| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 8 #include "GrYUVtoRGBEffect.h" | 9 #include "GrYUVtoRGBEffect.h" |
| 9 | 10 |
| 10 #include "GrCoordTransform.h" | 11 #include "GrCoordTransform.h" |
| 11 #include "GrEffect.h" | 12 #include "GrEffect.h" |
| 12 #include "gl/GrGLEffect.h" | 13 #include "gl/GrGLEffect.h" |
| 13 #include "gl/GrGLShaderBuilder.h" | |
| 14 #include "GrTBackendEffectFactory.h" | 14 #include "GrTBackendEffectFactory.h" |
| 15 | 15 |
| 16 namespace { | 16 namespace { |
| 17 | 17 |
| 18 class YUVtoRGBEffect : public GrEffect { | 18 class YUVtoRGBEffect : public GrEffect { |
| 19 public: | 19 public: |
| 20 static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture*
vTexture) { | 20 static GrEffect* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture*
vTexture) { |
| 21 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture)); | 21 return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture)); |
| 22 } | 22 } |
| 23 | 23 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 37 class GLEffect : public GrGLEffect { | 37 class GLEffect : public GrGLEffect { |
| 38 public: | 38 public: |
| 39 // this class always generates the same code. | 39 // this class always generates the same code. |
| 40 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil
der*) {} | 40 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil
der*) {} |
| 41 | 41 |
| 42 GLEffect(const GrBackendEffectFactory& factory, | 42 GLEffect(const GrBackendEffectFactory& factory, |
| 43 const GrDrawEffect&) | 43 const GrDrawEffect&) |
| 44 : INHERITED(factory) { | 44 : INHERITED(factory) { |
| 45 } | 45 } |
| 46 | 46 |
| 47 virtual void emitCode(GrGLShaderBuilder* builder, | 47 virtual void emitCode(GrGLProgramBuilder* builder, |
| 48 const GrDrawEffect&, | 48 const GrDrawEffect&, |
| 49 const GrEffectKey&, | 49 const GrEffectKey&, |
| 50 const char* outputColor, | 50 const char* outputColor, |
| 51 const char* inputColor, | 51 const char* inputColor, |
| 52 const TransformedCoordsArray& coords, | 52 const TransformedCoordsArray& coords, |
| 53 const TextureSamplerArray& samplers) SK_OVERRIDE { | 53 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 54 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui
lder(); |
| 54 const char* yuvMatrix = "yuvMatrix"; | 55 const char* yuvMatrix = "yuvMatrix"; |
| 55 builder->fsCodeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402,
-0.701,\n\t\t\t" | 56 fsBuilder->codeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402,
-0.701,\n\t\t\t" |
| 56 "1.0, -0.344, -0.714,
0.529,\n\t\t\t" | 57 "1.0, -0.344, -0.714,
0.529,\n\t\t\t" |
| 57 "1.0, 1.772, 0.0,
-0.886,\n\t\t\t" | 58 "1.0, 1.772, 0.0,
-0.886,\n\t\t\t" |
| 58 "0.0, 0.0, 0.0,
1.0);\n", | 59 "0.0, 0.0, 0.0,
1.0);\n", |
| 59 yuvMatrix); | 60 yuvMatrix); |
| 60 builder->fsCodeAppendf("\t%s = vec4(\n\t\t", outputColor); | 61 fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); |
| 61 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].type()); | 62 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coord
s[0].type()); |
| 62 builder->fsCodeAppend(".r,\n\t\t"); | 63 fsBuilder->codeAppend(".r,\n\t\t"); |
| 63 builder->fsAppendTextureLookup(samplers[1], coords[0].c_str(), coord
s[0].type()); | 64 fsBuilder->appendTextureLookup(samplers[1], coords[0].c_str(), coord
s[0].type()); |
| 64 builder->fsCodeAppend(".r,\n\t\t"); | 65 fsBuilder->codeAppend(".r,\n\t\t"); |
| 65 builder->fsAppendTextureLookup(samplers[2], coords[0].c_str(), coord
s[0].type()); | 66 fsBuilder->appendTextureLookup(samplers[2], coords[0].c_str(), coord
s[0].type()); |
| 66 builder->fsCodeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); | 67 fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); |
| 67 } | 68 } |
| 68 | 69 |
| 69 typedef GrGLEffect INHERITED; | 70 typedef GrGLEffect INHERITED; |
| 70 }; | 71 }; |
| 71 | 72 |
| 72 private: | 73 private: |
| 73 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture
) | 74 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture
) |
| 74 : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTe
xture) | 75 : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTe
xture) |
| 75 , fYAccess(yTexture) | 76 , fYAccess(yTexture) |
| 76 , fUAccess(uTexture) | 77 , fUAccess(uTexture) |
| (...skipping 20 matching lines...) Expand all Loading... |
| 97 typedef GrEffect INHERITED; | 98 typedef GrEffect INHERITED; |
| 98 }; | 99 }; |
| 99 | 100 |
| 100 } | 101 } |
| 101 | 102 |
| 102 ////////////////////////////////////////////////////////////////////////////// | 103 ////////////////////////////////////////////////////////////////////////////// |
| 103 | 104 |
| 104 GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrT
exture* vTexture) { | 105 GrEffect* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrT
exture* vTexture) { |
| 105 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); | 106 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); |
| 106 } | 107 } |
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