| Index: src/gpu/gl/GrGLProgramDataManager.h | 
| diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h | 
| index 8ef4a41fbc0158fb2e8bce6ca4aa8ec30233c77f..3082f6f02b66abcea9cfa534f88e1816e224a9af 100644 | 
| --- a/src/gpu/gl/GrGLProgramDataManager.h | 
| +++ b/src/gpu/gl/GrGLProgramDataManager.h | 
| @@ -17,7 +17,7 @@ | 
| class GrGpuGL; | 
| class SkMatrix; | 
| class GrGLProgram; | 
| -class GrGLShaderBuilder; | 
| +class GrGLProgramBuilder; | 
|  | 
| /** Manages the resources used by a shader program. | 
| * The resources are objects the program uses to communicate with the | 
| @@ -51,10 +51,10 @@ public: | 
|  | 
| int fValue; | 
| friend class GrGLProgramDataManager; // For accessing toProgramDataIndex(). | 
| -        friend class GrGLShaderBuilder; // For accessing toShaderBuilderIndex(). | 
| +        friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex(). | 
| }; | 
|  | 
| -    GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLShaderBuilder&); | 
| +    GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLProgramBuilder&); | 
|  | 
| /** Functions for uploading uniform values. The varities ending in v can be used to upload to an | 
| *  array of uniforms. arrayCount must be <= the array count of the uniform. | 
|  |