| Index: src/gpu/effects/GrRRectEffect.cpp
|
| diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
|
| index 5a2b0c3d59d75a5944794b74c489fe31efb55673..8a3fc44704fce997c62b7fefd0d861dd0f74bd3f 100644
|
| --- a/src/gpu/effects/GrRRectEffect.cpp
|
| +++ b/src/gpu/effects/GrRRectEffect.cpp
|
| @@ -5,10 +5,10 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
| #include "GrRRectEffect.h"
|
|
|
| #include "gl/GrGLEffect.h"
|
| -#include "gl/GrGLShaderBuilder.h"
|
| #include "gl/GrGLSL.h"
|
| #include "GrConvexPolyEffect.h"
|
| #include "GrOvalEffect.h"
|
| @@ -134,7 +134,7 @@ class GLCircularRRectEffect : public GrGLEffect {
|
| public:
|
| GLCircularRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
|
|
| - virtual void emitCode(GrGLShaderBuilder* builder,
|
| + virtual void emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -159,7 +159,7 @@ GLCircularRRectEffect::GLCircularRRectEffect(const GrBackendEffectFactory& facto
|
| fPrevRRect.setEmpty();
|
| }
|
|
|
| -void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GLCircularRRectEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -173,15 +173,17 @@ void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder,
|
| // edges correspond to components x, y, z, and w, respectively. When a side of the rrect has
|
| // only rectangular corners, that side's value corresponds to the rect edge's value outset by
|
| // half a pixel.
|
| - fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType,
|
| "innerRect",
|
| &rectName);
|
| - fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fRadiusPlusHalfUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType,
|
| "radiusPlusHalf",
|
| &radiusPlusHalfName);
|
| - const char* fragmentPos = builder->fragmentPosition();
|
| +
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + const char* fragmentPos = fsBuilder->fragmentPosition();
|
| // At each quarter-circle corner we compute a vector that is the offset of the fragment position
|
| // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
|
| // to that corner. This means that points near the interior near the rrect top edge will have
|
| @@ -199,95 +201,95 @@ void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder,
|
| // alphas together.
|
| switch (crre.getCircularCornerFlags()) {
|
| case CircularRRectEffect::kAll_CornerFlags:
|
| - builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| - builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| - builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| + fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kTopLeft_CornerFlag:
|
| - builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n",
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n",
|
| rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kTopRight_CornerFlag:
|
| - builder->fsCodeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n",
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n",
|
| fragmentPos, rectName, rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| fragmentPos, rectName);
|
| - builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kBottomRight_CornerFlag:
|
| - builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n",
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n",
|
| fragmentPos, rectName);
|
| - builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| fragmentPos, rectName);
|
| - builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| fragmentPos, rectName);
|
| - builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kBottomLeft_CornerFlag:
|
| - builder->fsCodeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n",
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n",
|
| rectName, fragmentPos, fragmentPos, rectName);
|
| - builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| fragmentPos, rectName);
|
| - builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kLeft_CornerFlags:
|
| - builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName);
|
| - builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n");
|
| - builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| + fsBuilder->codeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName);
|
| + fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kTop_CornerFlags:
|
| - builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName);
|
| - builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n");
|
| - builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| + fsBuilder->codeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName);
|
| + fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kRight_CornerFlags:
|
| - builder->fsCodeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| - builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n");
|
| - builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos);
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| + fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| fragmentPos, rectName);
|
| - builder->fsCodeAppendf("\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kBottom_CornerFlags:
|
| - builder->fsCodeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| - builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n");
|
| - builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos);
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| + fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n");
|
| + fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| fragmentPos, rectName);
|
| - builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| radiusPlusHalfName);
|
| break;
|
| }
|
|
|
| if (kInverseFillAA_GrEffectEdgeType == crre.getEdgeType()) {
|
| - builder->fsCodeAppend("\t\talpha = 1.0 - alpha;\n");
|
| + fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
|
| }
|
|
|
| - builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
|
| + fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor,
|
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
|
| }
|
|
|
| @@ -486,7 +488,7 @@ class GLEllipticalRRectEffect : public GrGLEffect {
|
| public:
|
| GLEllipticalRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
|
|
| - virtual void emitCode(GrGLShaderBuilder* builder,
|
| + virtual void emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -511,7 +513,7 @@ GLEllipticalRRectEffect::GLEllipticalRRectEffect(const GrBackendEffectFactory& f
|
| fPrevRRect.setEmpty();
|
| }
|
|
|
| -void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GLEllipticalRRectEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -521,11 +523,13 @@ void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder,
|
| const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>();
|
| const char *rectName;
|
| // The inner rect is the rrect bounds inset by the x/y radii
|
| - fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType,
|
| "innerRect",
|
| &rectName);
|
| - const char* fragmentPos = builder->fragmentPosition();
|
| +
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + const char* fragmentPos = fsBuilder->fragmentPosition();
|
| // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
|
| // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
|
| // to that corner. This means that points near the interior near the rrect top edge will have
|
| @@ -537,31 +541,31 @@ void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder,
|
| // The code below is a simplified version of the above that performs maxs on the vector
|
| // components before computing distances and alpha values so that only one distance computation
|
| // need be computed to determine the min alpha.
|
| - builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| - builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| + fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| switch (erre.getRRect().getType()) {
|
| case SkRRect::kSimple_Type: {
|
| const char *invRadiiXYSqdName;
|
| - fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType,
|
| "invRadiiXY",
|
| &invRadiiXYSqdName);
|
| - builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| + fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| // Z is the x/y offsets divided by squared radii.
|
| - builder->fsCodeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName);
|
| + fsBuilder->codeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName);
|
| break;
|
| }
|
| case SkRRect::kNinePatch_Type: {
|
| const char *invRadiiLTRBSqdName;
|
| - fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec4f_GrSLType,
|
| "invRadiiLTRB",
|
| &invRadiiLTRBSqdName);
|
| - builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| + fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| // Z is the x/y offsets divided by squared radii. We only care about the (at most) one
|
| // corner where both the x and y offsets are positive, hence the maxes. (The inverse
|
| // squared radii will always be positive.)
|
| - builder->fsCodeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n",
|
| + fsBuilder->codeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n",
|
| invRadiiLTRBSqdName, invRadiiLTRBSqdName);
|
| break;
|
| }
|
| @@ -569,20 +573,20 @@ void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder,
|
| SkFAIL("RRect should always be simple or nine-patch.");
|
| }
|
| // implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1.
|
| - builder->fsCodeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n");
|
| + fsBuilder->codeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n");
|
| // grad_dot is the squared length of the gradient of the implicit.
|
| - builder->fsCodeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
|
| + fsBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
|
| // avoid calling inversesqrt on zero.
|
| - builder->fsCodeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
|
| - builder->fsCodeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
|
| + fsBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
|
| + fsBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
|
|
|
| if (kFillAA_GrEffectEdgeType == erre.getEdgeType()) {
|
| - builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
|
| + fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
|
| } else {
|
| - builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
|
| + fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
|
| }
|
|
|
| - builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
|
| + fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor,
|
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
|
| }
|
|
|
|
|