| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
| 10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
| 11 | 11 |
| 12 #include "builders/GrGLProgramBuilder.h" |
| 12 #include "GrDrawState.h" | 13 #include "GrDrawState.h" |
| 13 #include "GrGLContext.h" | 14 #include "GrGLContext.h" |
| 14 #include "GrGLProgramDesc.h" | 15 #include "GrGLProgramDesc.h" |
| 15 #include "GrGLShaderBuilder.h" | |
| 16 #include "GrGLSL.h" | 16 #include "GrGLSL.h" |
| 17 #include "GrGLTexture.h" | 17 #include "GrGLTexture.h" |
| 18 #include "GrGLProgramDataManager.h" | 18 #include "GrGLProgramDataManager.h" |
| 19 | 19 |
| 20 #include "SkString.h" | 20 #include "SkString.h" |
| 21 #include "SkXfermode.h" | 21 #include "SkXfermode.h" |
| 22 | 22 |
| 23 class GrGLEffect; | 23 class GrGLEffect; |
| 24 class GrGLProgramEffects; | 24 class GrGLProgramEffects; |
| 25 class GrGLShaderBuilder; | 25 class GrGLProgramBuilder; |
| 26 | 26 |
| 27 /** | 27 /** |
| 28 * This class manages a GPU program and records per-program information. | 28 * This class manages a GPU program and records per-program information. |
| 29 * We can specify the attribute locations so that they are constant | 29 * We can specify the attribute locations so that they are constant |
| 30 * across our shaders. But the driver determines the uniform locations | 30 * across our shaders. But the driver determines the uniform locations |
| 31 * at link time. We don't need to remember the sampler uniform location | 31 * at link time. We don't need to remember the sampler uniform location |
| 32 * because we will bind a texture slot to it and never change it | 32 * because we will bind a texture slot to it and never change it |
| 33 * Uniforms are program-local so we can't rely on fHWState to hold the | 33 * Uniforms are program-local so we can't rely on fHWState to hold the |
| 34 * previous uniform state after a program change. | 34 * previous uniform state after a program change. |
| 35 */ | 35 */ |
| 36 class GrGLProgram : public SkRefCnt { | 36 class GrGLProgram : public SkRefCnt { |
| 37 public: | 37 public: |
| 38 SK_DECLARE_INST_COUNT(GrGLProgram) | 38 SK_DECLARE_INST_COUNT(GrGLProgram) |
| 39 | 39 |
| 40 typedef GrGLShaderBuilder::BuiltinUniformHandles BuiltinUniformHandles; | 40 typedef GrGLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles; |
| 41 | 41 |
| 42 static GrGLProgram* Create(GrGpuGL* gpu, | 42 static GrGLProgram* Create(GrGpuGL* gpu, |
| 43 const GrGLProgramDesc& desc, | 43 const GrGLProgramDesc& desc, |
| 44 const GrEffectStage* colorStages[], | 44 const GrEffectStage* colorStages[], |
| 45 const GrEffectStage* coverageStages[]); | 45 const GrEffectStage* coverageStages[]); |
| 46 | 46 |
| 47 virtual ~GrGLProgram(); | 47 virtual ~GrGLProgram(); |
| 48 | 48 |
| 49 /** | 49 /** |
| 50 * Call to abandon GL objects owned by this program. | 50 * Call to abandon GL objects owned by this program. |
| (...skipping 109 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 160 const GrEffectStage* colorStages[], | 160 const GrEffectStage* colorStages[], |
| 161 const GrEffectStage* coverageStages[], | 161 const GrEffectStage* coverageStages[], |
| 162 const GrDeviceCoordTexture* dstCopy, // can be NULL | 162 const GrDeviceCoordTexture* dstCopy, // can be NULL |
| 163 SharedGLState*); | 163 SharedGLState*); |
| 164 | 164 |
| 165 private: | 165 private: |
| 166 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 166 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
| 167 | 167 |
| 168 GrGLProgram(GrGpuGL*, | 168 GrGLProgram(GrGpuGL*, |
| 169 const GrGLProgramDesc&, | 169 const GrGLProgramDesc&, |
| 170 const GrGLShaderBuilder&); | 170 const GrGLProgramBuilder&); |
| 171 | 171 |
| 172 // Sets the texture units for samplers. | 172 // Sets the texture units for samplers. |
| 173 void initSamplerUniforms(); | 173 void initSamplerUniforms(); |
| 174 | 174 |
| 175 // Helper for setData(). Makes GL calls to specify the initial color when th
ere is not | 175 // Helper for setData(). Makes GL calls to specify the initial color when th
ere is not |
| 176 // per-vertex colors. | 176 // per-vertex colors. |
| 177 void setColor(const GrDrawState&, GrColor color, SharedGLState*); | 177 void setColor(const GrDrawState&, GrColor color, SharedGLState*); |
| 178 | 178 |
| 179 // Helper for setData(). Makes GL calls to specify the initial coverage when
there is not | 179 // Helper for setData(). Makes GL calls to specify the initial coverage when
there is not |
| 180 // per-vertex coverages. | 180 // per-vertex coverages. |
| (...skipping 17 matching lines...) Expand all Loading... |
| 198 | 198 |
| 199 GrGLProgramDesc fDesc; | 199 GrGLProgramDesc fDesc; |
| 200 GrGpuGL* fGpu; | 200 GrGpuGL* fGpu; |
| 201 | 201 |
| 202 GrGLProgramDataManager fProgramDataManager; | 202 GrGLProgramDataManager fProgramDataManager; |
| 203 | 203 |
| 204 typedef SkRefCnt INHERITED; | 204 typedef SkRefCnt INHERITED; |
| 205 }; | 205 }; |
| 206 | 206 |
| 207 #endif | 207 #endif |
| OLD | NEW |