| Index: src/effects/SkDisplacementMapEffect.cpp
|
| diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
|
| index 27fc0d3722881ce24f652c393820c5131b2b8929..a1d29bf42791efb31255aedacd2de9b7d1d811ca 100644
|
| --- a/src/effects/SkDisplacementMapEffect.cpp
|
| +++ b/src/effects/SkDisplacementMapEffect.cpp
|
| @@ -14,7 +14,7 @@
|
| #include "GrContext.h"
|
| #include "GrCoordTransform.h"
|
| #include "gl/GrGLEffect.h"
|
| -#include "gl/GrGLShaderBuilder.h"
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
| #include "GrTBackendEffectFactory.h"
|
| #endif
|
|
|
| @@ -302,7 +302,7 @@ public:
|
| const GrDrawEffect& drawEffect);
|
| virtual ~GrGLDisplacementMapEffect();
|
|
|
| - virtual void emitCode(GrGLShaderBuilder*,
|
| + virtual void emitCode(GrGLProgramBuilder*,
|
| const GrDrawEffect&,
|
| const GrEffectKey&,
|
| const char* outputColor,
|
| @@ -540,7 +540,7 @@ GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactor
|
| GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
|
| }
|
|
|
| -void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
|
| +void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect&,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -549,7 +549,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
|
| const TextureSamplerArray& samplers) {
|
| sk_ignore_unused_variable(inputColor);
|
|
|
| - fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "Scale");
|
| const char* scaleUni = builder->getUniformCStr(fScaleUni);
|
| const char* dColor = "dColor";
|
| @@ -559,29 +559,30 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
|
| // a number smaller than that to approximate 0, but
|
| // leave room for 32-bit float GPU rounding errors.
|
|
|
| - builder->fsCodeAppendf("\t\tvec4 %s = ", dColor);
|
| - builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
|
| - builder->fsCodeAppend(";\n");
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
|
| + fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
|
| + fsBuilder->codeAppend(";\n");
|
|
|
| // Unpremultiply the displacement
|
| - builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
|
| + fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
|
| dColor, dColor, nearZero, dColor, dColor);
|
|
|
| - builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.",
|
| + fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
|
| cCoords, coords[1].c_str(), scaleUni, dColor);
|
|
|
| switch (fXChannelSelector) {
|
| case SkDisplacementMapEffect::kR_ChannelSelectorType:
|
| - builder->fsCodeAppend("r");
|
| + fsBuilder->codeAppend("r");
|
| break;
|
| case SkDisplacementMapEffect::kG_ChannelSelectorType:
|
| - builder->fsCodeAppend("g");
|
| + fsBuilder->codeAppend("g");
|
| break;
|
| case SkDisplacementMapEffect::kB_ChannelSelectorType:
|
| - builder->fsCodeAppend("b");
|
| + fsBuilder->codeAppend("b");
|
| break;
|
| case SkDisplacementMapEffect::kA_ChannelSelectorType:
|
| - builder->fsCodeAppend("a");
|
| + fsBuilder->codeAppend("a");
|
| break;
|
| case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
|
| default:
|
| @@ -590,31 +591,31 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
|
|
|
| switch (fYChannelSelector) {
|
| case SkDisplacementMapEffect::kR_ChannelSelectorType:
|
| - builder->fsCodeAppend("r");
|
| + fsBuilder->codeAppend("r");
|
| break;
|
| case SkDisplacementMapEffect::kG_ChannelSelectorType:
|
| - builder->fsCodeAppend("g");
|
| + fsBuilder->codeAppend("g");
|
| break;
|
| case SkDisplacementMapEffect::kB_ChannelSelectorType:
|
| - builder->fsCodeAppend("b");
|
| + fsBuilder->codeAppend("b");
|
| break;
|
| case SkDisplacementMapEffect::kA_ChannelSelectorType:
|
| - builder->fsCodeAppend("a");
|
| + fsBuilder->codeAppend("a");
|
| break;
|
| case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
|
| default:
|
| SkDEBUGFAIL("Unknown Y channel selector");
|
| }
|
| - builder->fsCodeAppend("-vec2(0.5));\t\t");
|
| + fsBuilder->codeAppend("-vec2(0.5));\t\t");
|
|
|
| // FIXME : This can be achieved with a "clamp to border" texture repeat mode and
|
| // a 0 border color instead of computing if cCoords is out of bounds here.
|
| - builder->fsCodeAppendf(
|
| + fsBuilder->codeAppendf(
|
| "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);\t\t",
|
| outOfBounds, cCoords, cCoords, cCoords, cCoords);
|
| - builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
|
| - builder->fsAppendTextureLookup(samplers[1], cCoords, coords[1].type());
|
| - builder->fsCodeAppend(";\n");
|
| + fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds);
|
| + fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].type());
|
| + fsBuilder->codeAppend(";\n");
|
| }
|
|
|
| void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman,
|
|
|