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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h"
8 #include "GrGLProgramDesc.h" 9 #include "GrGLProgramDesc.h"
9 #include "GrBackendEffectFactory.h" 10 #include "GrBackendEffectFactory.h"
10 #include "GrDrawEffect.h" 11 #include "GrDrawEffect.h"
11 #include "GrEffect.h" 12 #include "GrEffect.h"
12 #include "GrGLShaderBuilder.h"
13 #include "GrGpuGL.h" 13 #include "GrGpuGL.h"
14 14
15 #include "SkChecksum.h" 15 #include "SkChecksum.h"
16 16
17 bool GrGLProgramDesc::GetEffectKeyAndUpdateStats(const GrEffectStage& stage, 17 bool GrGLProgramDesc::GetEffectKeyAndUpdateStats(const GrEffectStage& stage,
18 const GrGLCaps& caps, 18 const GrGLCaps& caps,
19 bool useExplicitLocalCoords, 19 bool useExplicitLocalCoords,
20 GrEffectKeyBuilder* b, 20 GrEffectKeyBuilder* b,
21 uint16_t* effectKeySize, 21 uint16_t* effectKeySize,
22 bool* setTrueIfReadsDst, 22 bool* setTrueIfReadsDst,
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205 header->fCoverageInput = kAttribute_ColorInput; 205 header->fCoverageInput = kAttribute_ColorInput;
206 header->fHasVertexCode = true; 206 header->fHasVertexCode = true;
207 } 207 }
208 208
209 if (readsDst) { 209 if (readsDst) {
210 SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport()); 210 SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport());
211 const GrTexture* dstCopyTexture = NULL; 211 const GrTexture* dstCopyTexture = NULL;
212 if (NULL != dstCopy) { 212 if (NULL != dstCopy) {
213 dstCopyTexture = dstCopy->texture(); 213 dstCopyTexture = dstCopy->texture();
214 } 214 }
215 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, g pu->glCaps()); 215 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe xture,
216 gpu->glCaps());
216 SkASSERT(0 != header->fDstReadKey); 217 SkASSERT(0 != header->fDstReadKey);
217 } else { 218 } else {
218 header->fDstReadKey = 0; 219 header->fDstReadKey = 0;
219 } 220 }
220 221
221 if (readFragPosition) { 222 if (readFragPosition) {
222 header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawStat e.getRenderTarget(), 223 header->fFragPosKey = GrGLFragmentShaderBuilder::KeyForFragmentPosition(
223 gpu->glCap s()); 224 drawState.getRenderTarget(), gpu->glCaps());
224 } else { 225 } else {
225 header->fFragPosKey = 0; 226 header->fFragPosKey = 0;
226 } 227 }
227 228
228 // Record attribute indices 229 // Record attribute indices
229 header->fPositionAttributeIndex = drawState.positionAttributeIndex(); 230 header->fPositionAttributeIndex = drawState.positionAttributeIndex();
230 header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex(); 231 header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();
231 232
232 // For constant color and coverage we need an attribute with an index beyond those already set 233 // For constant color and coverage we need an attribute with an index beyond those already set
233 int availableAttributeIndex = drawState.getVertexAttribCount(); 234 int availableAttributeIndex = drawState.getVertexAttribCount();
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315 *checksum = 0; 316 *checksum = 0;
316 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k eyLength); 317 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k eyLength);
317 } 318 }
318 319
319 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { 320 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
320 size_t keyLength = other.keyLength(); 321 size_t keyLength = other.keyLength();
321 fKey.reset(keyLength); 322 fKey.reset(keyLength);
322 memcpy(fKey.begin(), other.fKey.begin(), keyLength); 323 memcpy(fKey.begin(), other.fKey.begin(), keyLength);
323 return *this; 324 return *this;
324 } 325 }
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