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Side by Side Diff: src/gpu/gl/GrGLProgramDataManager.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/GrGLShaderBuilder.h" 8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "gl/GrGLProgram.h" 9 #include "gl/GrGLProgram.h"
10 #include "gl/GrGLUniformHandle.h" 10 #include "gl/GrGLUniformHandle.h"
11 #include "gl/GrGpuGL.h" 11 #include "gl/GrGpuGL.h"
12 #include "SkMatrix.h" 12 #include "SkMatrix.h"
13 13
14 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \ 14 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \
15 SkASSERT(arrayCount <= uni.fArrayCount || \ 15 SkASSERT(arrayCount <= uni.fArrayCount || \
16 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun t)) 16 (1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCoun t))
17 17
18 GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu, 18 GrGLProgramDataManager::GrGLProgramDataManager(GrGpuGL* gpu,
19 GrGLProgram*, 19 GrGLProgram*,
20 const GrGLShaderBuilder& builder) 20 const GrGLProgramBuilder& builder )
21 : fGpu(gpu) { 21 : fGpu(gpu) {
22 int count = builder.getUniformInfos().count(); 22 int count = builder.getUniformInfos().count();
23 fUniforms.push_back_n(count); 23 fUniforms.push_back_n(count);
24 for (int i = 0; i < count; i++) { 24 for (int i = 0; i < count; i++) {
25 Uniform& uniform = fUniforms[i]; 25 Uniform& uniform = fUniforms[i];
26 const GrGLShaderBuilder::UniformInfo& builderUniform = builder.getUnifor mInfos()[i]; 26 const GrGLProgramBuilder::UniformInfo& builderUniform = builder.getUnifo rmInfos()[i];
27 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCo unt() || 27 SkASSERT(GrGLShaderVar::kNonArray == builderUniform.fVariable.getArrayCo unt() ||
28 builderUniform.fVariable.getArrayCount() > 0); 28 builderUniform.fVariable.getArrayCount() > 0);
29 SkDEBUGCODE( 29 SkDEBUGCODE(
30 uniform.fArrayCount = builderUniform.fVariable.getArrayCount(); 30 uniform.fArrayCount = builderUniform.fVariable.getArrayCount();
31 uniform.fType = builderUniform.fVariable.getType(); 31 uniform.fType = builderUniform.fVariable.getType();
32 ); 32 );
33 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he re. 33 // TODO: Move the Xoom uniform array in both FS and VS bug workaround he re.
34 34
35 if (GrGLShaderBuilder::kVertex_Visibility & builderUniform.fVisibility) { 35 if (GrGLProgramBuilder::kVertex_Visibility & builderUniform.fVisibility) {
36 uniform.fVSLocation = builderUniform.fLocation; 36 uniform.fVSLocation = builderUniform.fLocation;
37 } else { 37 } else {
38 uniform.fVSLocation = kUnusedUniform; 38 uniform.fVSLocation = kUnusedUniform;
39 } 39 }
40 if (GrGLShaderBuilder::kFragment_Visibility & builderUniform.fVisibility ) { 40 if (GrGLProgramBuilder::kFragment_Visibility & builderUniform.fVisibilit y) {
41 uniform.fFSLocation = builderUniform.fLocation; 41 uniform.fFSLocation = builderUniform.fLocation;
42 } else { 42 } else {
43 uniform.fFSLocation = kUnusedUniform; 43 uniform.fFSLocation = kUnusedUniform;
44 } 44 }
45 } 45 }
46 } 46 }
47 47
48 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const { 48 void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const {
49 const Uniform& uni = fUniforms[u.toProgramDataIndex()]; 49 const Uniform& uni = fUniforms[u.toProgramDataIndex()];
50 SkASSERT(uni.fType == kSampler2D_GrSLType); 50 SkASSERT(uni.fType == kSampler2D_GrSLType);
(...skipping 203 matching lines...) Expand 10 before | Expand all | Expand 10 after
254 matrix.get(SkMatrix::kMPersp0), 254 matrix.get(SkMatrix::kMPersp0),
255 matrix.get(SkMatrix::kMSkewX), 255 matrix.get(SkMatrix::kMSkewX),
256 matrix.get(SkMatrix::kMScaleY), 256 matrix.get(SkMatrix::kMScaleY),
257 matrix.get(SkMatrix::kMPersp1), 257 matrix.get(SkMatrix::kMPersp1),
258 matrix.get(SkMatrix::kMTransX), 258 matrix.get(SkMatrix::kMTransX),
259 matrix.get(SkMatrix::kMTransY), 259 matrix.get(SkMatrix::kMTransY),
260 matrix.get(SkMatrix::kMPersp2), 260 matrix.get(SkMatrix::kMPersp2),
261 }; 261 };
262 this->setMatrix3f(u, mt); 262 this->setMatrix3f(u, mt);
263 } 263 }
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