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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 491673002: Initial refactor of shaderbuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 #include "GrCoordTransform.h" 12 #include "GrCoordTransform.h"
13 #include "GrDrawEffect.h" 13 #include "GrDrawEffect.h"
14 #include "GrGLEffect.h" 14 #include "GrGLEffect.h"
15 #include "GrGpuGL.h" 15 #include "GrGpuGL.h"
16 #include "GrGLShaderVar.h" 16 #include "GrGLShaderVar.h"
17 #include "GrGLSL.h" 17 #include "GrGLSL.h"
18 #include "SkXfermode.h" 18 #include "SkXfermode.h"
19 19
20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
22 22
23 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, 23 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu,
24 const GrGLProgramDesc& desc, 24 const GrGLProgramDesc& desc,
25 const GrEffectStage* colorStages[], 25 const GrEffectStage* colorStages[],
26 const GrEffectStage* coverageStages[]) { 26 const GrEffectStage* coverageStages[]) {
27 SkAutoTDelete<GrGLShaderBuilder> builder; 27 SkAutoTDelete<GrGLProgramBuilder> builder;
28 if (desc.getHeader().fHasVertexCode ||!gpu->shouldUseFixedFunctionTexturing( )) { 28 if (desc.getHeader().fHasVertexCode ||!gpu->shouldUseFixedFunctionTexturing( )) {
29 builder.reset(SkNEW_ARGS(GrGLFullShaderBuilder, (gpu, desc))); 29 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc)));
30 } else { 30 } else {
31 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyShaderBuilder, (gpu, desc))); 31 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc)));
32 } 32 }
33
34 if (builder->genProgram(colorStages, coverageStages)) { 33 if (builder->genProgram(colorStages, coverageStages)) {
35 SkASSERT(0 != builder->getProgramID()); 34 SkASSERT(0 != builder->getProgramID());
36 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); 35 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder));
37 } 36 }
38 return NULL; 37 return NULL;
39 } 38 }
40 39
41 GrGLProgram::GrGLProgram(GrGpuGL* gpu, 40 GrGLProgram::GrGLProgram(GrGpuGL* gpu,
42 const GrGLProgramDesc& desc, 41 const GrGLProgramDesc& desc,
43 const GrGLShaderBuilder& builder) 42 const GrGLProgramBuilder& builder)
44 : fColor(GrColor_ILLEGAL) 43 : fColor(GrColor_ILLEGAL)
45 , fCoverage(GrColor_ILLEGAL) 44 , fCoverage(GrColor_ILLEGAL)
46 , fDstCopyTexUnit(-1) 45 , fDstCopyTexUnit(-1)
47 , fBuiltinUniformHandles(builder.getBuiltinUniformHandles()) 46 , fBuiltinUniformHandles(builder.getBuiltinUniformHandles())
48 , fColorEffects(SkRef(builder.getColorEffects())) 47 , fColorEffects(SkRef(builder.getColorEffects()))
49 , fCoverageEffects(SkRef(builder.getCoverageEffects())) 48 , fCoverageEffects(SkRef(builder.getCoverageEffects()))
50 , fProgramID(builder.getProgramID()) 49 , fProgramID(builder.getProgramID())
51 , fHasVertexShader(builder.hasVertexShader()) 50 , fHasVertexShader(builder.hasVertexShader())
52 , fTexCoordSetCnt(builder.getTexCoordSetCount()) 51 , fTexCoordSetCnt(builder.getTexCoordSetCount())
53 , fDesc(desc) 52 , fDesc(desc)
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259 258
260 GrGLfloat viewMatrix[3 * 3]; 259 GrGLfloat viewMatrix[3 * 3];
261 fMatrixState.getGLMatrix<3>(viewMatrix); 260 fMatrixState.getGLMatrix<3>(viewMatrix);
262 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix); 261 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix);
263 262
264 GrGLfloat rtAdjustmentVec[4]; 263 GrGLfloat rtAdjustmentVec[4];
265 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); 264 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
266 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); 265 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec);
267 } 266 }
268 } 267 }
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