\n"); |
- builder->fsCodeAppendf("\t\t%s.g = ", outputColor); |
- builder->fsAppendTextureLookup(samplers[0], "vec2(coord.g, 0.625)"); |
- builder->fsCodeAppend(";\n"); |
+ fsBuilder->codeAppendf("\t\t%s.g = ", outputColor); |
+ fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.g, 0.625)"); |
+ fsBuilder->codeAppend(";\n"); |
- builder->fsCodeAppendf("\t\t%s.b = ", outputColor); |
- builder->fsAppendTextureLookup(samplers[0], "vec2(coord.b, 0.875)"); |
- builder->fsCodeAppend(";\n"); |
+ fsBuilder->codeAppendf("\t\t%s.b = ", outputColor); |
+ fsBuilder->appendTextureLookup(samplers[0], "vec2(coord.b, 0.875)"); |
+ fsBuilder->codeAppend(";\n"); |
- builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); |
+ fsBuilder->codeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); |
} |
/////////////////////////////////////////////////////////////////////////////// |