| Index: src/gpu/effects/GrConvolutionEffect.cpp
|
| diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
|
| index e0cf35b24233da7ec1e29ef34aab5fe6eb5a00a3..ba9f8146c8620007f5fb53c917884253626fa407 100644
|
| --- a/src/gpu/effects/GrConvolutionEffect.cpp
|
| +++ b/src/gpu/effects/GrConvolutionEffect.cpp
|
| @@ -5,9 +5,9 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
| #include "GrConvolutionEffect.h"
|
| #include "gl/GrGLEffect.h"
|
| -#include "gl/GrGLShaderBuilder.h"
|
| #include "gl/GrGLSL.h"
|
| #include "gl/GrGLTexture.h"
|
| #include "GrTBackendEffectFactory.h"
|
| @@ -19,7 +19,7 @@ class GrGLConvolutionEffect : public GrGLEffect {
|
| public:
|
| GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
|
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -55,30 +55,32 @@ GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& facto
|
| fDirection = c.direction();
|
| }
|
|
|
| -void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GrGLConvolutionEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect&,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TransformedCoordsArray& coords,
|
| const TextureSamplerArray& samplers) {
|
| - SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
| - fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "ImageIncrement");
|
| if (this->useBounds()) {
|
| - fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "Bounds");
|
| }
|
| - fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
|
| + fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, "Kernel", this->width());
|
|
|
| - builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
|
| +
|
| + fsBuilder->codeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
|
|
|
| int width = this->width();
|
| const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
|
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
|
|
|
| - builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
|
| + fsBuilder->codeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc);
|
|
|
| // Manually unroll loop because some drivers don't; yields 20-30% speedup.
|
| for (int i = 0; i < width; i++) {
|
| @@ -86,21 +88,21 @@ void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
|
| SkString kernelIndex;
|
| index.appendS32(i);
|
| kernel.appendArrayAccess(index.c_str(), &kernelIndex);
|
| - builder->fsCodeAppendf("\t\t%s += ", outputColor);
|
| - builder->fsAppendTextureLookup(samplers[0], "coord");
|
| + fsBuilder->codeAppendf("\t\t%s += ", outputColor);
|
| + fsBuilder->appendTextureLookup(samplers[0], "coord");
|
| if (this->useBounds()) {
|
| const char* bounds = builder->getUniformCStr(fBoundsUni);
|
| const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x";
|
| - builder->fsCodeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)",
|
| + fsBuilder->codeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)",
|
| component, bounds, component, bounds);
|
| }
|
| - builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str());
|
| - builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc);
|
| + fsBuilder->codeAppendf(" * %s;\n", kernelIndex.c_str());
|
| + fsBuilder->codeAppendf("\t\tcoord += %s;\n", imgInc);
|
| }
|
|
|
| SkString modulate;
|
| GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
|
| - builder->fsCodeAppend(modulate.c_str());
|
| + fsBuilder->codeAppend(modulate.c_str());
|
| }
|
|
|
| void GrGLConvolutionEffect::setData(const GrGLProgramDataManager& pdman,
|
|
|